That really is the end, there doesn't seem to be any data past that room. BTW is there a way to get past the door earlier in that stage legitimately that I missed or is the debug menu really the only option?
Surely he was asked for permission?
Half-Life 2 beta was also barely a game consisting of a bunch of unconnected test maps. Cave Story beta is an actual game that was almost completable start to finish.
I don't have a shartphone
Sure, I respect the final Cave Story, I lost atleast half a year of my life to it+playing mods+modding and it has heavily influenced everything I make, including in programming. But it's just not fun after a couple playthroughs.
That sounds more like an intentionally bad joke unlike grasstown...
Let's get real.
The final Cave Story is not good.
After the initial excitement of the story wears off it's just a goddamn slog consisting 90% of backtracking between mindnumbingly mediocre level design, the only genuinely fun part is the last third after the story mostly fucks off (and some of...
Pixel has been blueballing the community for so long with the beta that we'll take literally anything by this point even if its just 'final cave story but some of the graphics have less anti aliasing'.
If the actual beta doesn't get released for the 20th anniversary this year even after...
Eh, I didn't completely get that impression especially considering there's an ending where you can just run away and hide in the mountains
But if Quote is actually supposed to be a player self insert then yeah I'd rather not get into that one before even getting the Spur *shot*
Jokes aside it was probably supposed to be that Quote was intimidated, after all he's only fought one of the villains by this point and now all 3 of them are in the same room alone, it would've been a curbstomp.
I assume it was changed because 'cmon the red flowers are right there a single...
I just released the "ACTUAL" final update to this which has much better controller support, a bunch of other improvements added since I made this thread,
and also
So now I can finally fork the project off into the "next" game...
I unironically use that sometimes to edit palettes in 16 color bitmaps
Why? It works
This one's objectively personal preference but its kind of disorienting to me
-Messy overdesigned multi window interface
-Antialiasing on by default
-Selection lines don't scale with zoom
It's pretty good for coloring in scanned drawings though.
The best pixel art program is the image editor in old GameMaker versions. It is basically MS Paint with alpha channel...
As much as I'd like to passive aggressively post an example (that's actually genuinely good this time) and derail the thread again nearly everything I draw is super secret OCs for a super secret game that's probably never going to exist in some indeterminate amount of time, do not steal :V
and...
Black = transparent in CS. You'll have to change it to a color very close to black, just change one of the red/green/blue values to 1 in the edit color menu (though you will definitely get them confused if its visibly identical). If you got the game through Steam you can use "Verify integrity of...