Sue's Workshop - New version in Development!

Discussion in 'Modding Discussion' started by S. P. Gardebiter, May 26, 2009.

Old topic!
The last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.
  1. May 26, 2009
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3211
    Hello there.
    So I asked Prof. Eich just some minutes ago, if I'm allowed to continue the development of Sue's Workshop. :3
    So I'm officially the one who develops Sue's Workshop now, which means SW isn't dead anymore. It's alive! :D
    Please feel free to post any suggestions and so on.
    This is just awesome.
     
  2. May 26, 2009
    VoidMage_Lowell
    Level 73 Procrastinator
    "Life begins and ends with Nu."
    Join Date: Apr 6, 2009
    Location: Forgotten Tower
    Posts: 2052
    Harmony

    Oh, oh!!
    Is there a way for you to make it so SW and CE work in Harmony?
    =D!
     
  3. May 26, 2009
    JakeXanth
    Overlord of chill
    "Life begins and ends with Nu."
    Join Date: Dec 9, 2007
    Location: CP, IN, USA
    Posts: 2323
    Age: 20
    Oh, good. Now I finally have some material to argue with against Lowell.
    F*ck Cave Editor, Sue's Workshop is under development.
     
  4. May 26, 2009
    VoidMage_Lowell
    Level 73 Procrastinator
    "Life begins and ends with Nu."
    Join Date: Apr 6, 2009
    Location: Forgotten Tower
    Posts: 2052
    Heheh

    Oh, you needed something to argue with me about?
    Couldn't use the same 'ol stuff? =D
    Anyways, I'm hoping that there will be a way to use both editors, without corruption of the .EXE...
    ...Make my life easier...
    :D
     
  5. May 26, 2009
    ZarroTsu
    Discordian Usurper
    "What're YOU lookin' at?"
    Join Date: Jan 21, 2007
    Location:
    Posts: 1112
    Age: 25
    Alrighty.

    1) Disable the errors that occur (causing corruption) in which sue's attempts to correct Cave Story's .exe size. For example, in instances where "(C)Pixel" is removed from the exe, or in instances where you change the music or other resource files.

    2) Enable it so by default sue's reads .pbm files, with a dynamic swap between .pbm and .bmp or .png. I still use .pbms, ya know. (And I still manually add (C)Pixel to the end of every one of them!)

    3) A built-in weapon editor, using hex values direct from the .exe (New window, drop down box for the weapon, it automatically finds values), available for a player to change. Leave out the creation-coordinate ones, as I really doubt anyone needs to change those.
     
  6. May 27, 2009
    andwhyisit
    Administrator
    "Life begins and ends with Nu."
    Join Date: Jul 15, 2007
    Location: Australia
    Posts: 5635
    Age: 29
    4) Fix SW's compatibility issues with CE.
     
  7. May 27, 2009
    VoidMage_Lowell
    Level 73 Procrastinator
    "Life begins and ends with Nu."
    Join Date: Apr 6, 2009
    Location: Forgotten Tower
    Posts: 2052
    Hey

    But I just said that, D=
    Or are we trying to show SP how many people want the compatibility? :D

    Also, built-in NPC editor? Like HPs and such? {Not sure if SW has this or not, though =D}
     
  8. May 27, 2009
    GIRakaCHEEZER
    Lvl 1
    "Life begins and ends with Nu."
    Join Date: May 28, 2008
    Location: PMMM MMO
    Posts: 3456
    Age: 23
    Lol you mean a built in NPC.tbl editor, like the one that CE has. Most of all I'd like to see it have the CaveEditor Compatibility issue fixed, along with the custom orgs issue fixed. If those two are implemented I'd probably use the new SW as my editor of choice.
     
  9. May 27, 2009
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3211
    Probably not, this SW will follow a totally new concept.

    Instead of editing the .exe you will edit projects.
    Then after you are done with work, you will click on "patch" and it will copy a original exe file and patch it.
    So it can't really break anything.

