Bombchu Link's Open source Mods!

Jul 31, 2014 at 7:14 AM
Um... Chosen One? Yeah that'll work. : P
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It works great, thanks!
Mr.Blink, maybe you should try examining that code to see why exactly it works? It might help you improve.
(And sorry if anything about the way I said that sounded snide, I didn't mean to.)
 
Jul 31, 2014 at 3:44 PM
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IdioticBaka1824 said:
It works great, thanks!
Mr.Blink, maybe you should try examining that code to see why exactly it works? It might help you improve.
(And sorry if anything about the way I said that sounded snide, I didn't mean to.)
It's prolly cause I used hex pasting, or I need to put a NOP in between the function and the next part of the code.

I might work on it later.

(and please, call me Blink. if you must ;) )
 
Jul 31, 2014 at 8:11 PM
Um... Chosen One? Yeah that'll work. : P
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It's good you're not flabbergasted anymore.
 
Nov 17, 2014 at 12:39 AM
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Okay uhh wow, I apparently misplaced my open source mod stuff.

And I made sure that I backed up all my stuff when I formatted my PC


If anyone has a copy of it backed up on your PC please share.... I DO have it on my PC, but I don't want to spend some 2 hours compiling it again and re-fixing the bugs to my TSC commands.


EDIT: apparently the link on the OP just broke and the copy on my HD was mis-named.


Good thing the internet is made of backups.

---------------------------

Somebody today reported that the links were still down.


...and rated the topic 1/5 stars.
 
Nov 17, 2014 at 2:01 AM
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BLink said:
...and rated the topic 1/5 stars.
The one person who uses that feature is using it to take you down, what is your gameplan to achieve inner satisfaction?
 
Nov 17, 2014 at 3:48 AM
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EnlightenedOne said:
The one person who uses that feature is using it to take you down, what is your gameplan to achieve inner satisfaction?
moar haxing.
 
Nov 17, 2014 at 12:22 PM
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Hint
The rating system is useless and no one cares about it
 
Nov 17, 2014 at 2:31 PM
Um... Chosen One? Yeah that'll work. : P
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EnlightenedOne said:
what is your gameplan to achieve inner satisfaction?
True satisfaction comes from within. If you do not think your enemies have hurt you, you have defeated their very purpose.
Pretty neat, eh?
Seriously, I mean, in one scientific study, it was revealed that 50% of your happiness comes from genetic factors, 10% from your circumstances, and 40% depends on your own intentional activities and thoughts. And this theory has held out for quite a while, so I guess it's pretty reliable?
So stay positive, and eventually you will achieve happiness! (To some extent.)
 
Nov 18, 2014 at 3:03 PM
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*sniff*

You guys are all so helpful in your own ways.

*sniff*


@Doors, if some newbie saw that, they might think the download links were down, or that the mods were crappy.

So yes, it doesn't matter, but it does.
 
Nov 5, 2015 at 4:05 PM
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Anti gravy anyone?

offset NPC045

#define

max_move_speed = 800
moving_vel = 30

maxYvel = 200
maxXvel = 50

maxmovespeed = 190
#enddefine

push ebp ;This starts the code
mov ebp, esp
sub esp, 10
mov dword [EBP-10],0
mov dword [EBP-C],0
mov dword [EBP-8],0
mov dword [EBP-4],0
setpointer
cmp npc.scriptstate, 1
je :X_mov_handeler
;-------------------------------------

:Statesetup
mov eax PlayerYpos
mov npc.Y, eax
mov edx PlayerXpos
mov npc.X, edx
mov npc.scriptstate, 1
jmp :render


;-------------------------------------

:X_mov_handeler
mov edx, npc.collision
and edx, 1
jne :hit_wall
mov edx, npc.collision
and edx, 4
je :no_hit_wall
:hit_wall
mov npc.moveX, 0
;-------------------

