Recent content by Flake

  1. Flake

    Let's make our own translation by taking the best parts of the AGTP translation and the official one.

    That is correct. That is why Cave Story's Balrog is the best Balrog.
  2. Flake

    Here's another hint: do NOT use Cave Editor unless strictly necessary.

    Here's another hint: do NOT use Cave Editor unless strictly necessary.
  3. Flake

    OK, in Booster's Lab you need to right click on the tile you want to change the type of in the...

    OK, in Booster's Lab you need to right click on the tile you want to change the type of in the tileset and then choose whatever type you want to choose with the left click. Some types may lead to confusion, so my suggestion is to not be afraid to ask in the thread about that. Well, I hope this...
  4. Flake

    Vernal Edge on Kickstarter now btw

    Interesting, I like that slide mechanics quite a bit and I can already see awesome potential boss fights.
  5. Flake

    Quick Modding/Hacking Answers Thread

    Thank you.^^
  6. Flake

    Quick Modding/Hacking Answers Thread

    I have a quick question: can I make entity sprite sets as big as I please or that just isn't possible in normal conditions?
  7. Flake

    Quick Modding/Hacking Answers Thread

    Mmh, I closed Booster's Lab and reopened it and now it won't let me open the maps in the editor. What's going on? Now, it might be related to the fact that I recently updated Java, but I'm not sure. Has anything like this ever happened to any of you? Never mind, it opened the map after like 10...
  8. Flake

    Thank you.^^

    Thank you.^^
  9. Flake

    Yeah, maybe you're right.

    Yeah, maybe you're right.
  10. Flake

    How about a command that triggers whenever an NPC steps onto a certain trigger. I have no idea...

    How about a command that triggers whenever an NPC steps onto a certain trigger. I have no idea how that would be possible, but I can see a lot of possibilities using that.
  11. Flake

    Cave Story: Tweaks Mode (Version 1.0.4)

    That's cool. I can see myself using that tool for testing.
  12. Flake

    Quick Modding/Hacking Answers Thread

    It works wonderfully, thank you.:orangebell::orangebell:
  13. Flake

    Quick Modding/Hacking Answers Thread

    Hell no. No way I'm going back to that resolution. There must be some setting that fixes that. I should also mention that I'm using Clownacy's mod loader for the double resolution, which I'm pretty sure was designed to work with Booster's Lab.
  14. Flake

    Quick Modding/Hacking Answers Thread

    I just noticed that using the CS+ sprite size makes the entities in Booster's Lab not match in position with the ones in the actual game. I hadn't noticed that because playing the game normally didn't actually change anything and I haven't been using Booster's Lab to edit entities' positions in...
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