Ikachan In-game Editor

Discussion in 'Game Development and Modding' started by Pepe, Jun 20, 2007.

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  1. Jun 20, 2007
    Pepe
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    [​IMG]
    Conspiracy? I think not.

    How to access it, is to hold S while choosing NewGame. Or load your Saved Game position by doing the same, but while choosing LoadGame.

    How to control :
    Mouse or Arrow Keys - Move Cursor
    Left Click - Create Object / Change Box Flag Up
    Right Click - Delete Object / Change Box Flag Down
    Z/S - Save

    The HUD (Click on the boxes to change flags) :
    NO - ID Number of the object in use [0 - 99]
    CH - Sprite Set/Behavior [0 - 9]
    X and Y - Current Coordinates of said object
    SW - Object's Existance [0 - 1]
    EV - Event [0 - 255]
    TY - Type Flag [Block, Enemy, Event, Null]
    COL -

    Notes :
    - To change the sprites of a certain sprite set, when placing an object with the left click, drag the cursor right or down.
    - This editor has only seemed to edit objects, as of yet.
    - Events seem to also take the direction of TSC. Edit Event.ptx to discover more about Ikachan TSC.
    - You can also edit the Credits and the Beginning New Game Instructions, by editing Staff.pxt and Words.pxt


    All I know of, as of now.
     
  2. Jun 20, 2007
    xristosx
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    Does it tell you anywhere in the game? :rolleyes: :p
     
  3. Jun 20, 2007
    Pepe
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    I stumbled upon it.
    With skillz.
     
  4. Jun 21, 2007
    S. P. Gardebiter
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    LOL now I don't need to make one, but I was sure there was one in the .exe because of the 'Editor.pbm' file... Now I know and I'm ready to make a mod!! :rolleyes:
     
  5. Jun 22, 2007
    xristosx
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    lol you sound excited :p
     
  6. Jun 22, 2007
    S. P. Gardebiter
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    Sure I am, but there must be a edit function for blocks...
    If it isn't there I have to make myself a editor lol...
    Im only good at NES Assembler, but I think it would be a challenge to make something in DOS Assembler, the only prob is to load files and save files, its not too easy...
     
  7. Jun 22, 2007
    Pepe
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    Editing the tiles will be simple. It's an 256-bit image called Map1.pbm in the PBM folder.
    [​IMG]
     
  8. Jun 22, 2007
    S. P. Gardebiter
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    I never tought editing the pbm will cause to edit the map itself :x INSANE! :rolleyes:
     
  9. Jun 23, 2007
    xristosx
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    lol :p
    then the game can be made longer than 30 mins :D
     
  10. Jun 23, 2007
    S. P. Gardebiter
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    Well, you only can have 99 objects :/
    And the placing won't work with resizing the map...
     
  11. Jun 28, 2007
    S. P. Gardebiter
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    Found out about the Map1.pbm, this might be helpful:

    [​IMG]
     
  12. Jul 23, 2009
    marcoaslak
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    are there no body there has made a ikachan mod?

    i could be fun ;D
     
  13. Jul 23, 2009
    T-Jack
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    If I were to guess, I'd say it's probably because Cave Story is superior to Ikachan in all aspects, and therefore much more moddable, even without an in-built level editor.
     
  14. Jul 23, 2009
    VoidMage_Lowell
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    Rumor

    Dragonboots once said something about secretly making an Ikachan mod....
     
  15. Jul 23, 2009
    Captain Fabulous
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    You're not very good at keeping secrets, Lowell. Maybe he's still working on it secretly and you just blew his cover wide open. It was going to be a nice surprise and you ruined it.
    I'm joking. No one would ever make a mod for Ikachan.
     
  16. Jul 23, 2009
    T-Jack
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    If you ever wanted to see any Ikachan mod, you would have to invent a time machine, go back to year 2001 and kill Mr. Daisuke Amaya, and you can be sure that if you ever tried to do that, I would be after your sorry ass 'till the end of time. So yeah, no Ikachan mods for you.
     
  17. Jul 23, 2009
    DragonBoots
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    I was. o.o
    And I am.
    But, uh, yeah.
    To edit the block on the map, edit Map1.pbm in the PBM folder.
    Each pixel is one block, the color determines the tile type.
     
  18. Jul 23, 2009
    Celtic Minstrel
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    Um... I don't see any reason not to make an Ikachan mod. It'd be quite different from a Cave Story mod, because it has different physics.