:no_hit_wall
mov eax, keyHeld
and eax, 1
jne :move_left
mov eax, keyHeld
and eax, 2
je :Y_mov_handeler

;-------------------

;move right
add npc.moveX, 10
jmp :Y_mov_handeler

;-------------------

:move_left
add npc.moveX, -10

;-------------------

:Y_mov_handeler
mov edx, npc.collision
and edx, 2
jne :hit_wallY
mov edx, npc.collision
and edx, 3
je :no_hit_wallY

:hit_wallY
mov npc.moveY, 0

;-------------------

:no_hit_wallY
mov eax, keyHeld
and eax, 4
jne :move_up
mov eax, keyHeld
and eax, 3
je :add_vels

;move down
add npc.moveY, 10
jmp :add_vels

:move_up
add npc.moveY, -10

;-------------------------------------

:add_vels
mov eax, npc.moveX
mov edx, npc.moveY
add npc.X eax
add npc.Y edx

mov eax npc.Y
mov playerYpos, eax
mov edx npc.X
mov playerXpos, edx

;-------------------------------------



:Render
xor eax, eax
mov npc.DisplayL,eax
mov npc.displayR,eax
mov npc.displayU,eax
mov npc.displayD,eax
:end_of_code
mov esp, ebp
pop ebp
retn

Left and right make you move left and right (though that could be easily changed...)
Up makes you go up and down does... nothing
left and right make you go down as well as said direction.

No speed caps so if you get going fast enough you can ever go through walls.
Have fun
 
Nov 5, 2015 at 4:07 PM
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Nov 24, 2015 at 3:42 AM
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Nov 24, 2015 at 6:41 AM
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Nov 24, 2015 at 3:24 PM
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No not really because I'm pretty much booked for the next two months at least on other things.

@Thomas Xin Also NPC modifications, ew just ask for a new NPC altogether.
And this is the wrong thread to ask anyway, the correct thread is in my sig.
 
Dec 22, 2015 at 3:13 AM
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This one should be pretty helpful for the newbs

Code:
0x4225ED


81 39 3C 45 4E 44 75 3B C6 05 DC 5A 4A 00 00 0F
B6 05 38 E6 49 00 83 E0 FE A2 38 E6 49 00 8B 0D
E8 E1 49 00 83 C9 03 89 0D E8 E1 49 00 C7 05 0C
5B 4A 00 00 00 00 00 C7 45 D4 01 00 00 00 E9 77
2C 00 00 8B 0D D8 5A 4A 00 03 0D E0 5A 4A 00 81
39 3C 4D 49 4D 75 31 A1 E0 5A 4A 00 83 C0 04 50
E8 AE F2 FF FF 83 C4 04 A3 84 E1 49 00 83 05 E0
5A 4A 00 08 E9 41 2C 00 00 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 80 79 01 4C 75 5E
Code:
0x4154b8

a1 84 e1 49 00 c1 e0 05 01 45 f4 01 45 fc eb 0c

Optimizes <END and sticks MIM in the extra space, of course doesn't work with TSC + .... This needs to be packaged in BL's Haxinator



I might fix up and release a modified TSC+ with custom TSC commands (MS4, SET, CM2, MIM, IBF ect)
 
Last edited:
Dec 22, 2015 at 8:47 AM
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What command does it replace for <MIM? If it replaces the second <FAC, could you give me a modified version to use the <CAT command? Because I already used that for something else, and I would like to use <MIM without using extra space.
 
Dec 22, 2015 at 2:32 PM
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What command does it replace for <MIM? If it replaces the second <FAC, could you give me a modified version to use the <CAT command? Because I already used that for something else, and I would like to use <MIM without using extra space.
It doesn't replace any, he said that it optimizes the END command and puts it in the extra space
 
Dec 22, 2015 at 4:11 PM
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Where in the world did people get this idea that TSC commands take up slots and there are a maximum amount that can exist in a Vanilla exe?
 
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