• Most people probably don't realise this, but this forum has had two editors for a number of years. One is the xenForo default editor, and the other is a custom editor I made years back I called BBCEd.

    All the settings for which editor you use was lost during the upgrade. You can find the setting under Account Settings > Preferences > Editor.

  • I've had it made known to me that for about a week now people haven't been able to finish registering or receive email notifications. I can imagine how frustrating this must have been, particulary for our newest members. Unfortunately our site owner is away at the moment and he most likely won't be able to do anything about it for another week or so. Until then, anyone who wants their account manually verified can contact me via their method of preference and I'll sort it for them myself. Thanks to everyone for their patience regarding this issue. -DoubleThink

  • Emails should hopefully be fixed, please let us know if they're working properly now.

port

  1. Mister.Hex

    Is the DSI Port of Cave Story lost forever ?

    Maybe with homebrew stuff,you can,buuuuuuuut im not sure
  2. Q*Bert Reynolds

    Looping vs Non-Looping music in TSC files

    I've been rewriting Cave Story with Unity3D, and I've run into a slight dilemma parsing TSC files. "<CMU" cues music to play, but some songs loop and others don't. Is there a way to tell the difference? Is it contextual (ie. if you just received an item, it's not looped), or are individual songs...
  3. ✨Sue_Sakamoto✨

    Cave Story on Xbox 360.

    I wonder... There are so many different ports of Cave Story that I think, by now, somebody has to have thought of an Xbox 360 port. Meh. Idunno. I'm no coding expert and I know full well that I couldn't port anything over if I tried. You guys are smart. Look into usb loading for the Xbox 360...
  4. rysoriginal

    Cave Story android version (Doukutsu Demo android) + download link

    So yeah i was making a Cave Story camera game for android that allows the player to choose a map from a list and run some smaller events like "textboxes" when an entity is touched or some other events as Curly's killer robot event in the core's chamber, well it's just a map and event viwer...
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