Cave Story on the Virtual Boy

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Sep 17, 2019 at 7:23 PM
Big Floppa
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2481
Age: 25
CPU
Customized NEC V810 (NVC, P/N uPD70732)
32-bit RISC Processor @ 20 MHz (18 MIPS)
1 KB instruction cache

RAM
128 KB dual-port VRAM
128 KB of DRAM
64 KB WRAM

DISPLAY
384 x 224 4-shade gray/red-scale @ 50hz x2

SOUND
Custom "Virtual Sound Unit"
Five wave channels
One noise channel
10-bit stereo output

CONTROLLER
6 buttons and 2 D-pads (14 buttons total)
uses NES controller protocol
Comparing this to the specs for the Sega Genesis (source)

Color me surprised, actually. The CPU and RAM are more impressive than that of the Sega Genesis. But agreeing with Mint's point here:
I have no idea if virtual boy homebrew is that big of a thing considering it's reputation but I feel like there generally is very little reason to do this other than for the sake of just getting it on yet another system.
If there's even a community for a Virtual Boy homebrew/disassembling/development, then that'd be cool and all, but we otherwise don't really have a clue whether porting Cave Story onto it is possible or not.
 
Sep 19, 2019 at 12:21 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Jan 20, 2019
Location: Somewhere on the Surface
Posts: 37
Yes. In fact, that's where this story started!
 
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