Discusion: Cave Story 3 ~ The Crowned Witch

Discussion in 'Showcase' started by S. P. Gardebiter, Apr 23, 2006.

?

When do you think the next demo comes?

  1. In 1 - 3 Months.

    1 vote(s)
    2.2%
  2. Half a year, atleast!

    2 vote(s)
    4.4%
  3. Somewhere in this year.

    1 vote(s)
    2.2%
  4. Next year I suppose.

    4 vote(s)
    8.9%
  5. When it's done.

    3 vote(s)
    6.7%
  6. Never.

    16 vote(s)
    35.6%
  7. I don't know just, please finish it! ;__; PLEASE!

    10 vote(s)
    22.2%
  8. OMFG JUST SHUT THE [EDIT] UP AND FINISH YOUR [EDITING] DEMO FOR SH*T!

    8 vote(s)
    17.8%
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  1. Apr 23, 2006
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3202
    Well, I don't update Cave Story "2" anymore before my new mod has finished (Maybe I will but I don't think)

    So Here's my MOD: The Crowned Witch

    Before you download:

    You have to agree with the term, that you won't abuse the images, music or everything else for your own things before you download it.

    Exceptional cases are as the following:

    1. You ask me if you can use the images/music/other work and I said "Yes". There aren't much reasons, why I wouldn't say "Yes" but only if you credit me enough. (I don't need much ;))
    2. You edit it so much so I can't see that you used my work for a base of your's (This doesn't mean: Change the colour and 3 Pixels or something)
    3. You helped me with my mod and these sprites/music are made by you.

    Latest Version:

    http://spgardebiter.sp.funpic.de/CaveStory/Mods/CrownedChristmasFixed.zip

    Current Progress:

    Village:
    Not yet

    Tower of Chaos - 1F:
    None

    Tower of Chaos - 2F:
    None

    Tower of Chaos - 3F:
    None

    Deserted Mayhem:
    http://img177.imageshack.us/img177/2471/map01jy0.png

    Update - 12.20.07
    http://img233.imageshack.us/img233/6386/mapgt3.png

    Tunnel System:
    None

    Sunset Fields 1:
    http://img513.imageshack.us/img513/3645/map04tr4.png

    Tower of Tempest - 1F:
    None

    Tower of Tempest - 2F (Inside):
    http://img177.imageshack.us/img177/3410/map02jw7.png

    Tower of Tempest - 2F (Outside):
    http://img260.imageshack.us/img260/7191/map03ql9.png

    Tower of Tempest - 3F:
    None
     
  2. Apr 23, 2006
    wadeizzle
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: Jan 16, 2006
    Location: USA, Missouri
    Posts: 118
    I cant get it to work :( all i get is an error message, i think it might be missing some stuff in the data folder, I really wanna play this too
     
  3. Apr 24, 2006
    Maelstrom
    Junior Member
    "It's dangerous to go alone!"
    Join Date: Apr 14, 2006
    Location:
    Posts: 39
    same thing meatball said
     
  4. Apr 24, 2006
    Neonlare
    Senior Member
    "Master using it, and you can have this!"
    Join Date: Feb 4, 2006
    Location:
    Posts: 73
    Just copy and paste the original files into the folders, but don't overwrite the new ones, it should work then...

    Even then, the story is'nt dwelled upon well, what is nice is the special effects for the way the Monsters are "summoned" which are nifty.
     
  5. Apr 25, 2006
    Maelstrom
    Junior Member
    "It's dangerous to go alone!"
    Join Date: Apr 14, 2006
    Location:
    Posts: 39
    That was pretty good. It'd just be nice if there was more to do (I guess it can't be helped if you're trying to use the bosses.)
     
  6. Apr 25, 2006
    SeriousFace
    Been here way too long...
    "..."
    Join Date: Jan 21, 2006
    Location:
    Posts: 369
    Just played it!

    It was really tight!
    I like what you did. Only problem is that some of the spawning events take a while. And you can abuse the invincibility, and it's annoying to not be able to pause.

    Looking forward to more of your stuff!!!
     
