Discussion in 'Game Development and Modding' started by geod80, Mar 8, 2016.
Joel played this!
I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.
Full change log:
+ Add Linux OS support (32/64 bits)
+ Add Mac OS support (universal 32/64 bits)
+ Move to multi-threading framework
+ Remove Wellcome Dialog
+ Add command line parameters support
+ Increase camera drawing distance
+ Decrease input latency
+ Improve overall performance
+ Improve 3Dification algorithm
+ Add various small bug fixes
Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJgAlY2 -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$
+ V1.1.x Bugfix, Customizable input mapping, Virtual Reality
+ V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.
Final Bonus: video of Zelda II - The Adventure of Link
I would like to inform you the release of 3DNes V1.2 with Virtual Reality, First Person View and Control.
Here is the feature preview video:
Wow, very nice work. Especially regarding the VR implementation. Although 1st person mode really does let you see the stitching.
Sorry but what is the "stitching"?
Things like how the goombas' flipped walking sprite isn't quite mapped properly. It lets you see the imperfections up close, like with most other games.
Got it. Thanks for the clarification.
Ok that's really cool. I'm getting a new phone soon and I already have a nice 3D printed VR headset so I'll try using trinius with it. Looks awesome.
Complete new experience from the classic nes game
1. Will this Mega Man?
2. Will this Famicom?
I know all too well what game that is.
Version 1.3.0 has been released at: https://geod.itch.io/3dnes
- Switch to core architecture => possibility to use another emulation core
- Improve cpu, ppu, apu emulation accuracy as a whole
- Fix input latency issue
- Fix sound lag, cropping
- Reimplement of mmc3 mapper
- Porting Blipbuf to C# => code base is pure C# now
- Add Vrc2-4 mapper (21,23,25,27)
- Add Action53 mapper (28)
- Remove border masking => now you can observe the scene from trully 360 degree
- Add instancing shader, better rendering performance
- Onepass virtual reality rendering
- Smoother shadow rendering
- Add credits for BlipBuf and BizHawk project
- Save/Load backward compability is broken
Separate names with a comma.