Andwhy's mod porting thread

Discussion in 'Showcase' started by andwhyisit, Jul 4, 2010.

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  1. Jul 4, 2010
    andwhyisit
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    Andwhy's mod porting thread

    Mods ported to Mac:
    Fire Red Version
    Jenka's Nightmare
    Death Story
    Fjord's Adventure
    Boss Rush
    Julian's King
    Schism
    Balrog Rush
    A Lost Land
    Mimiga Army
    Comedy Story?
    Jenka's Nightmare Revived
    Cave Story with a Fourth Ending
    (special thanks to cultr1 for testing these)

    Mods ported to PSP:
    Fire Red Version
    Jenka's Nightmare
    Death Story
    Fjord's Adventure
    Boss Rush
    Julian's King
    Schism
    Balrog Rush
    A Lost Land
    Mimiga Army
    Comedy Story?
    Jenka's Nightmare Revived
    Cave Story with a Fourth Ending

    Original post:
    After porting fire red version I wanted to try my hand at porting other mods too. The thing is I can't properly port over any mods that use assembly hacks. And any hex editing outside of the scope of the editor, with the exception of music ('cause music is easy to port over), may be difficult as well because the offsets may be different in the psp eboot. I may attempt these later, but for now I would like to do something a bit easier.

    So I would like to know the names of mods that were made without opening the exe in a hex editor, disassembler, or debugger (or at least to your knowledge).
     
    Last edited: Jul 27, 2017
  2. Jul 4, 2010
    Vercci
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    Re: PSP porting

    I'm pretty sure Jenka's Nightmare fits that description
     
  3. Jul 4, 2010
    cultr1
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    Re: PSP porting

    What about A Lost Land?
    It's actually completed, and has but a few resprites and 0 asm hacks.
     
  4. Jul 4, 2010
    JetHawk95
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    Re: PSP porting

    The boss rush mod, Thatd be cool
     
  5. Jul 24, 2010
    andwhyisit
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    Re: Andwhy's mod porting thread

    http://www.mediafire.com/?mmz22to4zmn

    Done. Jenka's Nightmare is now on the psp.

    If I screwed up anywhere then let me know.

    EDIT: Ported Fjord's Adventure as well, glitches an' all:
    http://www.mediafire.com/?w0cmwjgyay4

    I'll port Seriousface's boss rush next. A lost land on the other hand exceeds the maximum available map data space I can use at the moment. I'll either need to rearrange and remove map data till it fits or learn me some MIPS assembly, if I can find a suitable disassembler that is.

    EDIT2: Boss rush is done. The link is in the first post.

    EDIT3: Death Story is done.

    EDIT4: Julian's King is done. Though graphical bugs are possible due to this mod's obvious overuse of 24-bit pbms.

    EDIT5: Schism is ported and linked above. The game still has minor textbox issues (text cutting off) though.

    EDIT6: Yay! Balrog Rush is finally working properly. :D

    EDIT7: The mac port of Jenka's Nightmare is done.
     
  6. Jul 24, 2010
    Noxid
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    Wrath of Revorshkenahl is ported to Mac.
    So is mine kinda, but it's kinda shoddy so idk if you want to list it.
     
  7. Jul 24, 2010
    sixtyseconds
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    Re: Andwhy's mod porting thread

    Can you port mine? All my [IRL] friends have Macs. :D
     
  8. Jul 26, 2010
    andwhyisit
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    Re: Andwhy's mod porting thread

    Death Story, Fjord's Adventure and A Lost Land are all ported to mac with A Lost Land ported to psp as well.

    A Lost Land was a nightmare to port and took nearly two days. Death Story and Fjord's Adventure on the other hand took under 10 minutes since I already ported them to psp.

    Sure, I'll start on yours next.
     
  9. Jul 26, 2010
    sixtyseconds
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    Awesome :D I respect your vast 1337 |-| 4 >< >< 0 |2 skillz.
     
  10. Jul 27, 2010
    andwhyisit
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    Re: Andwhy's mod porting thread

    Mimiga Army is up. Tell me if there are any bugs.

    I have finally figured out the problem. In the map data for the original cave story "Lounge" is written as "lounge". While this doesn't break the pc version due to its case insensitivity, that is not the case with the psp version (plus I don't know how it affects the mac version). Hopefully that fixes the problem. Though I will need to fix any other mod ports that also suffer from this bug.
     
  11. Jul 27, 2010
    cultr1
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    Re: Andwhy's mod porting thread

    There is a tiny issue with the mac mods.
    I guess the CS mac font is a different width than courier new, so sometimes the text bleeds over, but usually it's fine.

    Also, I played Mimiga Army before, and I am pretty sure you start with more than three health.
    Like five?
    I can't remember well enough, but I guess you should ask 60secs.
     
  12. Jul 27, 2010
    sixtyseconds
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    Re: Andwhy's mod porting thread

    Not true. You start with 3.
     
  13. Jul 27, 2010
    cultr1
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    Re: Andwhy's mod porting thread

    Okay cool, just making sure.
     
  14. Aug 3, 2010
    andwhyisit
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    Re: Andwhy's mod porting thread

    A few things:
    1. The lounge bug is squashed in all of the mod ports done so far.

    2. I browsed Jackalope's DU thread a while back and found one of the funniest mods ever. 0650, or お笑い物語, which google translates to "Comedy Story", was ported to psp in random spontaneity.

    3. Fire Red Version, Boss Rush, Julian's King, Schism, Balrog Rush, and Comedy Story have also all been ported to Mac. The mac mod list has now fully caught up the the PSP one.

    That's a common problem with porting a CS mod between platforms. Unfortunately editing 90+ tsc scripts for every mod isn't a viable option, so if you or anyone else encounters text being cut off as you play the game then tell me where it occurs and I will get around to fixing it eventually.
     
  15. Aug 3, 2010
    Schokobecher
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    Re: Andwhy's mod porting thread

    Hooray!
    andwhyisitthatyouaresoawesome? D:
     
  16. Aug 3, 2010
    WoodenRat
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    Re: Andwhy's mod porting thread

    Port A Lost Land!
     
  17. Aug 3, 2010
    andwhyisit
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    Re: Andwhy's mod porting thread

    Seriously?! I ported that 8 days ago. Look at the first post.
     
  18. Aug 3, 2010
    Wedge of Cheese
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    Re: Andwhy's mod porting thread

    Is this a list of just the mods that YOU have ported to mac, or a list of ALL mods ported to mac (that you know of)? 'Cause if it's the latter, then TWoR (and possibly other mods ported by cultr1/Noxid that I'm not aware of) should be on the list. If it's the former, ignore this post.
     
  19. Aug 3, 2010
    cultr1
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    Re: Andwhy's mod porting thread

    I would like to report a broken script in Schism. If you try to get the life capsule in the manor, it just makes the the text scrolling noise infinitely, and you can move around and shoot, but you can't use any other scripts. It's a simple TSC fix, but it still breaks the game.
     
  20. Aug 5, 2010
    andwhyisit
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    That's weird. The only problem I could see in the script was the lack of a "<FL+0112" to make the life capsule disappear afterwards. *shrug*

    1. It's the former.
    2. Post ignoring request denied. :rolleyes: