Campaign
Demo
Devil May Cry/Kingdom Hearts 2 inspired combat, sliding on the terrain, and the overworld navigation of Treasure Islands.
We need more fans I beg of you.
On the subject of map limitations. I enjoy making the use of small "transition" maps from time to time. Usually containing no substantial game play or real content, just to set the mood and sometimes avoid technical issues. Treasure Islands had a number of these like so:
So do these kinda...
This thread keeps forcing me back.
There was some development stress and someone did drop out. Trying to pick up after that was difficult. Noxid might have a different opinion on the matter.
My apologies, I think you had one of the better work-in-progress mods I've ever seen here. Felt very solid and mechanically intriguing. I wish you luck in the future and hope you continue to work on things.