When you enter the room, it starts walking towards you and does some mega damage if you hit you. It's invulnerable (and you can't walk through it) so you have to retreat.
The catch is that there is a savepoint on either side of the room the boss is in, like so:
s-B-s
And you can see that the other savepoint exists if you venture far enough into the room. This makes you go like "oh! if only I could unlock that savepoint, then I'd be able to teleport around this guy and mess him up!". And so your mission becomes to access the room from the other side. Once you do that, you can teleport around him and mess him up. When he dies he can become a stepping stool to a higher room or give you an upgrade necessary to progression or something.
SORRY ABOUT THE LIKE EIGHT COMMENTS I DELETED. SUMMARY:
- Various tests have pegged me as a 7w8, 9w8, and 6w5.
- My stacking seems to be sx/so
- I like these songs (<a href='http://www.youtube.com/watch?v=N6irSWE54Tg' class='bbc_url' title='External link' rel='nofollow external'>a</a>,<a href='http://www.youtube.com/watch?v=sLAQe8OaN5g' class='bbc_url' title='External link' rel='nofollow external'>b</a>,<a href='https://www.youtube.com/watch?v=2ele8CfbkHE]c' class='bbc_url' title='External link' rel='nofollow external'>https://www.youtube....v=2ele8CfbkHE]c</a>). They may be worth paying attention to/drawing inspiration from while composing our own soundtrack.
- You should play Seiklus if you never have. It'll take you less than an hour to beat, I imagine.
The catch is that there is a savepoint on either side of the room the boss is in, like so:
s-B-s
And you can see that the other savepoint exists if you venture far enough into the room. This makes you go like "oh! if only I could unlock that savepoint, then I'd be able to teleport around this guy and mess him up!". And so your mission becomes to access the room from the other side. Once you do that, you can teleport around him and mess him up. When he dies he can become a stepping stool to a higher room or give you an upgrade necessary to progression or something.