Recent content by Celtic Minstrel

  1. Celtic Minstrel

    There is a minor flaw in the new forum software

    I see you've switched to IPB, which is nice I guess, but removes all the nice customization options... in other words, the pages are now really short, I'm seeing signatures, and so on and so forth. And of course all the little annoying bugs with the posting field.
  2. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    I agree that Sue's Workshop needs to die. ;) You know, you could always try getting the source and fix it? :p
  3. Celtic Minstrel

    Cave Story Python save converter

    I can't be certain since I haven't investigated CS+ yet, but if they store the profile the same way, in the .plist file, then all you'd have to do is locate that file and pass it as a command-line argument somehow... I don't recall the exact syntax to do this, but you should be able to find it...
  4. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Ah I see, makes sense.
  5. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    Aw, not going to tell us what you did wrong? :p
  6. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    You shouldn't use Sue's Workshop. :/ This assumes that the item in the chest will never be lost at a later time. Heh, nice one. :p Sounds like someone needs to make a list! :p Why are you using MSVC extensions (__cdecl)? :/
  7. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    I'm a little unsure what you're asking here. Of course it's possible to put your mod in an SVN repository (though, since it's a lot of binary files, I'm not sure that would be a good idea), but I'm not sure if that's what your question is. If you're suggesting using SVN to distribute the mod...
  8. Celtic Minstrel

    Cave Story+ Wants Good Mods

    This is interesting, since I doubt there are very many existing mods that fit these criteria (most mods have plot and/or new characters)... Enemy Rush and Boss Rush are two I know of that might fit, though of course you'd need to find their creators. Thus, I'd guess that any mods you get will be...
  9. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Having a run button means it could take control of Cave Story and add on a debug mode layer; for example, examining flags while the game is running, or maybe even stepping through TSC code (though that one would be a lot of work to do, I expect). Even if it doesn't do that, it's more convenient...
  10. Celtic Minstrel

    CaveEditor again (beta, maybe alpha)

    Lazy you indeed. :greydroll: If you want it, obviously you should do it! If Windows were a POSIX system this would be almost trivial (fork() + exec()) and I could probably do it in like ten minutes (most of the time being actually adding the button). However, Windows is not a POSIX system and I...
  11. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    Changing a constant is simple hex editing; you don't need to know assembly in order to do that.
  12. Celtic Minstrel

    Cave Story FanArt

    It's barely more than a blur...
  13. Celtic Minstrel

    Artwork and Stuff

    Who is the original drawing by?
  14. Celtic Minstrel

    Quick Modding/Hacking Answers Thread

    It doesn't count as assembly if you're only changing a constant.
  15. Celtic Minstrel

    Cave Story FanArt

    Ah, you're right. I saw it backwards. :eek:
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