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  1. Yacker

    NetXEngine - NXEngine-evo with online multiplayer

    It's not incredibly far in, but I'm confident enough in what I've made to show it off. Enemies aren't synced yet, but TSC events, players, and player shots are. Planned features include: full save data syncing (not writing to file), joining mid-game, fully synced enemies and bosses, different...
  2. Yacker

    Doukutsunetto?

    Has anyone seen this before? https://code.google.com/p/doukutsunetto/ It seemed rather obscure, as I haven't seen any info on it. I can't compile it, as I haven't the knowledge to do so. Sorry if this was posted in the wrong forum.
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