King (2.0)
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  • Status: Taboo Zone 2 has been finished and I might consider adding dialogue to flesh the area (and by extention, the Taboo) out. Aside from that, I've now got Phase 2 and Phase 3 and the Diamond Dogs to work on as well as Taboo Zone 2's boss. Once I overcome this, I'll be sure to emerge stronger than before.
    Flake
    Flake
    Definitely looking forward to seeing those Diamond Dogs. I seriously have no idea what boss fight it might be this time. Hopefully it'll be an interesting one.
    Status: Trying to get the final phase of Diamond Dogs (i.e Balfrog's A.I) working properly. The fight functions normally except I can't damage it when it opens it's mouth (Perhaps the arena might be incorrect so I'll check.)
    Status: Taboo Zone 1 has been revamped, so it now has multiple routes to take. I'm now working on the Deep Server boss again, whose second phase has been altered.
    Flake
    Flake
    Good, sometimes reworking something is the best thing to do, even though it can be hard.
    Serri
    Serri
    Hopefully it's not yet another Monster X boss battle
    King (2.0)
    King (2.0)
    Worry not, all three phases are different this time. (It's even noted in the Gun Thread's Trivia section) .
    So until I figure out how to properly script Balfrog (i.e currently, it spawns but I can't damage it), I might consider revamping the Taboo Zone. Honestly, the new level concepts I did for it are far better.
    RageRuner
    RageRuner
    you need to do <BOA0020(<WAIXXXX if you want)<BOA0010<BOA0100<BSL0000 (<BOA0020 would be it with its mouth open if you want that animation) I don't know why but some bosses you need an animation to start the fight (like the Core for example) but do not (seriously do not) take my word for it, and check this with somebody else, because I'm unsure if this is correct
    If I ever do any future mods, I'll be sure to take inspiration from Battle Spire Challenge regarding the boss fights.
    Serri
    Serri
    Enlight's Carnage Clash mod would make a better inspiration
    King (2.0)
    King (2.0)
    Checked it's thread and didn't find it too inspiring. On the other hand, it did lead to me to Enthology: Lost Chapters which has proven enjoyable so far (on the third bit in the training area).
    Status: Working on the second boss fight (Diamond Dogs). After that, I'll be revamping the Taboo Zone.
    So I've gotten all the Deep Sector stages done (complete with backgrounds). It's just a matter of completing the Boss Stages and the two Taboo Zone areas which I'll be doing once I'm done with my week off.
    Status: Sector Orange is now completed. Work on Sector Green is still being done. In addition, one of the endings has been completed for the mod (and unlocks an alternate costume).
    Status: Sector Purple and Sector Orange's layouts are done, so I'm just designing Sector Green before I do Determination. In addition, these levels introduce two new enemies: Drone v2 and Diamondfish.
    Status: Sector Purple is currently under construction and will feature the electricity/fire from Sector Blue and Sector Red.
    UPDATE: Level design is complete, though it may change in future.
    I'm working on Gun v2 and I'll confirm a few things:
    • Gun v1's problems are being fixed now
    • Taboo Zone is getting a revamp in level design due to how reviled it was originally.
    • 4 new levels (Sector Purple/Sector Orange/Sector Green/Determination) will be added to Gun v2 as will the second part of Taboo Zone.
    RageRuner
    RageRuner
    good, these are good ideas, hopefully we'll get to see more amazing custom entity animations, and fixed old ones
    King (2.0)
    King (2.0)
    I'll need to learn how to make custom entities first before I can actually implement them. (and I have heard that custom entities can be fun to make).
    Status: Close to getting Gun v1 released (just need to deal with one last bug and then test the game again). It's simply a matter of how to distribute my mod that concerns me.
    StudioDixel
    StudioDixel
    King (2.0)
    King (2.0)
    Thank you for your help, it greatly reduces any potential anxieties over releasing my mod. (I just need to get that last bug sorted out).
    Status: Forcefields now work as intended as does access to Level 4's Boss Rematch Door. Yes, that's right: after you defeat a boss, you can access a door which takes you straight to the boss so you can refight them.
    Status: Thanks to everyone's help in the Mod Loader thread, implementation of music is now a resounding success. Now I've the final boss to face: script checking.
    So yeah, I've got to check that the scripts work as intended before I can release Gun v1 to you all.
    Status: Graphical changes are done (i.e the spike graphics for the first 3 levels). Now it's a matter of finishing the script (i.e the game functioning correctly if you return to the hub using a teleporter, the barriers disappearing when War Machine is defeated) and figuring out how to implement music via the Mod Loader.
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