Cave Story with a fourth ending

Oct 20, 2016 at 7:29 PM
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just gonna leave this here. http://pastebin.com/LGTPQuRQ

contents:
[The following is a copy of my counter-claim against the DMCA takedown of a ZIP archive containing Super Mario Fusion: Revival, a Mario fan game. Nintendo is usually friendly towards unauthorized use of its intellectual property (such as the use in fan games), so I was shocked that they would send something like this until I realized that it was poorly made and possibly made by a copyright troll instead of Nintendo. If your fan game or other Nintendo-related thing is taken down by this "Jason Allen" character, you can use my counter-claim as a template so you don't spend an hour or more trying to write one yourself.]

I am filing a counter-claim against "Jason Allen"'s claim for the following reasons:

1) Under the Digital Millenium Copyright Act Section 512 (c) (3) (A) (i), the claimant must have "A physical or electronic signature of a person authorized to act on behalf of the owner of an exclusive right that is allegedly infringed."

The real Jason Allen worked as a "Wii Specialist" from 2007 to 2008 (source: http://www.linkedin.com/in/jallend1 ). He no longer works for Nintendo of America, and I doubt he even was authorized to file DMCA claims while he was working for Nintendo. I could not find any evidence that a Jason Allen is working for Nintendo, nor any evidence that he has authorization to file DMCA claims.

I demand that the sender of this claim provide irrefutable proof that he really is who he claims he is. The e-mail provided in his claim is bogus. "nintento.com" redirects to one of those dumb web pages with nothing but text ads. If the claim was genuine, the e-mail address provided would have the domain "noa.NINTENDO.com".

2) The claim has no "Identification of the copyrighted work claimed to have been infringed, or, if multiple copyrighted works at a single online site are covered by a single notification, a representative list of such works at that site" (Section 512 (c) (3) (A) (ii)).

Really, all it says is "Copyright Infringement property of Nintendo."

3) There is no adequate "Identification of the material that is claimed to be infringing or to be the subject of infringing activity and that is to be removed or access to which is to be disabled, and information reasonably sufficient to permit the service provider to locate the material" (Section 512 (c) (3) (A) (iii)).

4) The claim does not have "A statement that the complaining party has a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law" (Secton 512 (c) (3) (A) (v)).

5) The claim does not have "A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed" (Section 512 (c) (3) (A) (vi)).

Other information that may be helpful: Nintendo is usally very friendly towards unauthorized use of its intellectual property, such as its use in fan games (like this one). It is very unlikely that they would file a DMCA claim against one, and even if they did, it would be a whole lot more professional than "COPYRIGHT INFRINGEMENT PROPERTY OF NINTENDO LOL!!11!".

Please do some rudimentary checking for bogus DMCA claims like this one before you act on them.

[The following is a copy of the claim sent to my e-mail address.]

Dear MediaFire User:
MediaFire has received notification under the provisions of the Digital Millennium Copyright Act ("DMCA") that your usage of a file is allegedly infringing on the file creator's copyright protection.

The file named SMFR 0.4 Beta.zip is identified by the key (4d7epfchc2fpoge).

As a result of this notice, pursuant to Section 512(c)(1)(C) of the DMCA, we have suspended access to the file.

The reason for suspension was:

Copyright Infringement property of Nintendo.
Information about the party that filed the report:

Company Name: Nintendo of America Inc.
Contact Address: 4600 150th Avenue N.E., Redmond, WA 98052
Contact Name: Jason Allen
Contact Phone:
Contact Email: jason.allen@noa.nintento.com
Copyright infringement violates MediaFire's Terms of Service. MediaFire accounts that experience multiple incidents of alleged copyright infringement without viable counterclaims may be terminated.

If you feel this suspension was in error, please submit a counterclaim by following the process below.

Step 1. Click on the following link to open the counterclaim webpage.

http://www.mediafire.com/myaccount/suspension_claim.php? u=[REDACTED]
Step 2. Use this PIN on the counterclaim webpage to begin the process:

[REDACTED]
Step 3. Fill in the fields on the counterclaim form with as much detail as possible.

This is a post-only mailing. Replies to this message are not monitored or answered.
 
Oct 20, 2016 at 7:47 PM
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Alternate link to the Windows version because Nintendo did a bad here.
Your welcome.
EDIT: Apparently the copyright claim is bogus and came from a copyright troll.
Thank you ma friend
 
Oct 20, 2016 at 8:09 PM
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Oh yeah, I totally forgot about this. Some supposed representative from Nintendo of America got MediaFire to take the file down, and declined from telling me how I was violating any copyright laws, so I've been meaning to fix the download link in the OP.

