• Most people probably don't realise this, but this forum has had two editors for a number of years. One is the xenForo default editor, and the other is a custom editor I made years back I called BBCEd.

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Recent content by Clownacy

  1. C

    CSE2

    Heisenbug... typical. You could replace 'Debug' with 'RelWithDebInfo' too. That makes a release build, but with enough debug info for gdb to be useful.
  2. C

    CSE2

    If I remember right, the Developer Command Prompt is different from the regular command prompt, extending the PATH and defining some environment variables. They're needed for CMake to detect the compiler properly.
  3. C

    CSE2

    Google's your friend. The Developer Command Prompt can be found in Windows's start menu, in the Visual Studio folder. 'cd' is a command for changing directory - by default, I think the command prompt opens in the root of the C drive, so you use cd to switch to the build folder that you made...
  4. C

    CSE2

    Nope. If you make a debug build, and run it through gdb, you might be able to track down the cause.
  5. C

    CSE2

    I doubt it could be that. Just two days ago, I ran the enhanced branch on a device with only 1GB of RAM.
  6. C

    Was Nicalis a mistake for Pixel?

    "My brother, Kazuma, is stuck in an area called Bushlands." It's the town's name, not a description. It makes perfect sense in English.
  7. C

    Was Nicalis a mistake for Pixel?

    'Grasstown' wasn't a mistake. The original name was 'Kusamura', with 'mura' being a suffix for villages/towns (heck, the filename for Mimiga Village's music is 'MURA'), and 'kusa' literally meaning 'grass'.
  8. C

    Does a patch/mod exist for the Curse Broken achievement in Cave Story+?

    Big bump, but this issue's finally been fixed! ... And I didn't get any credit!
  9. C

    CSE2

    In the next version of CSE2E, you'll be able to change the sprite resolution by just changing a value in CommonDefines.h. In the meantime, you can try backporting the changes to your copy of the engine.
  10. C

    Is the DSI Port of Cave Story lost forever ?

    I thought the version that was actually thought to be lost was the Japanese DSi port?
  11. C

    CSE2

    This was actually finished last month, but I didn't like how messy the code was, so I remade it. Here's a web port of CSE2 - it needs a fairly beefy computer to run at full speed. This was done by compiling the game with Emscripten, which compiles C++ to WebAssembly/JavaScript instead of...
  12. C

    CSE2

    Heh, yeah I've been meaning to set it back to 100%. It looks like the CS+ soundtracks are just really loud. That requires dividing the 'magnification' variable by 2 or 10 in a couple of places. But right now this causes a problem where the game crashes if you play at a resolution smaller than...
  13. C

    CSE2

    I've been hacking the old Mega Drive Sonic the Hedgehog games since 2012, and it sure wasn't because I liked limitations. If that were the case, I wouldn't be making Sonic hacks: I'd be writing homebrew. The reason I chose Sonic hacks over using a PC fanengine (or Mania... which I guess is also...
  14. C

    CSE2

    Criticising someone for having a 'holier than thou' attitude is completely different to criticising someone for having an opinion. Heck, if someone needlessly acts like the authority on something, they're the one devaluing other people's opinions as less important than theirs. Not to point...
  15. C

    CSE2

    Here's v1.2 of the enhanced branch. Added support for Ogg Vorbis, FLAC, .it, .xm, .mod, .s3m, and PxTone music and SFX Switched from stage.tbl to mrmap.bin, fixing compatibility with Booster's Lab v0.5.1.0 Added a DoConfig tool (clone, not a decompilation yet) Accuracy improvements from base...
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