Nope, sorry. Just 1, 2, and 3.
It's technically possible because any physics hack like this should be possible in ASM. The problem here is that I don't know exactly why increasing the hitbox height to make the Hermit's head solid causes this "hit the ceiling" bug. I'll go ahead and look at the player collision code to try a bunch of stuff, but no guarantees.One thing. Am I ever going to be able to get rid of the fact that when the hermit jumps and hits something weird things happen? Like when he jumps up and gets pushed off to the side? If not no matter. I was just wondering.