I was playing your redesign mod and I was hacking it using Ultimate Doukutsu Trainer and I chose the Nemesis. It chaged into a melee weapon that dealt 8 damage. The icon was gone. Could you tell me if it is a weapon that you get later in the game? I still haven't finished it because jump at the start.
Here were the several errors. Now, some of them are very important and possibly game breaking if you don't get Noxid's feedback first:
1. In the first file (Shotgun.txt), use PlayerX and PlayerY for quote's coordinates, not PlayerXPos and PlayerYPos.
2. The offset in the second file (the bullet file) is totally unrecognizable. It says "offset bullet0A". I'm assuming Noxid is referring to the tenth possible bullet, so 4055A0 would be the code for the machine gun bullet. [B]However, I'm not sure if that's the right offset so you should ask Noxid first.[/B]
3. In the second file, the bullet.frametimer was not defined. I chose bullet.frametimer=[ecx+2C], but I haven't done much bullet hacking so I am not sure if that's right. [B]Please ask Noxid about this too.[/B]
4. In the second file, Call Random was supposed to be Call Rand. I'm pretty sure that this is the right fix.
I don't really know. I guess in case the creator makes significant advancement on that thread?
It doesn't really apply there, since Schmitz is gone, but old mod threads are often bumped because of new content.
Well the contest mod itself is finished; that's only supposed to be a minimod, so I made it short. King's story is the mod I am expanding upon to make it full-length.
Hhmmm..... Well, I was actually planning on having a modified version of that gun in King's story, since people seemed to like it. It was still going to be a shotgun but I'd remove the ability to boost you upwards. I guess it wouldn't hurt to share it though; goodness knows we've seen the default weapons enough times in every mod ever.
It actually already does ricochet on levels two and three, but the spread is so narrow that it's hard to notice. I can send you the ASM source files for the Doukutsu Assembler, and then you could modify it to your heart's content. The more changes the better, in my opinion. As for credit, I dunno, just do what you think would be suitable.
I like your plan for a mod, it sounds nice. How do you manage weapon-specific breakable tiles? Do you have the bullets change the tiles or something else?