Cave Story on the Virtual Boy

Sep 17, 2019 at 7:23 PM
War criminal
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location: Phoenix
Posts: 2763
Age: 29
CPU
Customized NEC V810 (NVC, P/N uPD70732)
32-bit RISC Processor @ 20 MHz (18 MIPS)
1 KB instruction cache

RAM
128 KB dual-port VRAM
128 KB of DRAM
64 KB WRAM

DISPLAY
384 x 224 4-shade gray/red-scale @ 50hz x2

SOUND
Custom "Virtual Sound Unit"
Five wave channels
One noise channel
10-bit stereo output

CONTROLLER
6 buttons and 2 D-pads (14 buttons total)
uses NES controller protocol
Comparing this to the specs for the Sega Genesis (source)
p370782-0-ru4d07.png

Color me surprised, actually. The CPU and RAM are more impressive than that of the Sega Genesis. But agreeing with Mint's point here:
I have no idea if virtual boy homebrew is that big of a thing considering it's reputation but I feel like there generally is very little reason to do this other than for the sake of just getting it on yet another system.
If there's even a community for a Virtual Boy homebrew/disassembling/development, then that'd be cool and all, but we otherwise don't really have a clue whether porting Cave Story onto it is possible or not.
 
Sep 19, 2019 at 12:21 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Jan 20, 2019
Location: Somewhere on the Surface
Posts: 37
Yes. In fact, that's where this story started!
 
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