• Most people probably don't realise this, but this forum has had two editors for a number of years. One is the xenForo default editor, and the other is a custom editor I made years back I called BBCEd.

    All the settings for which editor you use was lost during the upgrade. You can find the setting under Account Settings > Preferences > Editor.

Cave Story - Rise of Ballos

What do you think of this mod, and why? Please tick only 1 of the first 5, and please don't troll.

  • 5/5, Really good

  • 4/5, Somewhat good

  • 3/5, Neither good nor bad

  • 2/5, Somewhat bad

  • 1/5, Really bad

  • ============= # This is just a space between choices, please do not tick this # =============

  • Needs better/more music

  • Needs better sprites

  • Needs more asm

  • Needs more levels

  • Needs to be easier

  • Needs to be harder

  • Needs clearer storyline

  • Needs more work on level design

  • Needs more dialogue/characters

  • Needs less bugs


Results are only viewable after voting.
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Apr 1, 2017 at 6:46 AM
Catz R cool
Modding Community Discord Moderator
"..."
Join Date: Nov 23, 2015
Location: Somewhere within a world far away from reality...
Posts: 377
Age: 18
Guys! I know I haven't updated this in a long time, so how about I just update it now?
https://www.dropbox.com/s/o20g7rhyoenmlz1/Rise_of_Ballos_v0.8.2.0.zip?dl=0
+Fixed many bugs
+-New areas for you to explore
+More weapon trades available
+-Placed some new cutscenes to enhance storyline (probably still not quite enough though)
+Reworked some level designs
+New system - Healing Scaling, not used much yet (there's only 1 capsule in the game with it right now), but it increases the amount of health gained from heart pickups by Scaling level * Maximum health * number of hearts picked up / 100.
+-New title screen (animated) to replace the dialogue at the start of the mod when you press 'new'
+-New screen size customization (allows 640x480, 800x600, 960x720, 1280x960), the 800x600 configuration does its best to make pixels still square, but that's impossible due to the pixels not being in a valid ratio.
+-Damage numbers can now go up to 2,147,483,647, and now the damage numbers themselves go in random directions instead of just upwards.
+-Player health can now go up to 2,147,483,647, although that is not used yet.
+-Game currently requires 3 save files - Mygame.bat, dat.dat, and stat.num (I might combine them later), make sure you copy all 3 files when backing up save/deleting save!
+-Added ogg music, played using an extraction of NICE
+-Added automatic music transposition hack; whenever a piece of music is played it automatically transposes itself a few semitones up/down to prevent it getting boring after a few rooms with the same music.
+-Added NPC collision, where NPCs with the flag 'Hard Solid' will push entities with the flag 'Soft Solid', as well as being able to collide with other 'Hard Solid' NPCs. Occasionally may act weird when NPCs are accelerating in opposite directions.
+-Some enemies now have a new health system where they take only 1 damage per hit. To balance this, they now have greatly reduced HP.
+NPCs can now be frozen, which will immobilize them but not prevent them dealing damage. Currently there is only 1 implemented weapon that can do this, and that is the Iceball (Fireball upgrade). At the moment, it acts weirdly on enemies with special health systems, such as Gaudi and Shadow Critters. I am working to fix this bug.
+-Added special textboxes used by certain characters, and menus (such as save points). Currently there is a very small chance that the textbox will appear invisible and not load correctly, it is unknown why.
+-Upon death the game now tells you what you were killed by... most of the time.
+-Added a few new bosses, some with rewards
+-Numerous other changes
 
