Mar 25, 2010 at 2:07 AM
Join Date: Jul 15, 2007
Location: Australia
Posts: 6210
Age: 38
Document the mac executable, give the documentation to Wistil so that he can support mac executables in Cave Editor, then port everything over by hand.
You could, in principle, edit the scripts, levels, and npc.tbl using Cave Editor on Windows, then copy them over. The difficult part is altering the executable, which will almost certainly be necessary.Noxid said:I was wondering if it would be possible for one to take a completed mod and convert it to something mac-friendly? Would it be a lot of work? How was Cave Story ported to the mac?
Kinda not really on topic but I didn't want to make a whole new thread and stuff so this seemed like the best place to put it.
I still don't agree that it's necessary to document the entire Mac executable. Also, why would you have Cave Editor support Mac executables? That seems a little pointless.andwhyisit said:Document the mac executable, give the documentation to Wistil so that he can support mac executables in Cave Editor, then port everything over by hand.
Ultra:~ joshua$ ./cavesaveconv.py
-bash: ./cavesaveconv.py: No such file or directory
Ultra:~ joshua$ /Users/joshua/Desktop/CSC\ v0.3\ beta/cavesaveconv.py
File "/Users/joshua/Desktop/CSC v0.3 beta/cavesaveconv.py", line 388
print "Quote is in map", map, "at", '(' + `horz` + ',' + `vert` + ')', "facing", "right" if dir == 2 else "left"
^
SyntaxError: invalid syntax
File "./cavesaveconv.py", line 388
print "Quote is in map", map, "at", '(' + `horz` + ',' + `vert` + ')', "facing", if dir == 2: "right" else: "left"
^
SyntaxError: invalid syntax
print "Quote is in map", map, "at", '(' + `horz` + ',' + `vert` + ')', "facing", "right" if dir == 2 else "left"
CSC v0.3 beta/cavesaveconv.py", line 388
print "Quote is in map", map, "at", '(' + `horz` + ',' + `vert` + ')', "facing", "right" if dir == 2 else "left"
^
SyntaxError: invalid syntax
chmod u+x ./cavesaveconv.py