Cave Story GM

Nov 25, 2019 at 2:13 AM
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#41
Didn't game maker have a separate linux license because why would you not or was that just gms1.
Don't think so.
I have every GM:S 1.4.99999999999999 platform build module, so I could theoretically make Cave Story GM versions for all of those platforms. However, some of them have certain requirements... and I don't remember the Linux ones ...
 
Jan 1, 2020 at 2:03 PM
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#42
This is a pretty cool looking game, but I can't play it easily because some of the screen is cut off horizontally and it also goes under my task bar. I'm using a resolution of 1366 x 768, is there some way to scale it down?
cutoff.PNG
 
Jan 1, 2020 at 11:56 PM
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#43
I'd honestly love a version of this that's just solely GML (No external files)

It'd help a ton with programming my own game
 
Feb 5, 2020 at 4:37 PM
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#44
I'd honestly love a version of this that's just solely GML (No external files)

It'd help a ton with programming my own game
Like, map data as actual rooms in the GMS project, or lines of code in the room creation code?
I've been entertaining the former for a while.
 
Feb 6, 2020 at 3:15 AM
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#45
The former. Having them as rooms in the gms project would make modification much easier for people like me who've traded their fluency in CS modding for fluency in GMS2
 
Feb 6, 2020 at 11:52 AM
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#46
Neat, i would probably use it in my cave story deluxe 3.0, with a permission of course.
 
Feb 6, 2020 at 4:45 PM
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#47
Neat, i would probably use it in my cave story deluxe 3.0, with a permission of course.
Just leave this project be. It'd be more advisable to see what people would want in a Cave Story deluxe first.
 
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