Cave Story+ Beta Testing

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Nov 23, 2011 at 7:08 PM
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How do you get the "Coward" achievement? I got the worst ending possible, but it didn't pop up. Also, why do we still need to reset the game to get past the "The End" screen? If I remember correctly, the DSi and 3DS versions just reset the game automatically.

And was the WiiWare version in widescreen? I'm pretty sure it was, and this one is 4:3...
 
Nov 23, 2011 at 7:08 PM
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I forgot to ask it during the beta test but, is there a way to deactivate Quote's blonde sprite from Hard Mode? To me the original Quote is way prettier than him.
 
Nov 23, 2011 at 7:11 PM
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Byakuran1195 said:
I forgot to ask it during the beta test but, is there a way to deactivate Quote's blonde sprite from Hard Mode? To me the original Quote is way prettier than him.

You can just edit the spritesheet.

C:\Program Files (x86)\Steam\steamapps\common\cave story+\data\base\MyChar.bmp

EDIT: While we're talking about modding, I'm making a mod that wants you to have Booster 2.0 before it unlocks. I know the syntax is RI__, but I can't find a hex list of items anywhere. Can anyone help?
 
Nov 23, 2011 at 11:05 PM
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On the Steam forums, for the "CaveStory+.exe has stopped working" thread.
They are saying the game just hangs or terminates after trying to start it up.

http://forums.steampowered.com/forums/showthread.php?t=2247993&page=2

For crying out loudddddddddddddd it still says an admin has to activate my account or something ><
I'm pretty sure this would fix their problem but whateverrrr


Can someone post this on my behalf?

This is just a guess, but... Hmm... uh try this :

Download the msvcr100.dll (It comes in a ZIP file, so extract that) [Not the dll fixer thing]
http://www.dll-files.com/dllindex/dll-files.shtml?msvcr100

And put it into your Cave Story+ application directory.
(My Cave Story+ directory was : C:\Program Files\Steam\steamapps\common\cave story+ )
Throw that .dll in there if it doesn't already exist.

Now open Steam and try hitting play again... Any luck? (It's worth a shot, I ran into a problem like this when I first got Cave Story+)
 
Nov 23, 2011 at 11:13 PM
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Mr.Traveler said:
EDIT: While we're talking about modding, I'm making a mod that wants you to have Booster 2.0 before it unlocks. I know the syntax is RI__, but I can't find a hex list of items anywhere. Can anyone help?

"http://www.cavestory.org/guides/tsc.txt" said:
Items (GIT/IT+/IT-/ITJ) Profile.dat bytes 0x0D8-14C (every 4 bytes)
0000 [nothing?]
0001 Arthur's Key
0002 Map System
0003 Santa's Key
0004 Silver Locket
0005 Beast Fang
0006 Life Capsule (GIT only)
0007 ID Card
0008 Jellyfish Juice
0009 Rusty Key
0010 Gum Key
0011 Gum Base
0012 Charcoal
0013 Explosive
0014 Puppy
0015 Life Pot
0016 Cure-All
0017 Clinic Key
0018 Booster 0.8
0019 Arms Barrier
0020 Turbocharge
0021 Curly's Air Tank
0022 Nikumaru Counter
0023 Booster v2.0
0024 Mimiga Mask
0025 Teleporter Room Key
0026 Sue's Letter
0027 Controller
0028 Broken Sprinkler
0029 Sprinkler
0030 Tow Rope
0031 Clay Figure Medal
0032 Little Man
0033 Mushroom Badge
0034 Ma Pignon
0035 Curly's Underwear
0036 Alien Medal
0037 Chaco's Lipstick
0038 Whimsical Star
0039 Iron Bond

I presume they recycled these values
 
Nov 23, 2011 at 11:34 PM
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Byakuran1195 said:
I forgot to ask it during the beta test but, is there a way to deactivate Quote's blonde sprite from Hard Mode? To me the original Quote is way prettier than him.

I asked about toggles in the beta but guess that never happened :/
 
Nov 23, 2011 at 11:52 PM
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screw it sold all my tf2 items for some games including cave story+ tomorrow is gonna be a big day :)

anyways tested it right now and it works perfectly on my crappy pc
 
Nov 23, 2011 at 11:58 PM
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Mr.Traveler said:
I can't find a hex list of items anywhere. Can anyone help?
I would like to note that while that list of items nox gave is correct, it is in decimal, not hex (If you were indeed looking for hex).

Thankfully, the internet has granted us some boons expressly for these purposes.
Blah!
 
Nov 24, 2011 at 12:14 AM
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Lace said:
I would like to note that while that list of items nox gave is correct, it is in decimal, not hex (If you were indeed looking for hex).
If he is modding the game, then he needs decimal. He only needs hex values for hacking Profile.dat. Nox gave the correct list.

In any case the hex values are here:
http://cavestory.org/guides/save_hacking.txt
 
Nov 24, 2011 at 5:23 AM
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tyrone said:
We're looking into this. Can you or anyone else confirm which song(s) you notice most in? Evan confirmed it should be in stereo so any info would be awesome.
Thank you for replying, you're awesome! I noticed it particularly in the first Egg Corridor track, where there are some crazy stereo effects at the start but they seem to be missing in CS+. Or maybe my ears are broken. In any case the original soundtrack sounds a lot better than it does in the WiiWare version, so good job guys ^^
 
Nov 24, 2011 at 6:15 AM
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Mr.Traveler said:
You can just edit the spritesheet.

C:\Program Files (x86)\Steam\steamapps\common\cave story+\data\base\MyChar.bmp

EDIT: While we're talking about modding, I'm making a mod that wants you to have Booster 2.0 before it unlocks. I know the syntax is RI__, but I can't find a hex list of items anywhere. Can anyone help?

Thanks a lot. :awesomeface:
 
Nov 26, 2011 at 3:40 AM
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The Item Get Fanfare and the Boss Clear Fanfare now loop. That hasn't happened in any of the other versions of the game I've played, including the various Cave Story+ betas.
 
Nov 26, 2011 at 9:04 AM
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emayer said:
The Item Get Fanfare and the Boss Clear Fanfare now loop. That hasn't happened in any of the other versions of the game I've played, including the various Cave Story+ betas.

This bug snuck through. Should be an easy fix.

Unrelated to that, does anyone on here use/have Linux installed on their machine(s)?

-ty
 
Nov 26, 2011 at 5:22 PM
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tyrone said:
This bug snuck through. Should be an easy fix.

Unrelated to that, does anyone on here use/have Linux installed on their machine(s)?

-ty

I'm using the latest version of Ubuntu right now for my University's projects.
Are you planning on a Linux release?
 
Nov 26, 2011 at 9:31 PM
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It was released a few days ago.
 
Nov 27, 2011 at 12:31 AM
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The person to whom I was responding deleted their post >_>

I don't think it's out for linux at the moment.
 
Nov 27, 2011 at 7:29 AM
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Jay City said:
I'm using the latest version of Ubuntu right now for my University's projects.
Are you planning on a Linux release?

Yes! It's just about done. Needs testing.

Noxid said:
The person to whom I was responding deleted their post >_>

I don't think it's out for linux at the moment.

Right, not out yet, but very soon.
 
Nov 27, 2011 at 5:50 PM
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Cave story + was a super nintendo game?
 
Nov 27, 2011 at 6:48 PM
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