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Cave Story Engine 2 Wii Port

Apr 4, 2019 at 7:49 PM
Cave++ Developer
"Keep on rollin'!"
Join Date: Sep 22, 2012
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Posts: 400
#3
Okay, consider me impressed. I wonder what kind of use this could have.

Hell, I wonder if NICALiS will take an interest in this, even if they already have access to the game's source.
 
Apr 4, 2019 at 8:27 PM
Junior Member
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Join Date: May 7, 2018
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Posts: 12
#4
Okay, consider me impressed. I wonder what kind of use this could have.

Hell, I wonder if NICALiS will take an interest in this, even if they already have access to the game's source.
pbbt they're not interested in upgrading from SDL1 to SDL2, they'd rather use Simon's old code
 
Apr 5, 2019 at 12:20 PM
Deathbear Online
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jul 27, 2017
Location: Necropolis
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Age: 13
#5
Yay, now I can play a good CS Wii port
(Or, one at all, for that matter)
 
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Apr 5, 2019 at 3:55 PM
Fluffin' around
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Join Date: Jul 20, 2015
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Age: 20
#6
I am not that deep into stuff like this so it may be a dumb question but is it compatible with any region?
 
Apr 8, 2019 at 5:03 AM
Senior Member
"Master using it, and you can have this!"
Join Date: Nov 3, 2015
Location: Westminster, Colorado, U.S.A
Posts: 88
Age: 18
#8
homebrew region locking is not a thing afaik

the method you use to install homebrew might be different depending on your region (if you're using one of the game exploits and hackmii) but homebrew itself doesnt have a region

afaik x2
 
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