I need to do that. I decided that this is also a good time to migrate away from MediaFire since that service has been getting increasingly terrible over the last 5 years. Feel free to give me a prod if I still haven't gotten around to doing this after a few weeks.
 
Dec 22, 2016 at 7:08 PM
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My sincerest apologies for being mostly inactive of late and not getting around to updating the download links. I have updated all the main download links to Microsoft OneDrive. You may download this mod in the original post, or here:

Download the Windows version here: Cave Story (4 endings) v1.34
Download the Mac port here: Cave Story (4 endings) Mac
Download the PSP port here: Cave Story (4 endings) PSP
(Mac and PSP ports courtesy of andwhyisit)

Download the Cave Story+ port here: Cave Story+ (4 endings)
(Use Plus Porter to install it)

Download the Chinese translation here: 洞窟物语 (第4结局)
(Chinese translation courtesy of hamtomoyo and two others whose names are not shown)

Thanks to those who originally alerted me about the MediaFire takedown and reminded me to re-upload it.
 
Jan 27, 2017 at 9:12 PM
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Whenever I launch the 4th Ending Challenge (CS+), it just spawns me in water immediately and I die. Is it supposed to do that?
 
Jan 28, 2017 at 4:41 AM
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No... It's not supposed to do that. Could you describe to me how you're installing the mod? Are you using Plus Porter? Are you attempting to load any existing save slots that might already appear there after installing the mod?
 
Jan 29, 2017 at 7:46 PM
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I used Plus Porter and followed the readme (Cave Story Plus.exe, then port in the mod files and apply patch), but it seems to it work after I relaunch CS+ when creating a new file on 4th Ending.
 
Jan 29, 2017 at 11:49 PM
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Good, glad you got it working. It probably acted up because you were attempting to load from a save file that was not compatible with the mod. All kinds of weird stuff happens when you try to mix save files between mods.
 
Mar 12, 2017 at 2:20 AM
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Hello.

I have never played myself Cave Story ever before myself, but I have seen videos and such other info about it and when I (extremely late. Few days ago from now) found out that there is a confirmed 4th ending mod (the most perfect and happiest so I heard) I got very curious and begun searching the mod. In the end: I end up here. I sadly know the plot(s) of the game and I regret I did not do anything to find out the answers myself in a first place... Buy maybe its different to experience the game myself than just simply watching it.

There are still questions hanging in my head right now which COULD get answered if I'd begin doing testings with the mod (through normal playing of course.) Such questions that I have for example are:

- Is there a possibility to get in this same mod but not the same game just like in original game: Three original endings?

- This could be the question that I might be most curious about: When you have done everything that is required to get ending 4 until the point where island starts falling, instead of going to face Ballos, you'd go to the edge of the Island and jump. What would happen? Would:

- The "normal ending" sequence commence? And during that ending, everything would occur normally except the fact that King and Toroko should be still alove and with them, unless they really wanted to stay on crashing island because sure: Its their home after all... That would make the ending look sad because in that case: King and Toroko dies ;c anyhow thos or...

- Would it be a new "bad ending" where Quote won't be saved from falling and rest characters does not make it to the helicopter (and get Sky Dragon) so basically: Everyone in the game would die (except everyone in surface)

Sorry but your mod just... Makes me so curious. This far: There is none videos that would tell me any answers to almost any of these questions. All in all: I am 100% interested of playing your mod myself at one day (using iPad atm so I cannot play it yet) Even if I'd already know how the game would end, it hasn't faded my own interest towards this mod.

I am sorry that I noticed/found this 4the ending so much late... And maybe even this but: If you will someday return to work with the Cave Story, I hope you can make prequel to this mod or something because it is fantastic.

If in this ending it is truly possible to save Toroku and King from their fate... I might be one of those hundreds of other peoples that would make a *HUGE SIGH OF RELIEF* because their deaths saddened me greatly. Some things I have wondered though are: Shouldn't some words that Doctor said be typed differently? Specifically the part where Doctor orders Misery to kill Jenka's puppy? Maybe not but I am just asking. And should Doctor act differently towards Quote? I mean: In the original game, he thought Quote is a killer robot? Unless of course in this 4th ending path, Doctor is already aware that Quote is on mimiga's side because he has fought earlier against Balrog.)

