Recent content by root

  1. root

    New Cave Story beta footage

    I'm pretty sure this is some of the footage from GDC 2011, it shows some of the same areas with what i'm pretty sure are the same movements. Also though it's cool this was posted it's kind of bittersweet knowing we'll still probably never get to play it..
  2. root

    Mr. Triangle The Pizza Delivery Guy Mania Simulator 2k17

    The trailer music is Sunset Town from Sonic the Fighters. None of the music in the game is original either. At startup or ingame? Was there any error message?
  3. root

    Mr. Triangle The Pizza Delivery Guy Mania Simulator 2k17

    I'm making a sequel to this and just released an alpha. It's way better than the first, has 3 playable characters, and 3 levels+5 bosses, is easier, and the plot is slightly less stupid. (But still ridiculous/filled with memes) Download Any feedback would be appreciated, and it's not nearly...
  4. root

    CSE2 - The Cave Story decompilation project

    Is there any way to compile this with normal MinGW, or does it really require w64?
  5. root

    TSC+? Can't find anything about it on the forums, where is this?

    TSC+? Can't find anything about it on the forums, where is this?
  6. root

    Engine Structure and C vs C++

    1.Well, in programming games, I often do stuff like (GML): which would be easier with an array index. I should probably add a variable to objects of which spawned it though. 2.It doesn't check the string every frame, only when it changes sprite. (Not sure if you misunderstood that part just to...
  7. root

    NetXEngine - NXEngine-evo with online multiplayer

    Actually as of now it's synced up to Labyrinth. There's a download link in the discord.
  8. root

    Engine Structure and C vs C++

    Me and Yacker have been working on a game engine for atleast personal use in C, and I'm wondering if anyone here who has experience might have feedback/ideas/better ways to do stuff about the overall engine structure so far. One of the main points of the engine is to make it (relatively to my...
  9. root

    Apparently the Japanese title means Shift-JIS, the japanese character encoding. Mojibake is...

    Apparently the Japanese title means Shift-JIS, the japanese character encoding. Mojibake is corrupted text that happens when it's read in a different encoding, so I guess it might have something to do with that.
  10. root

    In the original 2014 release of the KB soundtrack it was called "My Precious Days".

    In the original 2014 release of the KB soundtrack it was called "My Precious Days".
  11. root

    NetXEngine - NXEngine-evo with online multiplayer

    >Implying posting it on a public discord doesn't count as a public release
  12. root

    NetXEngine - NXEngine-evo with online multiplayer

    Yeah we know. Not sure what Yacker meant because it will be posted here too.
  13. root

    NetXEngine - NXEngine-evo with online multiplayer

    Yacker added player skins (not custom, sorry) and I added chat. We're also planning to release a demo of First Cave-Egg Corridor (and host a server) on Saturday!
  14. root

    NetXEngine - NXEngine-evo with online multiplayer

    ^ How it looked on my side.
  15. root

    NetXEngine - NXEngine-evo with online multiplayer

    Sure, but an ifdef would still be good to easily remove all the code from the exe.
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