Recent content by Clownacy

  1. Clownacy

    CSE2 - The Cave Story decompilation project

    Well, I guess this is the first portable-only CSE2 update: CSE2 v2.2 Download here Font overhaul The main focus of this update is the font system, which has always been the least accurate part of CSE2. Where do I begin... well, for starters, the font system no longer emulates a bug in the...
  2. Clownacy

    Ikachan DS homebrew (release)

    For a nerd like me that likes the technical side of things, could you post a write-up of how this port was made? Stuff like what portability issues there were and how you overcame them, what the homebrew devkit and APIs are like, what changes had to be made to the game to get it to work well on...
  3. Clownacy

    CSE2 - The Cave Story decompilation project

    For anyone really new to C++ who wants to compile CSE2, I've added a guide (with pictures) to the main post. Unlike other guides, this one uses Visual Studio, which should hopefully simplify a lot of the compilation process while also providing a handy-dandy IDE for making code modifications.
  4. Clownacy

    CSE2 - The Cave Story decompilation project

    CSE2's had a bit of a shuffle. Basically, the Enhanced branch has been killed-off - I don't want to be in charge of making a definitive version of Cave Story; it's just not my thing. Instead, I'm leaving that up to the various forks out there. The CSE2 project will now focus on providing an...
  5. Clownacy

    CSE2 - The Cave Story decompilation project

    Things have been a little slow lately, so here's more of a maintenance release: CSE2 v2.1.1 Binaries: CSE2 - Portable CSE2 - Enhanced Enhanced Support for a new soundtrack has been added: DM Dokuro's 'Cave Story Arranged'. You might remember this from my old DLL loader - unlike the DLL...
  6. Clownacy

    A Java game made 10 years ago that still lags on modern hardware is unoptimised? Perish the...

    A Java game made 10 years ago that still lags on modern hardware is unoptimised? Perish the thought...
  7. Clownacy

    CSE2 - The Cave Story decompilation project

    Oh wow, thanks for catching that. It turns out I converted some WinAPI code to SDL2 incorrectly (it only processes one input per frame instead of every available input like the original does).
  8. Clownacy

    Has anyone had luck getting the English version running on Windows 98?

    I don't know why the patched EXE wouldn't work, but some people have had success running Cave Story on versions of Windows as far back as 95 by recompiling it with Visual Studio 6, using CSE2. If you want, I can make an EXE like that.
  9. Clownacy

    Programming Language used in Cave Story+?

    C++ - the same as regular Cave Story.
  10. Clownacy

    CSE2 - The Cave Story decompilation project

    Thanks - updated with a fix.
  11. Clownacy

    CSE2 - The Cave Story decompilation project

    Whoops, sorry - my Windows builder had bad CMake settings. If you redownload CSE2E, the problem should be fixed now.
  12. Clownacy

    CSE2 - The Cave Story decompilation project

    Geez-Louise, has it really been that long since the last update? Scope-creep is a real pain. This update just kind of kept accumulating features, meaning the earlier ones have been kept hidden all this time. Anyway, here's CSE2 v2.1. CSE2 v2.1 Binaries: CSE2 - Portable CSE2 - Enhanced...
  13. Clownacy

    misconceptions you had about the game/characters the very first time you played

    I didn't realise Toroko died. Judging by the sound, I thought she was just teleported away. It actually took me several playthroughs to finally notice. Kinda depressing, realising she was dead all along - it was like a dramatic plot-twist or something.
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