Oh yeah and during the 4th ending: Did Misery intentionally lied about the fact that she was actually responsible for Demon Crown's existence? I mean: True that Ballos created it, but Misery forced him to do that. If it was intentional lying, then I can understand why she would lie about it.

The fact that in the Balcony, there were no enraged Mimiga's is (I think) quite logical. Because since King was able to save Toroku in time (with a little help of one of the Jenka's puppies as it apparently distracted Balrog (and others) long enough for King to save Toroku and Quote's sudden appearence which possibly prevented King to charge against the Doctor) and by so: Doctor never witnessed, how demon flowers could have affect towards the Mimiga's (I mean true that in original game he didn't witnessed the thing either but at least in that game he could at least see that Toroku was changing) and thus: He may not have been enough time and/or not enough red flowers to enrage enough Mimiga's to use them as his sort of "guards" or perhaps for some other reason?

I have a suggestion though to the 4th ending images (unless it is already fixed) in one image (the one where Quote fights against Misery) he is holding the blade which Quote shouldn't posess in this ending. Should the blade be removed from the picture?

Also the other thing: In the ending when characters appears in the very final image,: Sue still appeared as a Mimiga eventhough Misery turned him back to human (although I personally like her more as Mimiga lel so I am fine with that) and in the same scene, there was no King and Toroko on the scene. If this was intentional then nevermind. Also nevermind this if it has already been noted and fixed. I don't remember though how old the video I saw this mod for the first time is... I guess its about over 3 years old?

Anyhows: I am really eager to finally get into this game and experience it myself. Would you suggest playing the mod on the "classic" Cave Story or Cave Story+ version?

PS: English is not my number 1 language so if some stuff I have said as possible typo mistake or such could be wrong.

Also: I am sorry if my text includes typo and/or grammar mistakes.

Nonetheless: I am sure I'll like your mod a lot.
 
Last edited:
Mar 12, 2017 at 6:22 PM
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Hey, thanks for your interest in my mod! I'm glad that it was able to offer up so many feelings of satisfaction.

- Is there a possibility to get in this same mod but not the same game just like in original game: Three original endings?
Yes, it is possible to get the other three endings just like normal in this mod. If you don't do anything to get the fourth ending, then it is basically regular Cave Story. I did an extensive amount of testing to make sure that the other three endings will play out as normal in this mod, and I also spent a full couple of days making sure that the mod doesn't break if you fulfill some of the steps for the 4th ending but then cancel out part way through (IE, beat Curly to her house but don't bring the puppy into the storehouse, or skip the fight with Curly and see the alternate cutscene in the storehouse but don't give the cure-all to Booster, etc.).

This could be the question that I might be most curious about: When you have done everything that is required to get ending 4 until the point where island starts falling, instead of going to face Ballos, you'd go to the edge of the Island and jump. What would happen?
If you're going for the fourth ending, then Kazuma is shown trapped in the storehouse between the Plantation and Outer Wall along with all your other friends, so he's not going to be waiting to catch you. If you jump off the edge, you will simply fall to your death. There isn't an extensive cutscene, it's just the typical "You were never seen again..." that happens if you fall off the edge of the outer wall or if you don't jump far enough off the edge of the balcony in the normal ending.

If you will someday return to work with the Cave Story, I hope you can make prequel to this mod or something because it is fantastic.
Well thanks, I'm glad you are interested in seeing more from me. Unfortunately, I kind of retired from modding a while ago. I did really want to make a mod that would be a normal ending sequel, and one of the things that would have happened would have been Quote ingesting the Ma Pignon and there being a long flashback sequence of him and Curly when they first came to the island. But then I realized that realizing my vision in the form of a mod just wasn't feasible. I've thought about trying to make a machinima telling this same story, but even that would still be very time-consuming, and I haven't really set a whole lot of time aside for Cave Story-related projects lately. Who knows, though! Maybe some day I will actually make this normal ending sequel machinima. I still think about it a lot.

Shouldn't some words that Doctor said be typed differently? Specifically the part where Doctor orders Misery to kill Jenka's puppy? Maybe not but I am just asking. And should Doctor act differently towards Quote? I mean: In the original game, he thought Quote is a killer robot? Unless of course in this 4th ending path, Doctor is already aware that Quote is on mimiga's side because he has fought earlier against Balrog.)
I'm not quite sure what you're getting at here. Up until Quote and the puppy enter the storehouse, there haven't been any huge plot changes, so I don't see why the Doctor's dialogue should have been changed any more than it was for the alternate cutscene where King and Toroko don't die.

