# Recent content by Person

1. ### The Physics of Cave Story

No, I'm sure I did. If I change the MAX_VX value, it is dreadfully obvious that quote moves slower when he jumps. I suppose I could experiment with several values....but that might give me something a bit off. I think I am going to download cave story on my older computer and test for air...
2. ### The Physics of Cave Story

Oh! I didn't realize it, but I did in fact use an air acceleration constant. My constants look like such: final float FRICTION = ((float) 51 / (float) 512), GRAVITY = ((float) 80 / (float) 512), JUMPING_GRAVITY = ((float) 32 / (float) 512), MAX_VX = ((float) 812 / (float) 512), MAX_VY = ((float)...
3. ### The Physics of Cave Story

If I knew what they were, I surely would include them! Are they in the code Noxid posted? If so I will check... or does the water constants apply to air in that case?
4. ### The Physics of Cave Story

I suppose I agree with you. It probably is going to become a nightmare for me farther along the line:muscledoc:... but I was trying to keep the code as organized as possible so that I would be motivated to keep working on it. It also makes it easy enough for coding greenies like me to make sense...
5. ### The Physics of Cave Story

Regrettably, I am a liar, and who would of thought that square tile collision could be so painful... However, I finally took the code to court and won out, so now all collisions are back to normal, in fact, they are better than normal. I fixed the tile hit then jump problem. It is once again...
6. ### *stares in awe* You sir... are born on Pi Day.... you must use this power for good! Also, Happy...

*stares in awe* You sir... are born on Pi Day.... you must use this power for good! Also, Happy Birthday!
7. ### The Physics of Cave Story

You seem to have taken the idea farther than I expected. I do not want to change the principal portions of Cave Story, only extend them. Real physics do not apply to Cave Story. It would be as if I wished to apply theories of Renaissance painting to the drawings of Escher. How tall is Quote? How...
8. ### The Physics of Cave Story

Just to let you all know, the project is not dead. Not far from dead, but not dead. I've bumped up against producing a flexible design for maps, that would allow any java programmer to pick up Tiled and Netbeans and create a new block type in minutes. Been talking about polymorphism and null...
9. ### The Physics of Cave Story

Well, I was being lazy and didn't respect which side of the hitboxes collided, and also allowed jumping whenever collision occurred. Thus, when quote hit a box side, his velocity became 0 in all directions (he stuck) and he could still jump and move away! But version 4 made everything normal...
10. ### Thank you! I will be sure to put that into version 6!

Thank you! I will be sure to put that into version 6!
11. ### I know, but at the time lunerSoul had posted in two different topics about someones double post...

I know, but at the time lunerSoul had posted in two different topics about someones double post and I thought it would be funny. I suppose I will use discretion when posting next time ;) While I have your attention, are the coordinates for quote's hitbox different than the edges of his...
12. ### Wii music: garbage or just misunderstood?

I haven't bought the game yet, but I just spent an entire hour or so just listening to the soundtrack. My thoughts were that, as a fan of 8-bit sound, the new music is great! However the problem is that for me they took the 8-bit direction too far in some of the more famous peices, especially...
13. ### The Physics of Cave Story

Sorry, must have made that last post incoherent with my last round of last minute edits. It boils down to an anonymous user editing the document I posted on the first page, whose edits I didn't see except for a small comment he/she added on the end. Because I didn't see anything but the comment...
14. ### The Physics of Cave Story

*whew* That's a relief. I find it hard to work with this and was starting to be concerned that I would have to work like this in the future. @Dubby Ya, if I implemented this code in a custom engine I think I might keep that behavior simply for simplicity of the code's sake.  Finally...
15. ### The Physics of Cave Story

*wide eyed* Now that makes perfect sense! I will go update that document again. It also tells me why Pixel even bothered to work in such atrocious units. Sorry for bothering you with all of this, but as a middling programer (I fear pointers!) my understandings of Pixel's optimized code fall...