Cave Story Multi-Challenge Mod

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Sep 28, 2019 at 9:23 PM
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"Huzzah!"
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Happy 15th Anniversary Cave Story!

This is the final update of the mod, if any bugs are present, yell at me, I'll fix them, though I think I got them all.
The Non-secret mods are:
- No Gun Challenge
- Polar Star Challenge
- Bubbler Challenge (Optional)
- Missile Launcher Challenge
- Snake Challenge
- Speedrun (Optional)
- Parkour
- Machine Gun Challenge
- Shotgun Challenge
- Boss Rush
 

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Sep 28, 2019 at 9:45 PM
Serri Online
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I feel like you may have jumped the gun on its early release, especially with the lack of feedback on your original status posted here:

It is definitely okay to release a demo, but you don't have to do it if you feel forced on releasing one when there's still plenty of time until December 20th.

As for the No Gun challenge: Please include an automatic <EQ+0032 in the Booster event, especially when it's in a speedrunning challenge. No one likes having to open up the menu just to equip either Booster when given in a random event.

Also, this was kinda a dick move. It's like taking a leap of faith, and you've already used up the Booster trying to avoid the frogs on the way.


May I suggest having someone to help beta test for you prior to releasing another demo, for quality assurance and bugfixing? I know there are plenty of people in the CSMC that can go and help you out with that.
 
Sep 28, 2019 at 9:56 PM
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"Huzzah!"
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I feel like you may have jumped the gun on its early release, especially with the lack of feedback on your original status posted here:
I decided to take it into my own hands, also I was excited to release it

As for the No Gun challenge: Please include an automatic <EQ+0032 in the Booster event, especially when it's in a speedrunning challenge. No one likes having to open up the menu just to equip either Booster when given in a random event.
Patched

Also, this was kinda a dick move. It's like taking a leap of faith, and you've already used up the Booster trying to avoid the frogs on the way.
Patched, also, I thought it was too, but I thought I was just bad

May I suggest having someone to help beta test for you prior to releasing another demo, for quality assurance and bugfixing? I know there are plenty of people in the CSMC that can go and help you out with that.
I took it into my own hands to test my mod, I have a friend too, but I dunno, hes kinda busy
 
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Sep 28, 2019 at 10:01 PM
Serri Online
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Patched, also, I thought it was too, but I thought I was just bad
I took it into my own hands to test my mod, I have a friend too, but I dunno, hes kinda busy
It doesn't hurt to ask anyone else who would be willing to help test it for you as well! Especially when there's the case where just because the developer can beat a difficult level/section, doesn't always mean everyone else is able to do the same thing.
 
Sep 29, 2019 at 1:11 AM
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"Huzzah!"
Join Date: Jul 6, 2019
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It doesn't hurt to ask anyone else who would be willing to help test it for you as well!
Asked Flake since were both pretty new to these forums, no response as of yet

Especially when there's the case where just because the developer can beat a difficult level/section, doesn't always mean everyone else is able to do the same thing.
I'm trash, If I could beat it, a n y b o d y can
 
Sep 29, 2019 at 4:39 PM
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Asked Flake since were both pretty new to these forums, no response as of yet
Getting someone a little more experienced with modding to be QA might be advisable.
 
Sep 29, 2019 at 6:36 PM
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"Huzzah!"
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Thanks to Flakes feedback is was able to fix his and some of my own issues as well:

-Fixed tile set ugliness by a little
-decreased polar star upgrade exp
-increased polar star damage
-made the 2nd room of polar star challenge impossible to fall and die in
 
Oct 22, 2019 at 4:51 AM
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"Huzzah!"
Join Date: Jul 6, 2019
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Update
-Tile updates
-2 New Challenges:
Bubbler Challenge
Secret Challenge, The Perfect Run
-Fixed Polar Star Challenges Annoying Problems
 
Oct 28, 2019 at 12:51 PM
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I would like to test that when it's ready if you don't mind.
 
Nov 8, 2019 at 12:44 AM
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"Huzzah!"
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Update (Separate from Core Mod!)
- Machine Gun Challenge!
 
Nov 8, 2019 at 12:38 PM
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"Huzzah!"
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You haven't told me why yet and I don't have enough knowledge on the subject to figure it out myself...
 
Feb 21, 2020 at 4:09 AM
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So why are the shotgun and machine gun challenges separate?

Edit: From the core mod
 
Feb 21, 2020 at 4:14 AM
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Because I messed up on the core mod, or I thought I did, so I made the other 2 separate
 
Feb 21, 2020 at 4:19 AM
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Hope you can somehow fit them into the core mod because I really like this mod!

Editbecauseimbeingstupid: What if Quote's sprites changed in the Wind Fortress Challenge to match CS+? I think that would be cool.
 
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Feb 21, 2020 at 4:50 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: somewhere you've been
Posts: 196
Hope you can somehow fit them into the core mod because I really like this mod!
Thank you, this was more of a experiment type of a mod, but I'm glad you like it.
Editbecauseimbeingstupid: What if Quote's sprites changed in the Wind Fortress Challenge to match CS+? I think that would be cool.
It would be, but to be honest I like the original graphics better, and though there is a way to enhance the graphics, it would be through the whole mod, also this is a tribute to the original Cave Story, I feel like it fits.
 
Feb 25, 2020 at 12:47 AM
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-Wind Fortress
So are you still finishing wind fortress? when i went into BL, all i saw was nothing.

Edit: What's that room with the three doors? It looks like this ----> :sue::toroko2:
(sue is door and toroko is sign cus im too lazy to take a pic) :sue::toroko2: :sue::toroko2:
also, the background is scrolling stars.
edit2: There Should be a space between the 2 bottom sues and torokos
 
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Feb 25, 2020 at 2:24 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
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Posts: 196
No, it's done, I'm waiting until I'm 100% done with the mod to publish it
 
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