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    Cave Story Omega (CANCELED)

    Ok, I'll try to fix that.
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    Cave Story Omega (CANCELED)

    Ok, will do! What error do you get?
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    Cave Story Omega (CANCELED)

    They posted that AFTER the update.
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    Cave Story Omega (CANCELED)

    Um, in the beta 1.2 update I removed the nicalis assets.
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    Cave Story Omega (CANCELED)

    Did you not see the newest update?
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    Cave Story Omega (CANCELED)

    Would you just read the "Copyright" spoiler? Also Pixel overlooked Cave Story+ and I'm not claiming the assets as my own.
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    Cave Story Omega (CANCELED)

    No, not all of that, read the first spoier. It's what I plan to add. And no, this is not Cave Story+.
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    I posted the beta of the mod! https://www.cavestory.org/forums/threads/cave-story-omega.14538/
  9. T

    Cave Story Omega (CANCELED)

    CANCELED NO LONGER AVAILABLE FOR DOWNLOAD WILL BE DELETING THIS THREAD ONCE I LEARN HOW
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    How? And I would do the Outer Wall background as it looks better. May you please tell me how I fix this @zxin?
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    Is this supposed to happen? The logo is right but the NEW/LOAD buttons are not there and some sprites from TextBox.bmp show up. I made the font myself - based off the Cave Story DSIware/3ds Eshop textbox font.
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    Hi zxin, may you please answer my first question from the start of this tread? Mr Destroyer was unable to give me a good answer to that one. Oh, and my game crashes when I do this... Any way to fix that?
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    Ok, thanks. Also, what do you think would be a good name for the mod?
  14. T

    Cave Story Hex- Logo and Menu Buttons in seperate files

    Oh yea, one more thing, the tool you sent me to works! But how do I change the width of the text and space between the letters?
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    Thanks! I'll be sure to add you to the credits of my mod!
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    I want it so that my font is selectable from the font dropdown in DoConfig. The way your stating means that either A) the exe file becomes unreadable, or B) everytime someone went to change settings in DoConfig, the font would reset to Courrier New.
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    I do. But the font dropdown is hardset on New Cordior. And I dont want DoConfig reseting it every single time someone changes their settings, so hex editing is OUT OF THE QUESTION! So, what do I do. How do I mod DoConfig?
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    Oh, you mean "titlescreen"? Yea,I'm going to do the image 640x40. I have attached it to this post. I've just gotten into modding.So, I dont know the numbers to make it appear as I want it to. And, I need DoConfig to see the .ttf file and intergrate it.Please note that I got the .bpm file at the...
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    Ok thanks! That answers request 1/3 (see edit)
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    Cave Story Hex- Logo and Menu Buttons in seperate files

    I'm making a mod called "Better Cave Story" (work in progress title). And I want to edit the Title Screen, using the logo found in the 3ds Eshop verison. No matter how many times I try, it ALWAYS ends in failure! So now, I want to take the logo and menu buttons (NEW and LOAD) and put them in...
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