In my game there are two parts where it gets REALLY hard
1.) One puzzle at the beginning is really hard unless you look at the guide I'm making
2.) A boss fight or two is also pretty hard
Do you have any ideas on how I would put an "easy mode" in it?
I'm not sure if everyone would look at the guide...
One idea was:
Select easy/hard mode at the beginning. COMPLETELY Different puzzle at the hard puzzle parts. ALSO life capsules might give a little more life (using flags and stuff to sense), and hard boss fights will either have some spikes removed or weapons will be better before that
Do you think that's a good idea? I just don't want people to get discouraged from playing because some parts are too hard to beat.
Or the second idea was to say:
"If you're having trouble download that Ultimate Doukutsu Trainer and skip parts"
Also the story line continues from the original cave story, so should I ask at the beginning if you haven't played if you want a summary of it?
What do you think is better:
A high quality cave story game with lots of cool features that takes a year to make with about 2 hours of gameplay
or another 2 hour of gameplay cave story game, but it's really basic and is only map and script changes (no different art, custom bosses or cool storyline) BUT it only takes 2 months to make
my first games were the second option, and the one im making right now I'm HOPING is the first option
I just wonder if I'm wasting my time in making a better quality game, when people maybe just want a better quantity game
do you know why sometimes maps glitch out and act as if they're a background? one of my maps is broken its the waterway map (River I think) and I just fall through it and the arrows that are supposed to be the flowing water still look like arrows...
hey just curious not sure if you know but in one of the jenka nightmares mods they had the night ghost things (the one that sneeze yarn snowball things on the outerwall) and they drew it to look more like a machine
at one point they made it as a boss with a ton of health (like 400) but later they made it with the normal amount of health (i think 64) in another outerwall area, although it looked the same
do you know how they did this? I know how to give it more or less health but I don't know how to get it to vary throughout the mod..