So until I figure out how to properly script Balfrog (i.e currently, it spawns but I can't damage it), I might consider revamping the Taboo Zone. Honestly, the new level concepts I did for it are far better.
So I've gotten all the Deep Sector stages done (complete with backgrounds). It's just a matter of completing the Boss Stages and the two Taboo Zone areas which I'll be doing once I'm done with my week off.
Status: Forcefields now work as intended as does access to Level 4's Boss Rematch Door. Yes, that's right: after you defeat a boss, you can access a door which takes you straight to the boss so you can refight them.
Status: Thanks to everyone's help in the Mod Loader thread, implementation of music is now a resounding success. Now I've the final boss to face: script checking.
So yeah, I've got to check that the scripts work as intended before I can release Gun v1 to you all.
Status: Graphical changes are done (i.e the spike graphics for the first 3 levels). Now it's a matter of finishing the script (i.e the game functioning correctly if you return to the hub using a teleporter, the barriers disappearing when War Machine is defeated) and figuring out how to implement music via the Mod Loader.
I've returned. All I need to do for Gun is get minor graphic changes done, check the teleporter/barrier scripts work as intended and get the music implemented in (I'm now using Clownancy's Mod Loader for that). After that, it's a matter of releasing the mod itself.
Still working on Gun, though I've changed my mind about the ORGs. I think I've bitten off more than I chew with composition so I'll come back to those later. As such, finishing Gun v1 takes higher priority. Starting from next week, I'll be taking the week off so I can clear my mind.