King (2.0)
Reaction score
0

Profile posts Postings Media Albums About

  • Status: The other weapon is finished as are the Diamond Dogs's sprites (first form). I've sent it off for playtesting and I've got some things to fix up before retesting the mod.
    Status: Diamond Dogs (Fusion Form)'s sprites are finished, as is their boss weapon. I'll be continuing with sprites/getting two of the boss fights working properly before getting it play-tested.
    Status: Working on the Diamond Dog's boss sprites. Phase 2's sprites are in progress and I'll be getting on with Phase 3's soon.
    Status: In every 4th level, there will gates that require a keycard found in the previous 3 levels. The scripting for it was quite complex but thanks to @Hina's help, I was able to pull through and get it done. I'll be focusing on the sprites now because those will need doing among other things.
    King (2.0)
    King (2.0)
    At the end, the player gets their keycards taken away (via <IT-) because there are only 3 Keycard items (and because it'd be far more effective/economical to reuse these 3 items for each sector rather than create more keycards). Besides, I'm sure that item space is finite anyway,
    Serri
    Serri
    That's pretty smart, then. Does this happen regardless of collecting less than 3 per 3 levels?
    King (2.0)
    King (2.0)
    @Serri If the player comes in with less than all 3 (e.g 2), then it'll only take away the cards you actually have so that when you interact with it, it'll only give you the text for the keycard you don't have.
    EDIT: My previous explanation was wrong, according to Wayne himself, it only takes away your keycards if you have all of them.
    Status: I'm really moving along with development on Gun v2 now. It's just a matter of scripting two major things and getting the pixel art done for some bosses before I'll be sending it for playtesting to reveal anymore things that need improving before release.
    X-Calibar
    X-Calibar
    "Officials expected the city to swell with some 100,000 to 200,000 protesters" - Washington, D.C. protests yesterday
    *squints at the picture of the crowds*

    ... isn't there that little thing called COVID-19 still around? Either we're going to see a lot of new sickness in the weeks to come or science has some explaining to do
    Serri
    Serri
    With the vaccine expected to be fully developed this month, I am worried that the protests and even states reopening businesses will prolong the outbreak, even with it slowing down everywhere else in the world.
    King (2.0)
    King (2.0)
    @X-Calibar: Both UK and US Governments have downplayed COVID-19 statistics and their incompetence makes it hard to know the actual statistics.
    @Serri : In the UK, nobody seems have a clue on when a vaccine is actually due; it also doesn't help that scientific experts have told Bojo that he's loosened regulations too early.
    Status: I've got work to do on Gun v2, most of it minor, some major.
    Here's a new feature for the mod: The player can access any of the 4 levels from the start, though Level 4 will have a barrier that requires 3 keycards found in the first 3 Sectors in order to deactivate it.
    So I beat Enthology: Lost Chapters and it's a mod I'd recommend. It's short, and while that disappointed me initially, I'll willing to let it slide due to the sheer creativity shown in this mod (I like the intentional glitch section at the end of Chapter 3, the red flashes in Chapter 4, and the Z + Shift combo. Also, I'm going to play the post-game section now.
    Status: Taboo Zone will have lore to flesh out the area after all in the form of an NPC, who can also warp the player out of the Taboo Zone.
    Status: Working on finalizing the boss designs for the Diamond Dog's final phase and Taboo Zone's second boss. In addition, I'm also working to get the second phase fully functional (i.e death animations and both bosses having their own spritesheets).
    Status: The Balfrog issue had been dealt with, it's just a matter of getting everything else in Gun v2 finished now. In other words, thank you all for sticking with me in through this annoying issue.
    Mint
    Mint
    What fixed it?
    King (2.0)
    King (2.0)
    In my previous status, I explained to RageRuner that Wayne had solved the problem of Balfrog taking no damage.
    Here's the script for reference (<FAI0003<CMU0022<DNP0300<BOA0020<WAI0001<BOA0010<WAI0001<BOA0100 <BSL0000<END)
    Hina
    Hina
    i assume it was the lack of <WAI between the script changes, basically meaning balfrog initializes his hitbox in either state 10 or 20, haven't exactly done my research there
    but it works now with 1 tick waits so i guess that's fine
    Status: Because the Balfrog problem still persists, I decided to take a different approach. I got Wayne to bugtest Gun v2 and I'm dealing with those bugs (and other errors).
    RageRuner
    RageRuner
    I found it for real:
    <KEY<CMU0000
    <BOA0020<WAI0100
    <BOA0010
    <MSGGeghrooakk!<NOD<BOA0100<BSL0000<END
    yes the <MSG is required
    King (2.0)
    King (2.0)
    Thank you for your help, but @Hina has already solved my problem:
    <FAI0003<CMU0022<DNP0300<BOA0020<WAI0001<BOA0010<WAI0001<BOA0100 <BSL0000<END
    RageRuner
    RageRuner
    glad to hear it, hope to see Gun v2 soon!

    So yeah, I've been playing Battle Spire Challenge and enjoyed it. I even obtained the bonus weapon (and enjoyed the lore associated with it). I'll be sure to keep trying until I've defeated all the bosses. (Regarding the image, I laughed after Nyan Cat killed me because of the sheer absurdity of it)
    SuperJaws100
    SuperJaws100
    Oh wow that brings me back. Glad you enjoyed it!
    Status: Still dealing with the Balfrog problem. (It functions normally except I can't deal damage to it.) Aside from that, still working on Diamond Dog's sprites (particularly Phase 2's).
    kirbygamer58556
    kirbygamer58556
    Well you can't have diamond dog without the annoying ohko debuff
    King (2.0)
    King (2.0)
    Nice reference. It reminds of when I played Earthbound. I actually found Carbon/Diamond Dog quite easy to take down. That aside, I hope to overcome this issue so I finish the rest of Gun v2.
    Status: Taboo Zone 2 has been finished and I might consider adding dialogue to flesh the area (and by extention, the Taboo) out. Aside from that, I've now got Phase 2 and Phase 3 and the Diamond Dogs to work on as well as Taboo Zone 2's boss. Once I overcome this, I'll be sure to emerge stronger than before.
    Flake
    Flake
    Definitely looking forward to seeing those Diamond Dogs. I seriously have no idea what boss fight it might be this time. Hopefully it'll be an interesting one.
    Status: Decided to update the teleporters/Taboo Zone's sprites. I'm also working on Taboo Zone 2's level design.
    Status: Trying to get the final phase of Diamond Dogs (i.e Balfrog's A.I) working properly. The fight functions normally except I can't damage it when it opens it's mouth (Perhaps the arena might be incorrect so I'll check.)
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top