  7. Apr 26, 2006
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3202
    Well, the Script is long with lots of
     
  8. May 11, 2006
    Django- Black Evil
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: May 3, 2006
    Location: San Miguel
    Posts: 111
    Age: 23
    I am only having one problem and that is that I can't take out douketsu.exe
     
  9. May 11, 2006
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3202
    why you can't take out the doukutsu.exe???
     
  10. May 11, 2006
    Django- Black Evil
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: May 3, 2006
    Location: San Miguel
    Posts: 111
    Age: 23
    I downloaded it again and it worked. Good Mod so far but could you do more? Why couldn't you pick up the life capsule? Also at end with long path I just ran ignoring enemies and it looked very funny
     
  11. May 12, 2006
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3202
    Well, you can pick it up! Just wait when the enemies are summoned!
     
  12. May 12, 2006
    Django- Black Evil
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: May 3, 2006
    Location: San Miguel
    Posts: 111
    Age: 23
    Yeah I realized that and also the thing where it says that it is the end of the mod didn't appear the second time and I ran off the ledge and fell continuously. The Spawn effects are amazing. Also how do you make starting levels?
     
  13. May 12, 2006
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3202
    Starting Levels? What do you mean, you could be more specific?
    Well, i upload SOON a litte bit more of the MOD:
    1 Boss
    1 New Weapon
    3 Small Areas
    Map Terminals ^^ (guess what that is)
    And maybe the Next bigger Area (Egg Coridorr, yeah you hearr right!) too!
     
  14. May 13, 2006
    Django- Black Evil
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: May 3, 2006
    Location: San Miguel
    Posts: 111
    Age: 23
    What I mean is like the original's starting point. Or like the resevoir thing. When I tryed it, the game loads up but then it says do you want to save? Right now in my Mod I have several doors, a life Capsule, Prof. Boost. (I might change the person) The beginning area is called Start Point(yeah I know it is unoriginal) but it will be called Kazuma's Camp. You have to go into one room to get the Polar Star so it shouldn't be a problem. Some of my weapons are going to have limits (Machine Gun, FireBal, etc.)to prevent people from spamming them. Of course the machine gun is going to have the auto refill but not the fireball. it has to be filled at those healing things.l
     
  15. May 13, 2006
    SeriousFace
    Been here way too long...
    "..."
    Join Date: Jan 21, 2006
    Location:
    Posts: 369
    Map terminals... thats a very good idea.

    You could even have map terminals that download the map to your map system. So that it dosn't work in a zone untill you've gotten to the terminal. My my... thats a very good idea.
     
  16. May 13, 2006
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3202
    Update time, I update it in a few minutes, look at my download page!
    Cool, SeriousFace !!
    My idea was to look at the Terminal to see the map, but yours is better, i tell the Terminal to turn a flag on, pheww and the map must know wich level it is! so in every level i have to turn on a flag!
    Even a muuuuch better Idea that my original! I build it in on next Update!

    Edit:

    Already updated!
    Well forgot to help sorry!
    Well, how to make a Start Point:

    Call the Filename: Start
    He auto execute script is #0200 at the Start map!

    So its easy or what do you want to know?
    How to change the start position?
    Its easy to, just clicking with right mouse buttom on the map!
    (By the Way, its written in the Sue's Workshop Readme!)

    And some little tips frooooooooom me:

    Use The Good NPC.INI Kapow made!
    I think: use Sue's Workshop its much user frindly than MIZA (well, but miza is cool too!)
    Don't add more maps, if u use, u have a BBB (Big Boss Bug!)!
     
  17. May 13, 2006
    Django- Black Evil
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: May 3, 2006
    Location: San Miguel
    Posts: 111
    Age: 23
    I did that and guess what happened? I got some weird text on my screen and Douketsu exited
     
  18. May 14, 2006
    jeffreymaher9@hotmail.com
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: May 8, 2006
    Location:
    Posts: 98
    Very good, but how do we exit this area?
     
  19. May 14, 2006
    Django- Black Evil
    Senior Member
    "This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
    Join Date: May 3, 2006
    Location: San Miguel
    Posts: 111
    Age: 23
    Also I might as well say it here. I am becoming a map creator. I am can't make mods yet but just ask me to help make levels and I will help. You can't exit that area not yet that is...
     
  20. May 14, 2006
    S. P. Gardebiter
    Ex-Admin
    "Life begins and ends with Nu."
    Join Date: Dec 30, 2005
    Location: Germany
    Posts: 3202
    hmmm?
    Use the TRA Command! (Or was it a other one??)