Recent content by Bionicobot

  1. Bionicobot

    Update your status...

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  2. Bionicobot

    Is it me, or are the current Cave Story editors out of date?

    If I wanted to I could probably build a pretty decent level editor over the course of a few months, but I'd rather spend my time actually modding the game. I've just gotten used to dealing with BL, in the same way that I use Notepad++ to code and compile through a .bat script. I'd be willing to...
  3. Bionicobot

    Red Sands - Preview Build

    This is an early build of a mod for Cave Story Engine 2 that I've been making. The plot hasn't been incorporated into the game quite yet; although I have gotten the basics of the story written out, I'm going to wait until I've done enough drafts that I feel it's strong enough to start putting...
  4. Bionicobot

    CSE2 - The Cave Story decompilation project

    I've been making a mod with this for a little while. I have to say, it's great to use. Porting my version of <BKG was a breeze, and making changes is pretty easy.
  5. Bionicobot Hey here's my art / game development twitter raid the shit out... Hey here's my art / game development twitter raid the shit out of it.
  6. Bionicobot

    How many of you have cave story for the DSI on the DSI?

    I have it still, and have a bunch of nostalgia for it, as it was the first version in which I beat the game. I love it to death and am really glad to still have it.
  7. Bionicobot

    Quick Modding/Hacking Answers Thread

    Hey, how would I print out to the text box from assembly / c? Is there a specific function for it, or would I have to do some weird memory allocation with the tsc parser?
  8. Bionicobot

    Treasure Islands - Dolla Dolla Billz edition

    So, org playback cucks your ears when first starting the game because you didn't put in the cutscene with <CMU0000, or at least because you don't have the cutscene, so I would suggest instead having the cutscene have a length of 0 and have it be on any other map.
  9. Bionicobot

    Official CSTSF Mirai Modding Contest Discussion Thread (Over)

    Could I change the palette in the item image? I have a certain palette I like to work with, and am in the process of converting Cave Story assets to that palette, and came across this issue. I just want to be sure.
  10. Bionicobot

    Ptcops in Cave Story: Only You Can Use More Than One

    Make wavy af music in Cave Story. Sources for updated Pxtone dll and the mod itself included. Download link:
  11. Bionicobot


    I'm interested. I've been looking for an excuse to start animating again. I could start some concept designs. However, Doors is right. It'll be pretty hard to make this animated. Just because people want this doesn't mean it's gonna be easy. If anything, a better approach would be to make a sort...
  12. Bionicobot

    Quick Modding/Hacking Answers Thread

    How exactly does Noxid's animated tiles hack work?
  13. Bionicobot

    Quick Modding/Hacking Answers Thread

    Hey, anybody have the offset for the sprite rect of the white pixel used for the map system? The modified zero I'm using doesn't have a pixel in it's normal position, so the map currently doesn't show where the player is. Edit: Clownancy found it for me, it's in the four commands starting at...
  14. Bionicobot

    How to make a cave story game in Gamemaker?

    I did that myself entirely through python. The engine's not fully complete, but it's something. It took me around 4 months to put together, but considering I only had 1-2 hours a day 5 days a week to do so, along with holidays, it probably could have been done in a couple of weeks. Anyhoo, I...