Oh yeah and during the 4th ending: Did Misery intentionally lied about the fact that she was actually responsible for Demon Crown's existence? I mean: True that Ballos created it, but Misery forced him to do that. If it was intentional lying, then I can understand why she would lie about it.
I don't believe that Misery ever directly told you herself that she was the one who made Ballos create the crown. The people who tell you that are the mysterious narrating voice as you go through the sacred grounds, and Balrog after he saves you. These are plot points that don't get altered when you go for the 4th ending.

The fact that in the Balcony, there were no enraged Mimiga's is (I think) quite logical.
The original intent of mine behind leaving those Mimigas out in the fourth ending was because I was supporting a fan theory that those four Mimigas are the Colons, the children that Curly was raising in the Sand Zone. I regret doing this because Pixel later confirmed that this was not the case. In the Cave Story+ port of this mod, this is changed, and the four enraged Mimigas show up on the balcony regardless.

I have a suggestion though to the 4th ending images (unless it is already fixed) in one image (the one where Quote fights against Misery) he is holding the blade which Quote shouldn't posess in this ending. Should the blade be removed from the picture?
I did actually think about that when I made the mod. However, I decided not to correct it, since that was an oversight already present in the game, depending on whether or not you traded the blade in for the Nemesis when going for one of the other endings.

Also the other thing: In the ending when characters appears in the very final image,: Sue still appeared as a Mimiga eventhough Misery turned him back to human (although I personally like her more as Mimiga lel so I am fine with that) and in the same scene, there was no King and Toroko on the scene. If this was intentional then nevermind.
Yeah, I could have shown Sue as a human in the final "Thank you" scene at the credits like I did in the cast, but unfortunately I didn't end up bothering for some reason... Oh well. As for King and Toroko not being there, I unfortunately had to leave some people off. I definitely knew Quote and Curly were going in the center. I also wanted to include Balrog and Misery to show that this had elements of the 3rd ending, and I wanted Sue, Kazuma, Momorin, and Booster. I could have done something slightly unconventional and tried to squeeze King and Toroko on there, but I wanted to follow the convention of the 2nd and 3rd endings of having 8 people show up, so I unfortunately left King and Toroko off. I could have put them in the place of Misery and Balrog, but then it would have been too similar to the combination of people in the 2nd ending, so I felt like the combination I chose was most fitting.

Also nevermind this if it has already been noted and fixed. I don't remember though how old the video I saw this mod for the first time is... I guess its about over 3 years old?
It's kind of hard to believe, but in slightly less than 3 weeks, that video will be 5 years old. There were many bugfixes to follow after I shot the footage for that video, and still a few more bugfixes after the video was posted, although most of my answers are valid for the version of this mod that was available by the time that video was released. I don't think that I had quite tested the other 3 endings before that video was posted, but that didn't really matter for the purpose of the video. One thing I did add after that video was a cutscene before you head to the Plantation that shows Misery teleporting the Core to the lab, since many pointed out how strange it was that you still battle the undead core even though you skipped the original fight. I also ended up changing the text "undead core" to "augmented core." You can notice in the video that I hadn't changed this yet, since it still says "undead core." A lot of youtube commenters gave me a hard time for this.

Anyhows: I am really eager to finally get into this game and experience it myself. Would you suggest playing the mod on the "classic" Cave Story or Cave Story+ version?
I would suggest playing the original freeware version because it's a lot more polished (all of NICALiS' ports have a lot of annoying bugs, whereas the original Cave Story hardly has any bugs) and because I like the English translation in the freeware version a lot better. I guess that might not be too much of a perk for you since English isn't your native language. But what might be a perk is that there are a ton of different translations of the freeware version (Portugese, Chinese, Dutch, French, German, Italian, Korean, Lithuanian, Russian, and Spanish).

Thanks again for your interest in this mod! I hope you enjoy it when you get around to playing it.
 
Mar 12, 2017 at 9:24 PM
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Hey, thanks for your interest in my mod! I'm glad that it was able to offer up so many feelings of satisfaction.

*Yes, it is possible to get the other three endings just like normal in this mod. If you don't do anything to get the fourth ending, then it is basically regular Cave Story. I did an extensive amount of testing to make sure that the other three endings will play out as normal in this mod, and I also spent a full couple of days making sure that the mod doesn't break if you fulfill some of the steps for the 4th ending but then cancel out part way through (IE, beat Curly to her house but don't bring the puppy into the storehouse, or skip the fight with Curly and see the alternate cutscene in the storehouse but don't give the cure-all to Booster, etc.).

