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Guests = non-logged-in users, or non-logged-in bots who pretend they aren't bots.
He is an indie dev these days.
Actually... a few of our older members became indie devs. GIRakaCHEEZER and nightmargin (Nighth) made Oneshot. Noxid and HyMyNameIsMatt made Vernal Edge.
Regardless... sprite limitations are going to be your biggest enemy when porting CS to the Gameboy. Each sprite is 8x8. If you have a 16x24 npc on the screen that is basically just 6 sprites grouped together. Now here is the shit part: there is a max of 40 sprites on the screen and 10 sprites...
Personally I think a Gameboy port of CS is better off being half-res. As in 8x8 tiles instead of 16x16. It's just that it makes it harder to hit that sprite limit and it gives you more space in vram.
There is a history behind the cat count. CookedChef once jokingly wrote:
So as a joke I implemented the cat count in 2013.
Then this happened:
https://forum.cavestory.org/threads/getting-rid-of-cat.5220/
So cat was abolished, but when I implemented the April Fools logic last year I...
The 2010 and earlier backup was a response to the DU only keeping the most recent 1000 files (after the DU hit 1000 files old stuff started disappearing). So the earliest stuff on the DU was lost by the time Cave Shelter was set up. The 2010-2018 archive was clearly a response to the DU going...
It was my fault, I had this mistaken notion in my head that CSGB wasn't released before it was cancelled, and I have no idea why. It's on the site now.