Cave Story Hex- Logo and Menu Buttons in seperate files

Dec 10, 2018 at 11:12 AM
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Join Date: Jul 20, 2015
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Urgh, fuck me.
You’ll probably find what you want over there.
https://www.cavestory.org/forums/threads/fontconfigedit.14211/#post-362655
Do note that people may not be comfortable with using a console application to set the font every time after setting configurations.
You can supply a config file, but do note people have a preference to 640x480 windowed.
Also if you want to use a certain font that isn't included with windows by default, you'll have to include the font with your mod, but please check the font's licensing before you do (Not all fonts are free to share).
 
Dec 10, 2018 at 11:42 PM
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"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Dec 9, 2018
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Oh shoot! Please use 0x4254AD instead of 0x4254AB. (Sorry~! :debug:) [/QUOTE said:
Um, sorry but the text goes off the box. What hex value should I put in so that the text doesnt go off screen AND there are no weird spaces inbetween letters?
Okay cool I already made the patch.
Code:
0x40F9C7
C7 45 E8 D0 00 00 00 C7 45 EC 3B 00 00 00

0x40FA07
C7 85 14 FF FF FF EF 00 00 00 C7 85 18 FF FF FF
05 00 00 00 C7 85 1C FF FF FF 1F 01 00 00 C7 45
F0 15 00 00 00 C7 45 F4 EF 00 00 00 C7 45 F8 15
00 00 00 C7 45 FC 1F 01 00 00 C7 45 C8 25 00 00
00

0x4100B7
37
If you use that image from before, this should make it work on the title screen.
Feel free to crop your image on the Y axis, as long as it's 59px or more tall.
Screenshot (75).pngIs this supposed to happen? The logo is right but the NEW/LOAD buttons are not there and some sprites from TextBox.bmp show up.


Do note that people may not be comfortable with using a console application to set the font every time after setting configurations.
You can supply a config file, but do note people have a preference to 640x480 windowed.
Also if you want to use a certain font that isn't included with windows by default, you'll have to include the font with your mod, but please check the font's licensing before you do (Not all fonts are free to share).
I made the font myself - based off the Cave Story DSIware/3ds Eshop textbox font.
 
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Dec 11, 2018 at 3:29 PM
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By the way, @TheMCSpacePro
You should add a background to the title screen(more precisely blue cave), it'll go better with the title screen
 
Dec 11, 2018 at 11:42 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Dec 9, 2018
Location:
Posts: 22
By the way, @TheMCSpacePro
You should add a background to the title screen(more precisely blue cave), it'll go better with the title screen
How? And I would do the Outer Wall background as it looks better.

Screenshot (76).pngMay you please tell me how I fix this @zxin?
 
Dec 12, 2018 at 7:03 AM
Senior Member
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: Nov 21, 2017
Location: Outer Space
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Age: 19
Apply the text width patch again with a smaller number. You've made the space between each character like 40 pixels. The default is 6.


I could probably make a hack for that.
Does clownacy mod loader title bk patch count?
 
Last edited:
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