2 Missile Launchers

Dec 24, 2013 at 8:58 PM
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I don't know if this is supposed to happen, but when I picked up the Missile Expansions in "Egg Corridor?", I was given another Missile Launcher with a max of 5 missiles. So I now have the Spur, a Super Missile Launcher (max ammo 20), the Fireball, the Bubbler, the Nemesis (went ahead and picked that up), and another missile launcher (max ammo 10). It will only display 5 weapons in Save Editor and Cave Shark, so i can't seem to get rid of it without removing another weapon. Is there another editor I can use to fix this? Or is this supposed to be part of the game (I can't imagine it is, though, considering that the weapon sprite goes out of the inventory when viewing it.)

NOTE: I am playing the fan translation of Cave Story for the PC. Everything else works like a charm. Nothing else seems to be broken.
 
Dec 24, 2013 at 9:54 PM
Its dark in here
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wow, this has never happened to me, what version of cs are you playing?
 
Dec 24, 2013 at 11:54 PM
Its dark in here
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I really don't know what to say, have you tried to do it a second time?
 
Dec 25, 2013 at 12:03 AM
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You got 2 missile launchers? I'm not sure if this is a blessing or a burden now.
 
Dec 25, 2013 at 2:56 AM
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jed1ndy said:
Yes. I've tried it about 53 times now, and it keeps happening.
>About 53 times

I uhhhh

what?
 
Dec 25, 2013 at 4:18 AM
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> save editor
I'm going to assume that therein lies the root of your problem
 
Dec 25, 2013 at 5:45 AM
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I have to ask you jed1ndy, just so we are all on the same page:

Did you use an editor BEFORE you encountered this glitch?
 
Dec 25, 2013 at 6:06 AM
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> save editor
I'm going to assume that therein lies the root of your problem
he was using that to try to get rid of the excess missile launcher, you know



anyways, i dont know why you keep getting that problem. is a flag somehow set to where the game thinks you dont have the missile launcher? both of the rocket expansion boxes in egg corridor(?), including the one in the egg observation room r(?), lead to <EVE0030, which is the script that gives the missile launcher.
 
Dec 25, 2013 at 2:25 PM
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There is a flag that's set when you get the launcher, but that's for the refill station. If I remember correctly the code should check for both the missile launcher and the super missile launcher before giving you the former. I might be wrong about that though.
 
Dec 25, 2013 at 5:08 PM
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...I think I found my problem. I DID, in fact, use a save editor before my problem occurred. In the Labyrinth, after Booster is teleported, I fell down the pit in Labyrinth B. I was NOT going to fight Monster X all over again, so I simply edited my save so I didn't get the Booster 0.8. However,, by doing so, I forgot to check the box that stated I got the Super Missile Launcher, and so, when I went to "Egg Corridor?", the game recognized I didn't have a Missile Launcher, so it gave me an impossible sixth weapon. I will be creating a new "Profile.dat", the same as my old; however, I will fix this glitch so I have 30 missiles on the SML. Thank you for the suggestions. To show my gratitude, here are some long overdue screenshots.

p177490-0-rogbx3t.png
p177490-1-fo1asxh.png

p177490-2-oqigxyq.png
 
Dec 31, 2013 at 2:49 PM
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Having 2 rocket launchers is not such a big burden. If you have the Spur + 1 rocket launcher you can complete the game with ease.
 
Dec 31, 2013 at 6:02 PM
The TideWalker
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But iirc the missile refills dropped by foes only refill the newly acquired missile launcher.
 
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