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  1. Celtic Minstrel

    There is a minor flaw in the new forum software

    I see you've switched to IPB, which is nice I guess, but removes all the nice customization options... in other words, the pages are now really short, I'm seeing signatures, and so on and so forth. And of course all the little annoying bugs with the posting field.
  2. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    I agree that Sue's Workshop needs to die. ;) You know, you could always try getting the source and fix it? :p
  3. Celtic Minstrel

    Cave Story Python save converter

    I can't be certain since I haven't investigated CS+ yet, but if they store the profile the same way, in the .plist file, then all you'd have to do is locate that file and pass it as a command-line argument somehow... I don't recall the exact syntax to do this, but you should be able to find it...
  4. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Ah I see, makes sense.
  5. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    Aw, not going to tell us what you did wrong? :p
  6. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    You shouldn't use Sue's Workshop. :/ This assumes that the item in the chest will never be lost at a later time. Heh, nice one. :p Sounds like someone needs to make a list! :p Why are you using MSVC extensions (__cdecl)? :/
  7. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    I'm a little unsure what you're asking here. Of course it's possible to put your mod in an SVN repository (though, since it's a lot of binary files, I'm not sure that would be a good idea), but I'm not sure if that's what your question is. If you're suggesting using SVN to distribute the mod...
  8. Celtic Minstrel

    Cave Story+ Wants Good Mods

    This is interesting, since I doubt there are very many existing mods that fit these criteria (most mods have plot and/or new characters)... Enemy Rush and Boss Rush are two I know of that might fit, though of course you'd need to find their creators. Thus, I'd guess that any mods you get will be...
  9. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Having a run button means it could take control of Cave Story and add on a debug mode layer; for example, examining flags while the game is running, or maybe even stepping through TSC code (though that one would be a lot of work to do, I expect). Even if it doesn't do that, it's more convenient...
  10. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    Lazy you indeed. :greydroll: If you want it, obviously you should do it! If Windows were a POSIX system this would be almost trivial (fork() + exec()) and I could probably do it in like ten minutes (most of the time being actually adding the button). However, Windows is not a POSIX system and I...
  11. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Changing a constant is simple hex editing; you don't need to know assembly in order to do that.
  12. Celtic Minstrel

    Cave Story FanArt

    It's barely more than a blur...
  13. Celtic Minstrel

    Artwork and Stuff

    Who is the original drawing by?
  14. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    It doesn't count as assembly if you're only changing a constant.
  15. Celtic Minstrel

    Cave Story FanArt

    Ah, you're right. I saw it backwards. :eek:
  16. Celtic Minstrel

    Cave Story FanArt

    ...is that Balrog with the Nemesis?
  17. Celtic Minstrel

    #CurlyBrace: An IRC Solution!

    Re: #CurlyBrace: An IRC Solution! Well, I might talk if you talked to me. Typically it's inactive, so I don't pay much attention to it, but if you want me for some reason I'm usually at the computer and will appear when summoned.
  18. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    If you do decide to go with the die-and-reload method rather than hacking to allow the death event to resurrect your character, that would seem to be a good use for skip flags, since they aren't reset when you die and reload (though they're not saved in the profile.dat either; but I think you...
  19. Celtic Minstrel

    Procedural Generation

    Well true, I never said Castle of the Winds was identical to what you described. As someone else already said, there is freedom in (for example) Minecraft, but it's not because of the randomness. It's the lack of rules. There is less freedom in (for example) Rogue/Nethack, which despite being...
  20. Celtic Minstrel

    Procedural Generation

    Castle of the Winds is a bit like this. More precisely, the towns and countryside are fixed but the dungeons are randomly generated. I didn't play it that much, though, so I can't really say anything beyond "it's been done, here".
  21. Celtic Minstrel

    Procedural Generation

    Ah, interesting. Carrotlord's post reminds me of the Game of Life, but with more than one type of playing piece. It's an intriguing idea, but ultimately I suspect it would be a) too time-consuming and b) if it's really as much like the Game of Life as it sounds, too predictable. The latter isn't...
  22. Celtic Minstrel

    Andwhy's mod porting thread

    Re: Andwhy's mod porting thread I'd still like Enemy Rush for Mac. :awesomeface:
  23. Celtic Minstrel

    Andwhy's mod porting thread

    Re: Andwhy's mod porting thread I think he does, but I think he also hasn't been seen for awhile.
  24. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Actually, I don't think it requires that your character actually possesses the mimiga mask item; rather, there is a flag that the game sets when you put the mimiga mask on that changes your character image. You could change the flag in response to any stimula you like.
  25. Celtic Minstrel

    New Cave story Comic!

    I think they use them a lot more than you think.
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