Last edited:
Apr 1, 2017 at 3:06 PM
Perfectionist
CS Beta Content Discord Admin
CSE Discord Moderator
"Man, if only I had an apple..."
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1414
Age: 119
Guys! I know I haven't updated this in a long time, so how about I just update it now?
https://www.dropbox.com/s/2k0epxfm9vzmpdd/Rise_of_Ballos_v0.8.2.0.zip?dl=0
+Fixed many bugs
+-New areas for you to explore
+More weapon trades available
+-Placed some new cutscenes to enhance storyline (probably still not quite enough though)
+Reworked some level designs
+New system - Healing Scaling, not used much yet (there's only 1 capsule in the game with it right now), but it increases the amount of health gained from heart pickups by Scaling level * Maximum health * number of hearts picked up / 100.
+-New title screen (animated) to replace the dialogue at the start of the mod when you press 'new'
+-New screen size customization (allows 640x480, 800x600, 960x720, 1280x960), the 800x600 configuration does its best to make pixels still square, but that's impossible due to the pixels not being in a valid ratio.
+-Damage numbers can now go up to 2,147,483,647, and now the damage numbers themselves go in random directions instead of just upwards.
+-Player health can now go up to 2,147,483,647, although that is not used yet.
+-Game currently requires 3 save files - Mygame.bat, dat.dat, and stat.num (I might combine them later), make sure you copy all 3 files when backing up save/deleting save!
+-Added ogg music, played using an extraction of NICE
+-Added automatic music transposition hack; whenever a piece of music is played it automatically transposes itself a few semitones up/down to prevent it getting boring after a few rooms with the same music.
+-Added NPC collision, where NPCs with the flag 'Hard Solid' will push entities with the flag 'Soft Solid', as well as being able to collide with other 'Hard Solid' NPCs. Occasionally may act weird when NPCs are accelerating in opposite directions.
+-Some enemies now have a new health system where they take only 1 damage per hit. To balance this, they now have greatly reduced HP.
+NPCs can now be frozen, which will immobilize them but not prevent them dealing damage. Currently there is only 1 implemented weapon that can do this, and that is the Iceball (Fireball upgrade). At the moment, it acts weirdly on enemies with special health systems, such as Gaudi and Shadow Critters. I am working to fix this bug.
+-Added special textboxes used by certain characters, and menus (such as save points). Currently there is a very small chance that the textbox will appear invisible and not load correctly, it is unknown why.
+-Upon death the game now tells you what you were killed by... most of the time.
+-Added a few new bosses, some with rewards
+-Numerous other changes
Dude, the game crashes when you jump off the side.
Fuck this, I'm going back to the last release.
 
Apr 1, 2017 at 3:31 PM
Eevee Enthusiast
"All your forum are belong to us!"
Join Date: Mar 26, 2014
Location: Somewhere with Wi-Fi
Posts: 550
Age: 21
Guys! I know I haven't updated this in a long time, so how about I just update it now?
https://www.dropbox.com/s/2k0epxfm9vzmpdd/Rise_of_Ballos_v0.8.2.0.zip?dl=0
+Fixed many bugs
+-New areas for you to explore
+More weapon trades available
+-Placed some new cutscenes to enhance storyline (probably still not quite enough though)
+Reworked some level designs
+New system - Healing Scaling, not used much yet (there's only 1 capsule in the game with it right now), but it increases the amount of health gained from heart pickups by Scaling level * Maximum health * number of hearts picked up / 100.
+-New title screen (animated) to replace the dialogue at the start of the mod when you press 'new'
+-New screen size customization (allows 640x480, 800x600, 960x720, 1280x960), the 800x600 configuration does its best to make pixels still square, but that's impossible due to the pixels not being in a valid ratio.
+-Damage numbers can now go up to 2,147,483,647, and now the damage numbers themselves go in random directions instead of just upwards.
+-Player health can now go up to 2,147,483,647, although that is not used yet.
+-Game currently requires 3 save files - Mygame.bat, dat.dat, and stat.num (I might combine them later), make sure you copy all 3 files when backing up save/deleting save!
+-Added ogg music, played using an extraction of NICE
+-Added automatic music transposition hack; whenever a piece of music is played it automatically transposes itself a few semitones up/down to prevent it getting boring after a few rooms with the same music.
+-Added NPC collision, where NPCs with the flag 'Hard Solid' will push entities with the flag 'Soft Solid', as well as being able to collide with other 'Hard Solid' NPCs. Occasionally may act weird when NPCs are accelerating in opposite directions.
+-Some enemies now have a new health system where they take only 1 damage per hit. To balance this, they now have greatly reduced HP.
+NPCs can now be frozen, which will immobilize them but not prevent them dealing damage. Currently there is only 1 implemented weapon that can do this, and that is the Iceball (Fireball upgrade). At the moment, it acts weirdly on enemies with special health systems, such as Gaudi and Shadow Critters. I am working to fix this bug.
+-Added special textboxes used by certain characters, and menus (such as save points). Currently there is a very small chance that the textbox will appear invisible and not load correctly, it is unknown why.
+-Upon death the game now tells you what you were killed by... most of the time.
+-Added a few new bosses, some with rewards
+-Numerous other changes
Not sure if this is just an elaborate ruse or an actual update. It crashing the instant you enter Sand Zone certainly makes it look like a case of the former.
 