**If you're going for the fourth ending, then Kazuma is shown trapped in the storehouse between the Plantation and Outer Wall along with all your other friends, so he's not going to be waiting to catch you. If you jump off the edge, you will simply fall to your death. There isn't an extensive cutscene, it's just the typical "You were never seen again..." that happens if you fall off the edge of the outer wall or if you don't jump far enough off the edge of the balcony in the normal ending.

***Well thanks, I'm glad you are interested in seeing more from me. Unfortunately, I kind of retired from modding a while ago. I did really want to make a mod that would be a normal ending sequel, and one of the things that would have happened would have been Quote ingesting the Ma Pignon and there being a long flashback sequence of him and Curly when they first came to the island. But then I realized that realizing my vision in the form of a mod just wasn't feasible. I've thought about trying to make a machinima telling this same story, but even that would still be very time-consuming, and I haven't really set a whole lot of time aside for Cave Story-related projects lately. Who knows, though! Maybe some day I will actually make this normal ending sequel machinima. I still think about it a lot.

****I'm not quite sure what you're getting at here. Up until Quote and the puppy enter the storehouse, there haven't been any huge plot changes, so I don't see why the Doctor's dialogue should have been changed any more than it was for the alternate cutscene where King and Toroko don't die.

*****I don't believe that Misery ever directly told you herself that she was the one who made Ballos create the crown. The people who tell you that are the mysterious narrating voice as you go through the sacred grounds, and Balrog after he saves you. These are plot points that don't get altered when you go for the 4th ending.

******The original intent of mine behind leaving those Mimigas out in the fourth ending was because I was supporting a fan theory that those four Mimigas are the Colons, the children that Curly was raising in the Sand Zone. I regret doing this because Pixel later confirmed that this was not the case. In the Cave Story+ port of this mod, this is changed, and the four enraged Mimigas show up on the balcony regardless.

*******I did actually think about that when I made the mod. However, I decided not to correct it, since that was an oversight already present in the game, depending on whether or not you traded the blade in for the Nemesis when going for one of the other endings.

********Yeah, I could have shown Sue as a human in the final "Thank you" scene at the credits like I did in the cast, but unfortunately I didn't end up bothering for some reason... Oh well. As for King and Toroko not being there, I unfortunately had to leave some people off. I definitely knew Quote and Curly were going in the center. I also wanted to include Balrog and Misery to show that this had elements of the 3rd ending, and I wanted Sue, Kazuma, Momorin, and Booster. I could have done something slightly unconventional and tried to squeeze King and Toroko on there, but I wanted to follow the convention of the 2nd and 3rd endings of having 8 people show up, so I unfortunately left King and Toroko off. I could have put them in the place of Misery and Balrog, but then it would have been too similar to the combination of people in the 2nd ending, so I felt like the combination I chose was most fitting.

*********It's kind of hard to believe, but in slightly less than 3 weeks, that video will be 5 years old. There were many bugfixes to follow after I shot the footage for that video, and still a few more bugfixes after the video was posted, although most of my answers are valid for the version of this mod that was available by the time that video was released. I don't think that I had quite tested the other 3 endings before that video was posted, but that didn't really matter for the purpose of the video. One thing I did add after that video was a cutscene before you head to the Plantation that shows Misery teleporting the Core to the lab, since many pointed out how strange it was that you still battle the undead core even though you skipped the original fight. I also ended up changing the text "undead core" to "augmented core." You can notice in the video that I hadn't changed this yet, since it still says "undead core." A lot of youtube commenters gave me a hard time for this.

**********I would suggest playing the original freeware version because it's a lot more polished (all of NICALiS' ports have a lot of annoying bugs, whereas the original Cave Story hardly has any bugs) and because I like the English translation in the freeware version a lot better. I guess that might not be too much of a perk for you since English isn't your native language. But what might be a perk is that there are a ton of different translations of the freeware version (Portugese, Chinese, Dutch, French, German, Italian, Korean, Lithuanian, Russian, and Spanish).

Thanks again for your interest in this mod! I hope you enjoy it when you get around to playing it.

Hey thank you for responding ^^

*About the endings: I am glad that you made the mod so it is possible to obtain any of the original 3 endings as well :p its like the whole Cave Story in one download link with a fourth possible ending.

