King: Strife and Sacrifice (AKA King's Story)

Discussion in 'Showcase' started by Noxid, Aug 29, 2009.

  1. Aug 29, 2009
    Noxid
    Noxid Online
    Pretty Skater in a Sailor Suit
    "Life begins and ends with Nu."
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    King's story is a Cave Story prequel mod focusing on King and the Red Flower wars, AKA the Robot Wars. Find out about King's troubled past and the fate of the last man to wear the demon crown.

    V0105: Click Here!

    V0026: Click here!
    Mediafire mirror
    (it's here for the lulz)

    Mac version
    The mac version won't be updated so yeah.

    For the latest progress and sneaky-peeky information, please visit the development blog
    http://n0xid.wordpress.com

    This mod is rated T for teen by the NSRB for:
    animated blood and gore
    violence
    mild language
    suggestive themes
    comic mischief (???)

    And, of course, screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. Aug 29, 2009
    WhosTony
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
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    Awesome mod so far Im currently trieng to get the gun from the crazy hermit :D
    Jeez thats hard
     
  3. Aug 29, 2009
    Noxid
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    Yea, I was wondering about the difficulty of that first little climb, that's why i tossed in the "easy button" in the chest in king's house. If you need a little extra boost on top of that, there's a lifeup hidden *somewhere* before the big cutscene.
     
  4. Aug 29, 2009
    WhosTony
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
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    I have a faint idea of how to get to the hermit

    I always get to those cannons jump on top of them then those little flying guys kill me and that with the easy switch
    im off to search for that life up
     
  5. Aug 29, 2009
    Wedge of Cheese
    If you snoose, you loose
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    Oohh, looks like you beat Jacob to the punch! (although since you're new here you probably don't know what I'm talking about...) Anyway, downloading and playing now...

    And you might wanna fix the link, you forgot the : in "http://" you just put "http//".
     
  6. Aug 29, 2009
    WhosTony
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
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    Ah you hid that sucker pretty well

    and whats the point of the yellow flowers?

    Im guessing it refills health?

    Oh wait i found it :D

    Hey! you cant get to the hermit gunsmith :D well i cant anway its too high to jump from the cannon

    Glitch:[​IMG]
     
  7. Aug 29, 2009
    Noxid
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    My intention was for the flowers to be the only way to restore health; mimigas depend on flowers for sustenance, right? different types of flowers would restore different amounts of health. Of course, you can't see that with mahin's flowers because there's no way to take damage before you see him. Furthermore, you could increase your "Proficiency" with a weapon (level up) by eating another type of flower, but I have not worked out the kinks in that method yet.

    Also, I fixed my link. sorry for that noob mistake :D

    Finally, as for the jump, it is possible, it's just... very hard. you have to time it right because the platforms kinda hover up and down. I tested the whole shebang for hours so I can guarantee it is quite possible. I usually have to take advantage of the limited invulnerability you get when hit to be sure my last two jumps aren't knocked off course

    edit: ^ Lol, that's funny, guess I forgot something...
     
  8. Aug 29, 2009
    Schokobecher
    Vanished.
    Bobomb says: "I need a hug!"
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    Hard Game is Hard.
    I can't do it D:<

    But pretty nice blood and gore... and stuff.
     
  9. Aug 29, 2009
    JakeXanth
    Overlord of chill
    "Life begins and ends with Nu."
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    I wanna see fanart of dead mimigas now.
    Butchered, dead mimigas.
    That would be so hawt :D

    And the worst part is that you can't tell if I'm kidding or not.



    Your mod is impossible, btw.
     
  10. Aug 29, 2009
    Lace
    Lesbian Seagull
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    woah!
    how long have you been working on this?
    and as noxid is sort of wack to say, I'm going to call you...
    conquistador.

    nice work conquistador, king looks way too innocent, tho.

    other stuffs:
    make it so when you light the fire, it stays lit when you exit and re-enter.
    all lello flowers should regen health, it is possible to backtrack. (uneducated comment)
    when you talk to mahin, make him jumpify you backwards, like in real cs.
    when you look at a corpse, it says no time. maybe something more, iono, compassionate? like... "OH NOEZ! It's a CORPSE!!!"
    do you really think that arthur would walk inside, then outside, then run to his house, instead of saying all that stuff in one go?
    easy BUTTON not easy SWITCH. 4 more health isn't all that good, anyway.
    You CAN'T save before the robots appear.

    okay, thats it for now, it's impossible, btw.

    bye.
     