    Anyway, you will be able to import your mods though. But maybe it will be able to "open" and "edit" exe files also.

    1) You will change the music after you patched the exe.
    Though I will make a version that hopefully can import music itself, so you probably don't need resource hacker anymore.

    2) I'm already planning to do that.

    3) Yep, that will be avaible too.

    I'm already planning this.

    [​IMG]
     
  10. May 27, 2009
    JakeXanth
    Overlord of chill
    "Life begins and ends with Nu."
    Join Date: Dec 9, 2007
    Location: CP, IN, USA
    Posts: 2323
    Age: 20
    RUN, SUE'S WORKSHOP, YOU'RE ABOUT TO GET RAPED BY KING!
     
  11. May 27, 2009
    Ralren
    Presidential Supporter of Greens
    "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
    Join Date: May 7, 2009
    Location: United States of America
    Posts: 516
    Age: 20
    This is a damned dream come true.
    Thank you S.P for developing SW more,
    this is incredible.

    I hope the new SW will have the
    built in ORG replacer, that would be
    epic pants soiling material.
     
  12. May 27, 2009
    andwhyisit
    Administrator
    "Life begins and ends with Nu."
    Join Date: Jul 15, 2007
    Location: Australia
    Posts: 5635
    Age: 29
    Why not create an exe > project conversion option?

    Actually this project file might make a good patching format for CS. *hopes for CS patching format*
     
  13. May 27, 2009
    Safusaka
    hello guys
    "Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
    Join Date: Jan 27, 2009
    Location: the hills are alive with the sound of orgmaking
    Posts: 270
    Age: 21
    Well, well...

    Finally.

    I knew this would happen one day... :D
     
  14. May 27, 2009
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3211
    That's exactly what I said.
    You can import your exe based mods into the new SW.

    It is indeed something like a patching format.

    No problem :D
     
  15. May 27, 2009
    Lace
    Lesbian Seagull
    "Life begins and ends with Nu."
    Join Date: Jan 4, 2008
    Location: Hunky Dory
    Posts: 3050
    Here,
    I'll give you some ideas for my abandoned awesome editor.

    that's it, hope they help you w/ something.
    (just put me in the credits if you use those, giving them to you means I'm not doing an editor of my own)
     
  16. May 27, 2009
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3211
    Uh? I'm not giving credits for feedback and ideas, sorry :D
    And you can still do your own editor, you know.
    Anyway, most of your ideas are already what I planned for the editor in the first place. (Like the Assembly Compiler)
     
  17. May 27, 2009
    Starrodkirby86
    Junior Member
    "It's dangerous to go alone!"
    Join Date: May 11, 2009
    Location: United States of California
    Posts: 33
    Age: 21
    Now THIS is just awesome. I never really tried Cave Editor as it wasn't included with the Deluxe Package (I think), so something like this is just pure win.

    I hope user-friendliness is one your goals though. Of course, you would still need some knowledge of what you're doing...
     
  18. May 27, 2009
    SeriousFace
    Been here way too long...
    "..."
    Join Date: Jan 21, 2006
    Location:
    Posts: 369
    Make it so the script has character count, and the edit entities part of the map counts how many entities per map. congrats shiny
     
  19. May 27, 2009
    andwhyisit
    Administrator
    "Life begins and ends with Nu."
    Join Date: Jul 15, 2007
    Location: Australia
    Posts: 5635
    Age: 29
    One thing that cs modding has lacked until now is a patching format. I am glad to finally see some progress in this field.

    Can I suggest a stand-alone patcher program? That way cs mods can be easily distributed as patches.
     
  20. May 27, 2009
    DoubleThink
    Ja ja ja
    "Life begins and ends with Nu."
    Join Date: Aug 20, 2006
    Location: Trends-central
    Posts: 2529
    Age: 25
    So wait up, does this mean that Chie's Lab is being scrapped now that you can work on SW instead?