**Ah so jumping off the edge would most likely lead into the "bad ending" sort of thing. But the fact did others escaped or did they die along with the island falling... Meh I think it doesn't matter or would need to be explained lol.

***Well... There is always time and hope right? As long as Cave Story is still free to download, I think there is still so much time to create new mod or something like that. You do not need to rush or anything if you will one day return with Cave Story modding or so. I can at least for one Cave Story player and your mod liker, wait if you'll ever make some new content or new mod someday. :)

****What I meant, was that I thought I saw possible typo mistakes during the game, but in the other hand: English isn't my natural language sooo yeah xD you can ignore that :p

*****Yeah true that Misery never actually told that she is at fault of that Demon Crown. I was just curious during the "blood sanctuary" chapter that "was it narrator or some voice that Quote could hear?" And well... I think your answers proves that it was voice that "only player can hear" so yeah. Thanks for telling as it responds to my question. :)

******Well nonetheless: I am glad that Mimigas weren't at the Balcony. Why? Because I hate killing Mimigas. Specifically because they are tricked and/or enraged by the Doctor. Its just like (to me at least) killing someone who is in reality 100% victim or innocent.

*******Oh? Well its okay. I thought it could be possible to cut it out like you did with the other picture where Sky Dragon were supposed to be holding Sue at its mouth. Nonetheless: I don't really mind such detail. It would have add the "reality value" of the mod if that would have happened, but yeah: I don't mind. I am just being curious.

********Ah so it would have been too risky and/or complicated to change the "thank you" screen so there would have been more than 8 persons showing up on the same screen? Nonetheless: I understand. Again it drops the "reality value" of the mod but yeah... Not so much in my opinion.

*********I am uncertain are we talking about the same video in that case. The video(s) I was talking about was this "series:"

**********Ah I see. I will then download the latest version of it now that I am on PC and begin my Cave Story experience. :D

I am certain that your "Cave Story mod" is to me: The best Cave Story version there are. Why? Because the fact the game has 4 possible endings instead of 3 and even the happiest one on the original one doesn't satisfy me as much as the 4th does because well... At least for these four reasons:

- Toroko is dead. No much else to say about that. I would have hoped to Toroko stay alive longer and maybe create some kind of friendship bond with Quote.

- King is dead. I love his Blade weapon though. Wielding it while he is dead, just feels like I am respecting his memory by fighting with it against the enemies and avenging his death to Doctor. I would NEVER trade it for Nemesis. I know how powerful that weapon is but to me: Its too difficult to maintain because 1xp = level down. Also: I at least think its not as good as Blade because Blade's lvl 3 can do multi-slashes against enemies and do a lot of damage especially against many enemies and bosses. Also: I can see King's spirit within it. At least he is still alive in one form. Yeah: Blade is my favorite weapon of the game. But if this is what must be sacrificed to keep Toroko and King alive, I am willing to do it. Maybe unlike Toroko, King actually trusted Quote right at the start because he talks to him as if he is their ally or friend.

- Curly just "forgets" everybody else that were on the island and wants to leave with Quote and Balrog to live somewhere peaceful place... This ending pisses me off because not only Curly leaves her helpful friends but also the MIMIGAS SHE HAS BEEN RAISING! Shame on you Curly.

- Misery's loyalty and what she was going to do next remained (to me at least) in question because there was actually during the ending no scene which could explain even a little bit what she might have been doing next. Yeah true that in final "thank you" part Misery is showed there, but that isn't enough (to me at least.)

Gladly: All these four things are explained and/or changed in your 4th ending. Which is why all in all: I like it most of all your mod.

Hmm... Is this dog called: "Nana" the dog that must be not returned to Jenka before going to Storehouse? Because when I tested it with other dogs, it didn't trigger the 4th ending cutscene at the Storehouse.

Sorry btw. I am new on this blog so I don't know as much as you might know about the typing in here. So I use a little customized technique to respond your different answers: I use "*" symbols to define which one of the "answer part" I am directing certain texts I have made.

Oh and can you tell me this thing: When I entered for the first time into the Sand Zone and met Curly, when I went the place where her raised Mimigas are, the same scene that would occur in "ending 4 path" still commenced. I thought by that point: I'd have "abandoned" ending 4 path. I did that just as a test and this result surprised me because the videos I followed showed that the block near up at the teleportal should be broken and then climb through that path to Mimigas "hideout." I am just curious: Is this bug or something?:p

Also: How come I can't play the game on "full screen?" When I try to launch the game on any of the "full screen" modes, the big screen opens but game is being annoyingly in top-left corner of the screen and appear as small as it would in 640x480 screen mode. I have 1920x1080 gaming screen so yeah ^^; I couldn't fix this problem even when I tried to use D3Dwindower program. Normally it should work but not in this case.

