The Endless Sanctuary Customizer!

Aug 9, 2013 at 6:29 AM
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Want to go throughout the Sanctuary without a booster? Can do!
Change weapons quickly and efficiently with teleporter menus? Indeed!
Mess around with the health values, falling blocks, dialogue and even puppies? All of them, and more with:

THE ENDLESS SANCTUARY CUSTOMIZER!

A random possible playthrough you can try yourself, or edit:


It doesn't look like much but it took a lot of TSC to handle almost all of the possible lock-ups, like not having a weapon that can pierce star-blocks or controlling the camera with the "no gravity" mode activated. It's pretty nifty if you want to try something unique.

>>> DOWNLOADS: <<<
All of my mods are available via public folders, so that you can be assured you are always getting the most up-to-date version and none of my work is accidently lost.
Please choose a host:

Dropbox ~ Google Drive ~ Mediafire ~ Mega.nz
 
Last edited:
Aug 9, 2013 at 6:44 AM
Amaya
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Hey, this sounds cool! :D

Another great work by TheEnlightenedOne, I presume?

Well, I'll play it as soon as I have time, initiative, computers, and internet. ;3
 
Aug 9, 2013 at 9:01 AM
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This is great, so many options :D
 
Aug 9, 2013 at 5:20 PM
scrungy
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This is pretty nice
good job
 
Aug 9, 2013 at 6:34 PM
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Aar said:
This is pretty nice
good job
fanmariopl said:
This is great, so many options :D
Polaris said:
Hey, this sounds cool! :D
Another great work by TheEnlightenedOne, I presume?
Well, I'll play it as soon as I have time, initiative, computers, and internet. ;3
Thanks, it's an overdone idea but I tried to put a lot of effort into it.

Now if I could just get some ideas to make Cavern Tale more funny... Or actual work done on it.
 
Aug 9, 2013 at 10:04 PM
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This mod is hilarious in ways that you don't understand
 
Aug 10, 2013 at 4:32 AM
The TideWalker
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The sheer amount of TSC that you had to put into this makes my head spin @_@.


Your clearly better at TSC then I am.

My favorite part is the no-boosters run, and the ending.

It makes the sanctuary fun again!
 
Aug 11, 2013 at 2:30 AM
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plz don't post the entire CS+ resource folder thanks
-noxid
 
Aug 11, 2013 at 4:49 AM
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metalsonic71 said:
...Doesn't that mean we can play hell in CS+ Without CS+?
My god man, Why did you link us that?
 
Aug 11, 2013 at 4:51 AM
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you can't run the files without CS+
also that's not a mod, you just copied the entire base folder. Try again.
 
Aug 11, 2013 at 5:02 AM
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Noxid said:
you can't run the files without CS+
also that's not a mod, you just copied the entire base folder. Try again
I Just noticed.
I was wondering how it was going to work.
I didn't want anyone just playing this mod with the CS+ Graphics...
 
Aug 11, 2013 at 5:06 AM
Giving it my all and shooting for the moon.
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Bombchu Link said:
The sheer amount of TSC that you had to put into this makes my head spin @_@.
It's always a nightmare when I do large structured code like this.
It takes a crazed man.

Bombchu Link said:
Your clearly better at TSC then I am.
if it makes you feel any better I tried to do assembly with carrotlords tutorial... After 8 minutes I gave up.

Bombchu Link said:
My favorite part is the no-boosters run, and the ending.

It makes the sanctuary fun again!
thanks!
 
Aug 11, 2013 at 9:42 AM
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It would be neat if you could customise limits for the Bubbler or the Machine Gun.

Also an option to start with xp wouldn't go astray.
 
Aug 11, 2013 at 3:59 PM
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andwhyisit said:
It would be neat if you could customise limits for the Bubbler or the Machine Gun.

Also an option to start with xp wouldn't go astray.
... There is, though! You just have to scale a tunnel, in which is accessed going through a tile! You'll be able to set the limit to infinite ammunition for both the Bubbler and the Machine Gun, change the gravity, and teleport yourself to ballos right away! (Or to a room with experience capsules.)
 
Aug 11, 2013 at 9:47 PM
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Yah... Prefab has a hidden null entity that can do those... (At least toggling the weapons to infinite, I didn't include the half/double options that the missile launcher has). So I guess I was able to read your mind?

And ChimeApple forgot to mention the mimiga mask and puppy hack, though those are just graphic and non-mechanic changing.


If anyone has any suggestions for what to add in the two placeholder's in the library menu, I'd love to hear them.
Originally I was going to make one of them toggle missiles being dropped by enemies, but that was because I thought that was controlled by flag 720, similar to how flags control Curly A.I's weapon or if you drown in the core room. After testing it I found out that it was actually controlled by whether you had an actual missile launcher, not by the flag, so it was dropped and there are now two empty spaces instead of one.
 
Aug 11, 2013 at 10:36 PM
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Weird. Part of the address was cut off...

I just relinked it, should be working now.
 
Aug 11, 2013 at 11:06 PM
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Here is the proper download for a plus version, despite what everyone said.
All you need to do is paste this download into a base folder and your good to go.
 
Aug 17, 2013 at 12:24 AM
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i think its possible but there would be like 3 options to choose : falling blocks , invisible hell (i know someone did that XD), and booster 0.8 or 2.0. so there would be flags if you turn one on. like about 6 versions of hell. its possible. but its the hard stuff that only pros know how to do.
 
Aug 17, 2013 at 12:45 AM
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Actually that's nine also how is that difficult in any way also who are you talking to
 
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