  11. Aug 30, 2009
    Noxid
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    I actually coded my very first event about... 5 days ago. (the treasure chest in King's house). Of course, the idea has been nagging at my mind for about two months now, ever since I finished Cave Story.

    On King's appearance, he is at but the first step of a long and emotionally scarring journey. He will change, but gradually.

    The easy button (switch? magic wishing fairy?) does more than give you four aych-peas. It also (marginally) increases the effectiveness of your weapon, and makes the lil flowers restore more health, and reduces the number of enemies on the first pass.

    The not being able to save thing is an issue I am quite aware of (having run through about four dozen times testing it). I tried to set skipflags, but it would not work so I just left it.
    ^I will add a save point in the next release

    And yes, upon reflection I did make it insanely hard, probably has nothing to do with the fact that I recently finished WTF Story demo 0.3 very recently... (I didn't think mine was tougher than that)

    Everything else has been duly noted, and will be fixed upon the next release, which will include a boss (!), a new map tileset, and more robots!

    ...well, maybe not so much more.
     
  12. Aug 30, 2009
    Lace
    Lesbian Seagull
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    like, assembly new boss or combine old bosses new boss.
    (and why not just make a save point?)
     
  13. Aug 30, 2009
    WhosTony
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
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    Eh is the custom mimiga in yellow that talks to you arthur?
     
  14. Aug 30, 2009
    Noxid
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    At the time being assembly is too scary for me, so it will simply be a reskinned boss. (I assume that is what you mean by combining old bosses?) By the time I am done however, I want to have at least some bosses of my own design.

    And yes, the yellow mimiga is supposed to be Arthur, although there's nothing that actually says that at this point.

    By the way, has nobody found my suuuper secret surprise? heh, I doubt you have. If nobody mentions it by the time I check back tomorrow, I'll give it to you, but for now all I'll say is you'll have to check your literature to figure it out.
     
  15. Aug 30, 2009
    Cyowolf1122
    Zzzzzzzzzzzzzttttt!!!!!
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    Too F#@$@%# hard

    Yeesh, this thing is annoying (but in a good way).

    I swore I've died at least 18 times before I beat it (on "easy"[not!] mode).

    Looks to be very, very interesting.

    Here's an idea for the dropables: Petals. They look about the same as the originals and can be differently colored/styled for experience or health. For example, bits of a yellow flower for health and white petals/flowers (large exp=flower, small=petal).

    This would make things easier and more fun. To offset this, edit the damage and health values for the enemies (but not the robots, they are hard enough).

    Oh and a lvl. 1 bubbler sucks. If I could've collected experience, it wouldn't have been so bad, but it was.

    Oh, and consider using the health restore. People will hate this if this mod demands absolutely perfect gameplay, not everyone is as good or has the patience you have.
     
  16. Aug 30, 2009
    UltimaLink
    Banned
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    Oh god I loved this mod, possibly one of the hardest ones I have played.

    But level 1 bubbler with ONE ammo? Ultimate Rage.

    Also, the dead mimigas look toward you... ZOMBIE MIMIGAS.
     
  17. Aug 30, 2009
    Mr. Fist
    The Bucket Fairy
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    Sometimes the cannons you need to get to the gunsmith don't appear.
    Also you can glitch the game, get the ending without even seeing any robots.
     
  18. Aug 31, 2009
    Noxid
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    ^ I like.

    The ones that look towards you aren't dead yet O.o
    although there is that one that dies in your arms...
    I will look into this.

    EDIT: I see, I see. Well, that's a quite a big one.

    Finally, nobody found my secret? It's not much; just an .ORG I made. I switched it up with "access" in the orgviewer, if you wanna have a listen. It will be in the game next release, along with two others. For anyone who cares, my earlier hint referred to the fact that I put this information in the "readme" file.
     
  19. Aug 31, 2009
    Mr. Fist
    The Bucket Fairy
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    If you land just on the edge of the tile that causes the event, it won't trigger.
    Then you can go into the save room, exit, go into the shack and see the ending
     
  20. Aug 31, 2009
    Uncy Dave
    Hax on....Hax off....
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    This is pretty cool so far.
    I like the way you've put the print from the shutters on the robots.
    It is a little bit difficult so I'm glad that you're gonna add a save point.
    Good luck!