Booster's Lab - It's Pretty Good Now

Feb 27, 2015 at 1:25 AM
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Goerge Bobicles said:
v0.4.1.4. won't load my .exe no matter what I do, I tried to replace it with a different .exe to no avail. I tried the earlier v0.4.0.1. and it worked.
I'm probably not the best source for answering this, but maybe it's read only properties? Sometimes setting to write compatible doesn't work through Windows, IDK why, so I know Cave Editor has something for getting rid of read only properties for good.
 
Feb 27, 2015 at 1:27 AM
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F_Deity_Link said:
I'm probably not the best source for answering this, but maybe it's read only properties? Sometimes setting to write compatible doesn't work through Windows, IDK why, so I know Cave Editor has something for getting rid of read only properties for good.
nope, that was the first thing I checked, I checked to see if it was turned on on the the exe, the data files, and BL it self for good measure.
 
Feb 27, 2015 at 1:28 AM
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has anybody else gotten V0414 to work
it could be something I forgot to check
 
Feb 27, 2015 at 2:03 AM
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I got v0410 but haven't updated since then.
That's probably useless information.
 
Feb 27, 2015 at 4:44 AM
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I've been using V0414 for one of the mods I'm making.
 
Mar 8, 2015 at 2:17 PM
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Not sure if this is just me or whatever, but not all of the entities in the entity listing are using the correct sprites. Like in Sacred Grounds B3, it uses a bunch of Butes, and then in Rest Area it used a bunch of Mahins... Is this a glitch or are those just 'fillers' for more sprites to come?
 
Mar 8, 2015 at 2:29 PM
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it depends, do you have your map's tilesheets set correctly? It'll display whatever would show up in the game.
 
Mar 8, 2015 at 2:36 PM
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Oh, I think I just realized it.
Is it because each map only takes from one tileset sheet?

Other than that, I'm pretty sure everything is correct - I tested with a fresh copy of CS and a fresh copy of BL.
 
Mar 8, 2015 at 2:40 PM
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each NPC is set to use either slot 1 or slot 2
you can change it in npc.tbl
 
Mar 8, 2015 at 3:01 PM
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n-

you can change what they are in the mapdata
 
Apr 1, 2015 at 6:36 AM
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Hey guys, another update for ya. This one has some pretty major improvements that I think you'll enjoy, so please take a chance to check it out!
As usual, let me know if there are any issues or things you think could be improved.

V0.4.2.0
noxid.ca mirror
 
Apr 1, 2015 at 6:54 AM
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Well, you've done it. V0.4.2.0 is unofficially the V1.0.0.0 version of Booster's Lab.
 
Apr 1, 2015 at 7:59 AM
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I'm pretty sure that, with this latest release, Booster's Lab is the definitive Cave Story editor now. There's really no reason to use any other editor for modding.
 
Apr 1, 2015 at 2:57 PM
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Wow this actually fixes all of the issues I had with the editor
Definitely going to use this from now on
 
Apr 1, 2015 at 3:13 PM
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So I saw the positive feedback this release got and decided to try it out, and I must say I'm very pleased. I've been holding out for a while, but now I have decided to officially make the switch from Cave Editor to Booster's Lab whenever I need to open up a Cave Story installation.
 
Apr 1, 2015 at 4:20 PM
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okay funny guys.

how do I turn it off, and what else has been added other then this weed crap.
 
Apr 1, 2015 at 4:45 PM
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oh my fuckign god blink
 
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