Apr 1, 2017 at 3:45 PM
Fluffin' around
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 670
Age: 20
I'm gonna guess that one of the entitites crash the game, making it unplayable unless you go through the trouble of deleting all the troublesome NPCs.
I sincerely hope that this is just an accident.
The echoing at the startup is a little too much, as well. But that could just be my opinion.
 
Last edited:
Apr 1, 2017 at 4:08 PM
Perfectionist
CS Beta Content Discord Admin
CSE Discord Moderator
"Man, if only I had an apple..."
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1414
Age: 119
Also: this next one is in the previous version, too.
When you die during the first Rainbow Critter encounter, after you load again the music is wrong... and upon starting the fight the game crashes.
And if you ESC+F2 during the fight, you hear a bit of text scrolling before the intro screen.
 
Apr 1, 2017 at 5:49 PM
Catz R cool
Modding Community Discord Moderator
"..."
Join Date: Nov 23, 2015
Location: Somewhere within a world far away from reality...
Posts: 377
Age: 18
Sorry for the drama; it was because of an access violation to address 0x0 at the start of the Green Critter code. The link has been updated and should work now.
 
Aug 19, 2017 at 6:53 PM
Junior Member
"It's dangerous to go alone!"
Join Date: Jun 22, 2015
Location: The Andromeda Galaxy
Posts: 34
I played this mod and the game started to lag, then whenever I played any mod the game lagged.
So, there are too many enemies.
That lags the game.
 
Aug 15, 2018 at 1:16 PM
Neophyte Member
"Fresh from the Bakery"
Join Date: May 4, 2018
Location:
Posts: 6
Age: 19
is this a bug or what i stuck in resivor and i can go anywhere

note:i play on easy mode and use debugging mode
 

Attachments

Aug 18, 2018 at 1:30 PM
Perfectionist
CS Beta Content Discord Admin
CSE Discord Moderator
"Man, if only I had an apple..."
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1414
Age: 119
is this a bug or what i stuck in resivor and i can go anywhere

note:i play on easy mode and use debugging mode
Ah, I'm pretty sure the version of the mod here hasn't been updated since this time last year. The issue where you can get to Mimiga Village early has probably been fixed... and that part of the mod has also probably been remade or removed.
Xin has been pretty quiet with the mod for the last 4 months, something about trying to make it better and learning from past mistakes. Although he's probably been far too busy to get much done.
 
Nov 4, 2018 at 8:27 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Aug 5, 2018
Location: Nghe An district -Vietnam
Posts: 4
Age: 16
So many explosion!!!!!!!!!!!!
I like it :)
 
Dec 1, 2018 at 7:53 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Nov 3, 2015
Location: Westminster, Colorado, U.S.A
Posts: 101
Age: 19
SO many explosion. thats how you know its a good mod
 
Dec 3, 2018 at 1:11 PM
Perfectionist
CS Beta Content Discord Admin
CSE Discord Moderator
"Man, if only I had an apple..."
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1414
Age: 119
Is currently going through development limbo.

That's how you know this is going somewhere.
 
Dec 18, 2018 at 8:23 PM
Neophyte Member
"Fresh from the Bakery"
Join Date: Dec 17, 2018
Location: I don't know, if I'm honest with you
Posts: 2
Hi, the link is broken. I get an error 404
 
Dec 20, 2018 at 5:34 AM
Catz R cool
Modding Community Discord Moderator
"..."
Join Date: Nov 23, 2015
Location: Somewhere within a world far away from reality...
Posts: 377
Age: 18
Hi, the link is broken. I get an error 404
I could fix the link, but I'm working on an update right now, and I want to finish it.
 
Mar 16, 2019 at 3:25 PM
Neophyte Member
"Fresh from the Bakery"
Join Date: Dec 17, 2018
Location: I don't know, if I'm honest with you
Posts: 2
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