Milon's Secret Cave!

Jul 28, 2011 at 2:58 PM
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Re: Milon's Secret Cave!

i mean its not like tpcool didnt make a channel called milons scercet mod.
 
Jul 28, 2011 at 3:05 PM
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Re: Milon's Secret Cave!

Omega said:
i mean its not like tpcool didnt make a channel called milons scercet mod.

I just think that other than progress updates we need a better place where to write down our personal updates, like an e-mail or the private message system.
 
Jul 29, 2011 at 1:15 AM
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Re: Milon's Secret Cave!

You guys can communicate in anyway you want, the only reason I put the IRC up is because there were an overlapping amount of posts on this thread.

Well anyways, I'll be gone 'till Sunday. Hopefully I'll get some work done next week. And thanks to everyone else for keeping this project alive and organized.
 
Aug 4, 2011 at 8:50 PM
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Re: Milon's Secret Cave!

It's been a few days since I recreated a new sprite sheet for Milon.
After taking a few days off to take care of work I'm ready to start again.

So, any preferences on what do next?
Princess.
Warlord.
Something you guys want me to make.

To avoid cramming more posts, if you have any ideas post them on my profile.
 
Aug 9, 2011 at 8:09 PM
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Re: Milon's Secret Cave!

:p
Very cool, now we just need to make one for the XP bar.
 
Aug 9, 2011 at 8:54 PM
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Re: Milon's Secret Cave!

Hmmm, given it's music we can have small and big red notes for life and small and big blue notes for exp., with the exp bar simply being a new kind of exp. but still an..... exp. bar.
Kind of like in "the Game".

That way it's new, but not over the top complex and faithful to the game's core, being music.

A nice little touch to not shove the music concept too much into the player's face while still keeping them involved with the concept itself.

The exp.can even be something like small jewels with the enemy's essence in it or something.
It would make sense in this way that stronger enemies drop more exp.
 
Aug 22, 2011 at 12:43 AM
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Re: Milon's Secret Cave!

"~Voyce..........-No job-
~FireHead.......-May be cut out of the project?-"

Wut?
Well sorry for being absent, I'll help in any way I can, but my computer is busted.
 
Aug 22, 2011 at 1:14 AM
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Re: Milon's Secret Cave!

LunarSoul said:
"~Voyce..........-No job-
~FireHead.......-May be cut out of the project?-"

Wut?
Well sorry for being absent, I'll help in any way I can, but my computer is busted.

I keep forgetting to edit this shit. Voyce is working on some of the art and many VM's and PM's later, Firehead finally responded to me. I'll get that changed soon!

And I'm still getting some stuff together but for now I guess you don't really need to do anything.
 
Aug 22, 2011 at 1:18 AM
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Re: Milon's Secret Cave!

Cool. I'll be here.
I'm actually enjoying not having to think about MS right now.
I think I might give up making large mods once I'm done MS. Then I can help everyone with everything. Bah ha ha.
 
Sep 24, 2011 at 12:03 AM
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Re: Milon's Secret Cave!

can i help beta test?
:critter:
 
Sep 24, 2011 at 2:04 AM
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Re: Milon's Secret Cave!

Azurecats said:
can i help beta test?
:confused:

Eh, it depends. I really don't see why not, but I'd rather see you make more posts and stay around so I can really judge you, I guess. The first demo won't be released until I actually get some work done, maybe I can get it done over the next vacation. Omega was testing, but he hasn't been around lately ;_;
 
Sep 24, 2011 at 1:55 PM
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Re: Milon's Secret Cave!

ok
 
Dec 28, 2011 at 10:23 PM
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Re: Milon's Secret Cave!

Uh, hello again everyone! I have a request for one thing, and only one thing, help with the graphics! I am still working on this obviously, and I wanted to know if anybody would be willing to help with faces or tiles or something. That would be great, thank you all! :p
 
Dec 28, 2011 at 10:32 PM
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Dec 28, 2011 at 10:47 PM
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Sure. It's yours now.
 
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