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  1. Escher Lochran

    I hold it quite fondly to myself, as it was a marker of my childhood. It is of solid design.

    I hold it quite fondly to myself, as it was a marker of my childhood. It is of solid design.
  2. Escher Lochran

    I recently, and by recently I am to say a time of about ten minutes past, I remembered WTF Story...

    I recently, and by recently I am to say a time of about ten minutes past, I remembered WTF Story from a nostalgic whim, and decided to try it once again. It is very much a different creature from the feeling I aim for. But a similarity can be drawn in "Oh, it's hard I guess". I will keep this in...
  3. Escher Lochran

    This was spoken by myself. It is the conflict of audience freedom, and artistic vision. The...

    This was spoken by myself. It is the conflict of audience freedom, and artistic vision. The artist creates their vision, but the audience is the one whom it is for. The artist creates for the audience.
  4. Escher Lochran

    "Challenge is simply another aspect of a game to be considered, like spice in cooking, to serve...

    "Challenge is simply another aspect of a game to be considered, like spice in cooking, to serve a larger design."
  5. Escher Lochran

    "Contradictory to what I might indicate here, I am fairly 'bad at video games'; or rather I am...

    "Contradictory to what I might indicate here, I am fairly 'bad at video games'; or rather I am no better than the common person. Challenge is not a necessity for enjoyment. Take as example those who spend uncounted hours with "Minecraft" using the "Creative" mode, yet would not consider using...
  6. Escher Lochran

    I would like to place a quote from a conversation I had with Flake here, for your viewing.:

    I would like to place a quote from a conversation I had with Flake here, for your viewing.:
  7. Escher Lochran

    And, if "Super Mario Maker" has taught me a single thing, it is that you must be careful as to...

    And, if "Super Mario Maker" has taught me a single thing, it is that you must be careful as to not use too many enemies. Lest you become an absolute prick and stick-sniffer.
  8. Escher Lochran

    I have been thankfully and graciously informed of my habit towards the extreme, and so I am...

    I have been thankfully and graciously informed of my habit towards the extreme, and so I am attempting to achieve a challenge barely high enough to satisfy my vision, but no higher. Thank you for your words however; I will keep them in mind.
  9. Escher Lochran

    Dixel, perhaps it would be best if I clarify the extravagance of my word choice. It is not...

    Dixel, perhaps it would be best if I clarify the extravagance of my word choice. It is not challenge for challenge's sake, neither is it without consideration of pacing. I continuously work on the balance of combat, so that encounters are challenging enough to be meaningful, but no more...
  10. Escher Lochran

    It is a battle of balance between making a challenge which excites, and one that demeans and...

    It is a battle of balance between making a challenge which excites, and one that demeans and diminishes.
  11. Escher Lochran

    Do not however, take this to mean I am an enthusiast of creating challenge so insurmountable...

    Do not however, take this to mean I am an enthusiast of creating challenge so insurmountable that it is impossible to wring any enjoyment whatsoever. This is of course, a game. I want the audience to enjoy my work. I have learned to be more lenient that I have instincts for, in regards to challenge.
  12. Escher Lochran

    I contrast this greatly with my work, "Ascend.". I do not see any reason for enemies to exist if...

    I contrast this greatly with my work, "Ascend.". I do not see any reason for enemies to exist if they do not pose potential mortal danger to the audience. What is a pitiful foe? Nothing to the audience. The work will be infused with this belief; as I believe that this requires the audience to...
  13. Escher Lochran

    To any whom may be interested, I must expressed my sight and vision for what combat is...

    To any whom may be interested, I must expressed my sight and vision for what combat is, regarding my project, "Ascend.". In the original work by Pixel, common enemies pose no real risk to the player if they have done their diligences, which I believe is taken for granted; being some such thing...
  14. Escher Lochran

    Dearest Mint, Let it be known that I understood your intents, and that I am pleased that your...

    Dearest Mint, Let it be known that I understood your intents, and that I am pleased that your are intrigued by my project.
  15. Escher Lochran

    For reasons of personal nature, I shall be placing a labyrinth directly after a parkour spike...

    For reasons of personal nature, I shall be placing a labyrinth directly after a parkour spike pit. If you would like to save, perish at my hands. Or, enable the drug-addicted time-traveling ghost, know as "additional save locations".
  16. Escher Lochran

    I speak the way in which I do because it makes me who I want to be. It is something I can seize...

    I speak the way in which I do because it makes me who I want to be. It is something I can seize control of, and change, screaming to God that I have choice over who I am.
  17. Escher Lochran

    It is my supposition that I might use this feed of text to catalog my development of my own...

    It is my supposition that I might use this feed of text to catalog my development of my own projects. Here I will discuss updates on my singular project, Ascend.
  18. Escher Lochran

    Dear RageRuner, Very nice. Nicely done. Lovely. I always must admire commitment.

    Dear RageRuner, Very nice. Nicely done. Lovely. I always must admire commitment.
  19. Escher Lochran

    In summary, I am disappointed, yet not all that surprised at this. Most of all, I am...

    In summary, I am disappointed, yet not all that surprised at this. Most of all, I am disappointed in the fact that you could lie, of such an obvious thing. Shame on you, and good day. (And do try to have a nice day. Take some time to relax, and take some time to do something you had been...
  20. Escher Lochran

    This resulted in me being able to bypass your work, and find the final time 'they came'. And...

    This resulted in me being able to bypass your work, and find the final time 'they came'. And because of this, with 'relative ease' I was able to discover that in fact, 'they do stop coming'. It would have been pleasant to find acknowledgement at the end, but it is my presumption that you did not...
  21. Escher Lochran

    At the point the spoiler reaches the far right of the text box, and error occurs and the...

    At the point the spoiler reaches the far right of the text box, and error occurs and the spoilers no longer hide text, causing all spoilers henceforth to be open by default. This is to say that once I reached a set number of "and they don't stop coming"'s, I was able to immediately view all...
  22. Escher Lochran

    Dear Ma'am or Sir, I too am an enthusiast of unusually uncomedic comedy, and found the signature...

    Dear Ma'am or Sir, I too am an enthusiast of unusually uncomedic comedy, and found the signature of yours rather amusing. However, I, while not proud of my achievement and investment, spent no less than twenty minutes opening nested spoilers, to see if 'they really don't stop coming'. It is my...
  23. Escher Lochran

    RTA (Random Time Attack) 2

    Good evening, Kayo. I've taken time for tea to enjoy your project, and, I have to say, it's quite lovely. I am one of perhaps a minority that appreciates and relishes the execution of tight, rehearsed movements. The mechanics of Cave Story seem tuned just for that. This project is entirely...
  24. Escher Lochran

    Ascend. - Project Demonstration and Development Thread

    Dear Espeon78, It brings a swell to my creative soul to see someone find the intricacies of the demonstration edition so quickly! The door in the safehouse is intended to be reached normally. I thought the one gap jump would be not of a high challenge. It is nonfunctional, as their lies the...
  25. Escher Lochran

    Ascend. - Project Demonstration and Development Thread

    Dear Brayconn, Flake, and Eli, Again, and I Will speak this to all who bother with my project, thank you. It means quite a bit that you have given me your time and thought. It seems very clear now that the challenge given in this work is not at a reasonable level. This is due to assumptions I...
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