What are your favorite music tracks of the Cave Story btw? I like most of all: Grassland, Pulse and Eyes of the Flame. A pity that during the 4th ending path "Pulse" didn't play much of at all, but hey: I don't mind. If its supposed to be a depressing music track, then sure. xD
 
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Mar 12, 2017 at 11:10 PM
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Hey thank you for responding ^^
I am uncertain are we talking about the same video in that case. The video(s) I was talking about was this "series:"
Oh, I see, you're talking about that video. I was thinking of a video that I posted on April 1st, 2012. That playthrough was done after the final release of the freeware version of the mod. It's been about 4 1/2 years since ScientistB did that playthrough. The only changes made after that were those present in the CS+ port that I made about 2 years ago.

I am certain that your "Cave Story mod" is to me: The best Cave Story version there are. Why? Because the fact the game has 4 possible endings instead of 3 and even the happiest one on the original one doesn't satisfy me as much as the 4th does because well... At least for these four reasons:

- Toroko is dead. No much else to say about that. I would have hoped to Toroko stay alive longer and maybe create some kind of friendship bond with Quote.

- King is dead. I love his Blade weapon though. Wielding it while he is dead, just feels like I am respecting his memory by fighting with it against the enemies and avenging his death to Doctor. I would NEVER trade it for Nemesis. I know how powerful that weapon is but to me: Its too difficult to maintain because 1xp = level down. Also: I at least think its not as good as Blade because Blade's lvl 3 can do multi-slashes against enemies and do a lot of damage especially against many enemies and bosses. Also: I can see King's spirit within it. At least he is still alive in one form. Yeah: Blade is my favorite weapon of the game. But if this is what must be sacrificed to keep Toroko and King alive, I am willing to do it. Maybe unlike Toroko, King actually trusted Quote right at the start because he talks to him as if he is their ally or friend.

- Curly just "forgets" everybody else that were on the island and wants to leave with Quote and Balrog to live somewhere peaceful place... This ending pisses me off because not only Curly leaves her helpful friends but also the MIMIGAS SHE HAS BEEN RAISING! Shame on you Curly.

- Misery's loyalty and what she was going to do next remained (to me at least) in question because there was actually during the ending no scene which could explain even a little bit what she might have been doing next. Yeah true that in final "thank you" part Misery is showed there, but that isn't enough (to me at least.)

Gladly: All these four things are explained and/or changed in your 4th ending. Which is why all in all: I like it most of all your mod.
Thanks! I'm glad that you appreciate those things! I definitely had those things in mind when I was making this mod. I was very disappointed by the fact that you just abandoned the Sakamotos in the 3rd ending; that ending just overall felt very rushed and unsatisfying, which was part of what inspired me to make this mod.

Hmm... Is this dog called: "Nana" the dog that must be not returned to Jenka before going to Storehouse? Because when I tested it with other dogs, it didn't trigger the 4th ending cutscene at the Storehouse.
That is correct, it only works with that dog. The reason being that if you look at the dog's description, it says that its dreams "have been known to portend the future." Effectively, that dog saw in the future that King and Toroko's lives were in danger, and wanted to help save them. None of the other 4 dogs have this ability, so bringing any of those 4 doesn't do anything.

Oh and can you tell me this thing: When I entered for the first time into the Sand Zone and met Curly, when I went the place where her raised Mimigas are, the same scene that would occur in "ending 4 path" still commenced. I thought by that point: I'd have "abandoned" ending 4 path. I did that just as a test and this result surprised me because the videos I followed showed that the block near up at the teleportal should be broken and then climb through that path to Mimigas "hideout." I am just curious: Is this bug or something?:p
I'm not sure that I completely understand what you're asking. If you initially break the block in the Sand Zone when you have the chance, then you should be able to break it every subsequent time you enter that map. But if you walk up to Curly when you first meet her, then that secret path in the Sand Zone will be blocked off for the rest of the game. Sorry if that doesn't answer your question, it may help to rephrase it.

