Weapon Hacking

Discussion in 'Modding Discussion' started by S. P. Gardebiter, Nov 21, 2007.

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  1. Nov 25, 2007
    jcys810
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    "Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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    How did I miss that? *FACEPALM*

    Thanks =D
     
  2. Nov 25, 2007
    Metalogz
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    YAY I FIANLLY LEARNT HOW TO EDIT WEAPONS! TY TO SP AND NOT JCYS! YAYY!!!!!

    Btw how do you edit blade level 3 damage? I can't even find the value for it. Is it the value of the total damage blade level 3 does? Because blade level 3 has extra projectiles flying all around. So... o.o
     
  3. Nov 25, 2007
    taifunbrowser
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    asdf

    Yes... does anyone have any info on changing anything special about the blade lvl 3 or the bubbler lvl 3 ? or is it all hardcoded (my guess)
     
  4. Nov 25, 2007
    S. P. Gardebiter
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    What do you mean by "special"?
    The weapon itself is not hardcode its real code, assembly.
     
  5. Nov 25, 2007
    jcys810
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    Darn you! I gave you some helpful advice too. I helped out a little in teaching you hex. ;-;
    It isn't hardcoded. We just haveb't found the values, etc.
     
  6. Nov 25, 2007
    S. P. Gardebiter
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    I have the offsets for the blade level 3 code I guess.

    Values? This is assembler, values are a shit :x
     
  7. Nov 25, 2007
    jcys810
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    >: Well sorry for not having alot of assembly knowhow.

    I don't even have an Assembler. XD
     
  8. Nov 25, 2007
    S. P. Gardebiter
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    You don't need a assembler you just need a assembly primer.
     
  9. Nov 25, 2007
    Metalogz
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    o.o

    ANYWAY I managed to edit Blade 3's range and now its a really cool melee weapon :p

    And now the next thing i have to do is to learn Assembly D:
     
  10. Nov 26, 2007
    Metalogz
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    Oh yeah... Come to think of it, we have been too busy thinking about hacking weapons that we totally forgot about items...

    Has anyone managed to find the address for the Whimsical Star? :p
     
  11. Nov 26, 2007
    jcys810
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    Yes. Me and Metalogz made a really awesome weapon, its godmoddish though, hits all opponents on the map with 127 damage. ^.^
     
  12. Nov 26, 2007
    Metalogz
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    I HAVE CREATED A NEW WEAPON! CLAWz!!!! MUHAHAHAHAHAHAHAHAHAHAHA!!!!!
     
  13. Nov 26, 2007
    ZarroTsu
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    Any screenshots of such a weapon, or a list of its effects/damage, Mr. capsalot?
     
  14. Nov 27, 2007
    S. P. Gardebiter
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    Goddish weapon = Easy, just change the damage to 127 and the hitbox to the highest value.
    Claws = Easy too, just change the range and edit images.
     
  15. Nov 27, 2007
    jcys810
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    lol. If you give the Fireball a number that starts with 8 as the damage, it will heal the enemies. Well, its easy to do a goddish weapon, but if you are really bored, just put one of the weapon's code to 01010101010101 except for range, FF and damage 7F.
     
  16. Nov 27, 2007
    Metalogz
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    lol I'm just hyper.

    I can give you some screenshots but I'm kinda lazy to :o

    See what S.P said =P
     
  17. Nov 27, 2007
    jcys810
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    I Gave Him The Formula To It, Am I Cool Yet?
     
  18. Nov 28, 2007
    turska
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    These are offsets in the executable that define the fade out animations of the weapons.
    Code:
    0x4193 - Snake lv1
    0x4420 - Snake lv2 and lv3
    
    0x47e0 - Polar Star (all levels and spur lv1)
    
    0x5ab3 - Missile Launcher (all levels)
    
    0x4b63 - Fireball (all levels)
    
    0x52d3 - Machinegun (all levels)
    
    0x6074 - Bubbler lv1
    0x6223 - Bubbler lv2
    0x650d - Bubbler lv3
    
    0x6be3 - Blade lv1
    0x6e93 - Blade lv2
    0x7399 - Blade lv3
    
    0x7e4b - Super Missile Launcher (all levels)
    
    0x8263 - Nemesis (all levels)
    
    0x8740 - Spur (2, 3 and MAX)
    Change them to something else to change the fade out animation.
     
  19. Nov 28, 2007
    Metalogz
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    OH GAWD you didn't -.-
     
  20. Nov 29, 2007
    jcys810
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    @Turska
    -Sorry for the dumb question, but what are the fade out animations for?
    @Metalogz
    -wut
    -------------------
    Oyeah, lookie what I found by experimenting.

    0x0C - Rect A1 (X Axis of smoke/explosion)
    0x10 - Rect A2 (Y Axis of smoke/explosion)
    0x14 - Rect A3 (X Axis probably, smoke effects vanish? Possibility of it hiding behind solid)
    0x18 - Rect A4 (Y Axis of smoke effects hide behind solid)