Recent content by andwhyisit

  1. andwhyisit

    The only reason why someone would use the less capable CE over BL in this day and age is if they...

    The only reason why someone would use the less capable CE over BL in this day and age is if they prefer CE's UI.
  2. andwhyisit

    Ikachan OST - Restored and Remastered

    Can you elaborate on this? Which players?
  3. andwhyisit

    Bots = basically any bot that is honest about being a bot, such as search crawlers/indexers...

    Bots = basically any bot that is honest about being a bot, such as search crawlers/indexers. Guests = non-logged-in users, or non-logged-in bots who pretend they aren't bots.
  4. andwhyisit

    He is an indie dev these days. Actually... a few of our older members became indie devs...

    He is an indie dev these days. Actually... a few of our older members became indie devs. GIRakaCHEEZER and nightmargin (Nighth) made Oneshot. Noxid and HyMyNameIsMatt made Vernal Edge.
  5. andwhyisit

    Newdata.org in MP3 format?

    https://www.cavestory.org/soundtrack/beta/mp3/Last%20Battle%20Beta.mp3 You're welcome.
  6. andwhyisit

    All the dumb shit I posted when I first joined is still on here.

    All the dumb shit I posted when I first joined is still on here.
  7. andwhyisit

    The game manual literally states that it works on Windows 98, so it's unsurprising:

    The game manual literally states that it works on Windows 98, so it's unsurprising:
  8. andwhyisit

    I also mentally read it as Loppy.

    I also mentally read it as Loppy.
  9. andwhyisit

    Cave Story GB Port

    Regardless... sprite limitations are going to be your biggest enemy when porting CS to the Gameboy. Each sprite is 8x8. If you have a 16x24 npc on the screen that is basically just 6 sprites grouped together. Now here is the shit part: there is a max of 40 sprites on the screen and 10 sprites...
  10. andwhyisit

    Cave Story GB Port

    Personally I think a Gameboy port of CS is better off being half-res. As in 8x8 tiles instead of 16x16. It's just that it makes it harder to hit that sprite limit and it gives you more space in vram.
  11. andwhyisit

    Cave Story GB Port

    You really should be implementing scrolling rather than downsizing the maps. I'm sure GBStudio would have a feature for this.
  12. andwhyisit

    There is a history behind the cat count. CookedChef once jokingly wrote: So as a joke I...

    There is a history behind the cat count. CookedChef once jokingly wrote: So as a joke I implemented the cat count in 2013. Then this happened: https://forum.cavestory.org/threads/getting-rid-of-cat.5220/ So cat was abolished, but when I implemented the April Fools logic last year I...
  13. andwhyisit

    centaur

    centaur
  14. andwhyisit

    The 2010 and earlier backup was a response to the DU only keeping the most recent 1000 files...

    The 2010 and earlier backup was a response to the DU only keeping the most recent 1000 files (after the DU hit 1000 files old stuff started disappearing). So the earliest stuff on the DU was lost by the time Cave Shelter was set up. The 2010-2018 archive was clearly a response to the DU going...
  15. andwhyisit

    It was my fault, I had this mistaken notion in my head that CSGB wasn't released before it was...

    It was my fault, I had this mistaken notion in my head that CSGB wasn't released before it was cancelled, and I have no idea why. It's on the site now.
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