you can't put even a little faith in your testers, can you. We aren't sheep you knowF*** you how did you even get into Mimiga Village? The mod was supposed to finish after the Waterway. I am currently working on fixing the broken maps (Even before you posted that) and extending the mod. For now, please put up with the stupid unfinished and stuffed up maps until I fix them. Also, how did you manage to get SO MUCH HEALTH? (I'm guessing Booster's Lab BTW). I had already designed heaps of levels, but as most of them were still broken, I didn't release them. I never realised that someone like you would spend so much time on my mod, also being so good at it (*cough cough* no cheating *cough*).
fuzzcores have mini fuzzes automatically spawn around themThere also seems to be something different about when you played my mod. Some of the bugs you mentioned had never happened in my playing of it! A few things are that the fuzzes in Labyrinth M are not supposed to have babies around them
PLEASE. Having to go through areas like these with only 61 health would be an absolute nightmare.It'd be great if you cared about making your mod fun to play and not a fucking nightmare
I just progressed like the mod wanted me to. I unlocked the path out of the Waterway, left the Waterway, and got spat out in the Reservoir/Mimiga Village.F*** you how did you even get into Mimiga Village? The mod was supposed to finish after the Waterway.
Please make them more tolerable so we're not forced to cheat in order to make any kind of progression without having to spend hours fighting through Spikes: The Experience.I am currently working on fixing the broken maps (Even before you posted that) and extending the mod. For now, please put up with the stupid unfinished and stuffed up maps until I fix them.
Close. I ended up using a save editor in order to give myself more health, Curly's Airtank, and, in the case of the Spur, weapons that the game failed to successfully give to me.Also, how did you manage to get SO MUCH HEALTH? (I'm guessing Booster's Lab BTW).
I was just curious to see how much more was in the mod, especially considering that I ended up giving up around halfway into the Labyrinth in my first session.I had already designed heaps of levels, but as most of them were still broken, I didn't release them. I never realised that someone like you would spend so much time on my mod
After being sent back to the Island on a quest to find Misery's staff, I backtracked to various areas of Mimiga Village to try to find a way to progress. After entering and then leaving Yamashita Farm, all of the removeable walls in Mimiga Village disappeared, including the one blocking off the Graveyard. In there, I went through the upper door first to see if Ma Pignon's cave was still there. However, what instead greeted me was the spike-coated Lava Tube map.EDIT: Wait, about the image where you said 'That's not Toroko,' HOW DID YOU FREAKING GET IN THAT PLACE?
not my name@George Bobicles
neither was Ialso I was not referring to you.
why in the world did you try to put the maximum amount of entities in 1 map?, if you didn't want the fuzz babies, why didn't you just use the <DNA command whenever the player enters the map?Also, I know that they have mini-fuzzes automatically generated, but not if the enemy cap is reached. I don't really know much about the entity cap, but it seems to be around 255. I don't know how it can be increased.
I love this post so much, you get mod tester award of the year.Okay, I decided to continue from where I left off previously. I was hoping deep down that it would somehow smoothen out. I was wrong.
tl;dr the four hours I spent playing the mod tonight were four hours of pain
That's not going to go very far. As you might have seen from previous posts, there are some unfinished levels I haven't blocked off yet. I can sense that it won't go very well.I've given this a second chance now, and after I escape the spiky heck that is first cave, it was kinda fun and narrowly on what I like.
I've yet to beat it though, so I'll edit this post once I've done more.
Actually, I think it just automatically sets the colors and makes them as simmilar as possible to the ones you use.5. when you edit the colors of a cs bitmap and didn't change the amount of colors allowed in the bitmap, it will change all the colors to the ms paint defaults, the colors themselves just seem to look like that to me
You don't seem to understand how Cave Story's transparency works, as the crushers seen in this attachment seem to have transparent areas in them.