Status: So thankfully most of the issues during playtesting were minor. I'm currently getting Diamond Dogs (Phase 2) sprites working correctly (the fight itself is now fully functional) along with other minor sprite changes.
Status: In every 4th level, there will gates that require a keycard found in the previous 3 levels. The scripting for it was quite complex but thanks to @Hina's help, I was able to pull through and get it done. I'll be focusing on the sprites now because those will need doing among other things.
Status: I'm really moving along with development on Gun v2 now. It's just a matter of scripting two major things and getting the pixel art done for some bosses before I'll be sending it for playtesting to reveal anymore things that need improving before release.
Status: I've got work to do on Gun v2, most of it minor, some major.
Here's a new feature for the mod: The player can access any of the 4 levels from the start, though Level 4 will have a barrier that requires 3 keycards found in the first 3 Sectors in order to deactivate it.
So I beat Enthology: Lost Chapters and it's a mod I'd recommend. It's short, and while that disappointed me initially, I'll willing to let it slide due to the sheer creativity shown in this mod (I like the intentional glitch section at the end of Chapter 3, the red flashes in Chapter 4, and the Z + Shift combo. Also, I'm going to play the post-game section now.
Status: Working on finalizing the boss designs for the Diamond Dog's final phase and Taboo Zone's second boss. In addition, I'm also working to get the second phase fully functional (i.e death animations and both bosses having their own spritesheets).