3DNes - Play Nes In 3D

Discussion in 'Game Development and Modding' started by geod80, Mar 8, 2016.

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  1. Jul 5, 2016
    Xemous
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    "I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
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    Joel played this!
     
  2. Sep 1, 2016
    geod80
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    I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.

    Full change log:

    + Add Linux OS support (32/64 bits)

    + Add Mac OS support (universal 32/64 bits)

    + Move to multi-threading framework

    + Remove Wellcome Dialog

    + Add command line parameters support

    + Increase camera drawing distance

    + Decrease input latency

    + Improve overall performance

    + Improve 3Dification algorithm

    + Add various small bug fixes

    Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$

    Roadmap:

    + V1.1.x Bugfix, Customizable input mapping, Virtual Reality

    + V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.

    Final Bonus: video of Zelda II - The Adventure of Link
     
  3. Dec 6, 2016
    geod80
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    Hello,
    I would like to inform you the release of 3DNes V1.2 with Virtual Reality, First Person View and Control.
    Here is the feature preview video:
     
  4. Dec 6, 2016
    zxin
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    Wow, very nice work. Especially regarding the VR implementation. Although 1st person mode really does let you see the stitching.
     
  5. Dec 6, 2016
    geod80
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    Sorry but what is the "stitching"?
     
  6. Dec 6, 2016
    zxin
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    Things like how the goombas' flipped walking sprite isn't quite mapped properly. It lets you see the imperfections up close, like with most other games.
     
  7. Dec 6, 2016
    geod80
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    Got it. Thanks for the clarification.
     
  8. Dec 6, 2016
    mckgamer
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    Ok that's really cool. I'm getting a new phone soon and I already have a nice 3D printed VR headset so I'll try using trinius with it. Looks awesome.
     
  9. Dec 10, 2016
    geod80
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    Complete new experience from the classic nes game
     
  10. Dec 10, 2016
    zxin
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    1. Will this Mega Man?
    2. Will this Famicom?
     
  11. Dec 11, 2016
    mckgamer
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    I know all too well what game that is.
     
  12. Apr 3, 2017
    geod80
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    Version 1.3.0 has been released at: https://geod.itch.io/3dnes
    ChangeLog:

    - Switch to core architecture => possibility to use another emulation core

    - Improve cpu, ppu, apu emulation accuracy as a whole

    - Fix input latency issue

    - Fix sound lag, cropping

    - Reimplement of mmc3 mapper

    - Porting Blipbuf to C# => code base is pure C# now

    - Add Vrc2-4 mapper (21,23,25,27)

    - Add Action53 mapper (28)

    - Remove border masking => now you can observe the scene from trully 360 degree

    - Add instancing shader, better rendering performance

    - Onepass virtual reality rendering

    - Smoother shadow rendering

    - Add credits for BlipBuf and BizHawk project

    - Save/Load backward compability is broken
     
  13. May 9, 2017
    geod80
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    3DNes V1.4 - VR Version has been released:

    - Release Video:

    - [New Feature][Shape Editor] multi shape processing (adjust, delete), multi shape merging

    - [New Feature][Shape Editor] manually select tiles to create new shape.

    - [Facility] Add 79 pre build 3dn file of popular nes games

    - [New Feature][Pro] Vive - Oculus - 3D Monitor support

    - [Change][Window][Linux] 3dn files will be managed at $3dnes_path/3dn

    - [Bug Fix] Fix texture rendering bug in some nvidia cards. This is a regression bug.