• Most people probably don't realise this, but this forum has had two editors for a number of years. One is the xenForo default editor, and the other is a custom editor I made years back I called BBCEd.

    All the settings for which editor you use was lost during the upgrade. You can find the setting under Account Settings > Preferences > Editor.

  • I've had it made known to me that for about a week now people haven't been able to finish registering or receive email notifications. I can imagine how frustrating this must have been, particulary for our newest members. Unfortunately our site owner is away at the moment and he most likely won't be able to do anything about it for another week or so. Until then, anyone who wants their account manually verified can contact me via their method of preference and I'll sort it for them myself. Thanks to everyone for their patience regarding this issue. -DoubleThink

  • Emails should hopefully be fixed, please let us know if they're working properly now.
King (2.0)
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  • All three phases of War Machine function properly as does the scripted event after. I've still got to test out the bonus area (and it's boss) and polish up the game before release. I also want to add custom ORGs, but I'm not sure if delaying the mod for that would a good idea.
    So I've heard that you could add entities to boss fights (e,g Entity 0369 speeds up bosses) in order to change how they work. I do wonder though, how do I implement them into my mod without causing any scripting problems?
    So all 3 phases of War Machine are functional now. I'll continue testing it out while I polish up the mod before release. Aside from that, there's also some areas you can access once you defeat War Machine, one of which is far more difficult than the main game.
    B͘l̻͇̲͉̙͂ͪ͋̀ͪö́̏̄͝o̸m̖̹̝̱͜p͖͇̳o̤̦͔̮̘̰̭ͫͬ͗ͣ̂̿̀c̪̦̪͋̑ͨa̱͎̱ͭ̃̚l̈̿̿̃ͪͮ̍y͎̣͉p̲̠s͍̱͙e͒ͪ̍͛ͩ͏_̂ͨͪͧ̃̒m̫̣̤͇̩̰̎ͨͭ̅͆͑p̱͇͓͓ͩ͗̈́̃4 is corrupted. Would you like to open it anyway?
    >Yes No Delete
    So regarding War Machine: I've defeated the first 2 phases but will need to defeat the third one before I can consider it done.
    Just so you know, all bosses in Gun have 3 phases, which will be achieved through scripting tricks. This of course won't apply to the 3 secret bosses.
    King (2.0)
    King (2.0)
    This is true if she lived in Britain, but false if she lived in South Africa along with Kim and Shane. If it's the former, that doesn't explain why Shane/Kim/Ellen were absent for 2 years, but makes far more sense if it's the latter.
    In other words, this whole Bloompocalypse thing doesn't add up and is based off an old computing myth.
    Brayconn
    Brayconn
    No comment on the other story inconsistencies, but the article makes it clear that *fridge magnets* aren't going to affect your tech (which, yeah, no duh, those things barely stick to the fridge as is :P), but I don't think it's unreasonable to say that Bloom was able to use Rare Earth Magnets to do *some* damage. Heck, maybe she was able to find an old VHS Tape Eraser, those things can be even larger/stronger iirc.
    andwhyisit
    andwhyisit
    Magnets reportedly can damage CRT screens and tape/film based storage. Make sure you upgrade from floppy drives and tape drives to other storage mediums and trade your CRT in for LCD. I know it is a tall ask, but do this and your computer will be magnet safe. ;P
    Update: I finally got the War Machine fight to work. All I had to do was move the player near War Machine's spawn location and use 2 H/V triggers: one for the pre-boss dialogue and one for the actual fight itself. All I need to do is continue testing the fight and make changes as I go along.
    So regarding Gun v1, I'm trying to get the War Machine scripted and it's been frustrating so far. It either shows up but does nothing or it's invisible and attacks (with the green missiles). I've been trying a lot with the script and hopefully I'll overcome this problem.
    All 4 levels and the Hub are functional. I just need to deal with the enemies (and then retest all levels) and then get War Machine done.
    Current Status: The first three levels are functional, so I'll just need to finish up Level 3 before moving onto Level 4.
    Current Status: Level 1 is fully done. Now I'm going to test out Level 2 so that it'll be up to snuff.
    Current Status: Level 1 is functional and the Drone enemies work as intended. I just need to finish scripting the level and then I can focus on Level 2.
    Current Status: Testing out Level 1 and tweaking things as I go along. I'll need to correct the End of Level Terminal so that it takes me to Level 2 and make it so the Life Capsules give HP rather than Missile ammo.
    Update: The Hub Teleporter now works. Now I move onto the next bit: Level 1. I just need to test the level design and get everything to work as intended.
    As it turns out, the teleporter is the hardest thing I'm doing for the Hub Area. Once that's done, things may get easier; if not, then I'll have to rise to the challenge.
    King (2.0)
    King (2.0)
    I see you've accepted my offer; and so I gladly await your questions. Oh and I'll be sure to inform Bloom (aka IllinaFan01) and everyone else of this good news.
    K
    Kim Tyranto
    Just know, it'll take a while.
    And I won't deluge you with them all at once.
    King (2.0)
    King (2.0)
    Thank you, I'm so glad you're doing this. If you see Bloom and Shane, tell them I said hi.
    Update: Everything except the teleporter functions, though I'm currently working on it. If all goes well, I can go and get the other levels scripted (so a lot of new stuff to learn).
    CyberSoup
    CyberSoup
    good to see more people learn how to mod
    Status: Still working on the Text Box, understanding it better now. If Lunar Shadow taught me anything, simple shading really does make all the difference. Thanks, @Kim Tyranto, your mod continues to inspire me!
    And while the EggRoom 0 glitch isn't intended, it did allow to me to see if any of my visual changes worked.
    zxin
    zxin
    TextScr.cpp is one of the game's source code files.
    King (2.0)
    King (2.0)
    OK, so what should I do with it?
    Lazil
    Lazil
    I was just wondering if you were talking about that file when you were talking about learning the Text Box.
    textScr.cpp deals with TSC parsing and textbox stuff (I yoinked some code from it for my TSC parser)
    Status: Experimenting with the TextBox file, will continue working on it considering I've misunderstood the large health meters resulting in this: https://i.imgur.com/BntJhgW.png
    And yes, somehow I ended up in Outer Wall which upon death took me to back to EggRoom 0. Bizarre, I know.
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