Also: How come I can't play the game on "full screen?" When I try to launch the game on any of the "full screen" modes, the big screen opens but game is being annoyingly in top-left corner of the screen and appear as small as it would in 640x480 screen mode. I have 1920x1080 gaming screen so yeah ^^; I couldn't fix this problem even when I tried to use D3Dwindower program. Normally it should work but not in this case.
I'm not really sure why it would do that. What platform are you running this on (Windows, Mac)? I'm assuming that you're using DoConfig.exe to try to change modes.

What are your favorite music tracks of the Cave Story btw? I like most of all: Grassland, Pulse and Eyes of the Flame. A pity that during the 4th ending path "Pulse" didn't play much of at all, but hey: I don't mind. If its supposed to be a depressing music track, then sure. xD
My favorite music is Mischievous Robot, Eyes of Flame, Cave Story, On To Grasstown, Run, and Last Battle. Indeed, this mod does cut out some enjoyable moments in the game and greatly shorten the length; this is a large source of criticism for the mod. Unfortunately, nothing's perfect.

Thanks for all of the feedback! It's great to see that people are still finding out about this mod and enjoying it 5 years later.
 
Mar 12, 2017 at 11:54 PM
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*Oh, I see, you're talking about that video. I was thinking of a video that I posted on April 1st, 2012. That playthrough was done after the final release of the freeware version of the mod. It's been about 4 1/2 years since ScientistB did that playthrough. The only changes made after that were those present in the CS+ port that I made about 2 years ago.

**Thanks! I'm glad that you appreciate those things! I definitely had those things in mind when I was making this mod. I was very disappointed by the fact that you just abandoned the Sakamotos in the 3rd ending; that ending just overall felt very rushed and unsatisfying, which was part of what inspired me to make this mod.

***That is correct, it only works with that dog. The reason being that if you look at the dog's description, it says that its dreams "have been known to portend the future." Effectively, that dog saw in the future that King and Toroko's lives were in danger, and wanted to help save them. None of the other 4 dogs have this ability, so bringing any of those 4 doesn't do anything.

****I'm not sure that I completely understand what you're asking. If you initially break the block in the Sand Zone when you have the chance, then you should be able to break it every subsequent time you enter that map. But if you walk up to Curly when you first meet her, then that secret path in the Sand Zone will be blocked off for the rest of the game. Sorry if that doesn't answer your question, it may help to rephrase it.

*****I'm not really sure why it would do that. What platform are you running this on (Windows, Mac)? I'm assuming that you're using DoConfig.exe to try to change modes.

******My favorite music is Mischievous Robot, Eyes of Flame, Cave Story, On To Grasstown, Run, and Last Battle. Indeed, this mod does cut out some enjoyable moments in the game and greatly shorten the length; this is a large source of criticism for the mod. Unfortunately, nothing's perfect.

*******Thanks for all of the feedback! It's great to see that people are still finding out about this mod and enjoying it 5 years later.

*Oh I see.

**The feeling is very mutual.

***Oh... I never knew I can check via inventory dogs "info tabs" well that is good to know. Now I might be able to go through ending 4 path. Thanks :D

****Ok I'll try to say this as simple as possible: When I first time entered Sand Zone, I ignored the block that was supposed to destroy in order to proceed ending 4 path, but instead: I walked towards Curly. I thought after this, I would be on my way to Ending 1, 2 or 3, but when I got in the place where Curly keeps her raised Mimigas, things got very odd: The very same cutscene that would occur when you are trying to get Ending 4 commenced. It wasn't the cutscene where Curly would already be there with Mimigas and you'd be forced to fight against her and Mimigas as boss(es.) So yeah what I am saying, is that "original cutscene" doesn't occur. So I was just asking: Is this supposed to happen or is it some kind of glitch/bug?

*****Windows 10 and yes: I used DoConfig.exe. If by using it I have done something wrong, what is it and what should I do?

******Yeah I know. I have found already few things that doesn't make your mod perfect, but that certainly make it "best Cave Story mod" lol xD btw can you tell me: Why so many characters in your mod said: "Thank godness" are they "believers" or something? xD (joke included) of course in the other hand: I (at least) think it is the "highest relief" term that is/can be used.

*******Anytime. I enjoy playing nostalgic and/or one reason or the other: Great games. To me: "These great games and/or memories that others may have from these games NEVER DIES until they would be nowhere to be found anymore" so yeah what I mean: Is that great games and their nostalgic and/or playing value never dies, until game(s) are completely erased and/or disappeared.
 
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Mar 13, 2017 at 12:24 AM
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Ok I'll try to say this as simple as possible: When I first time entered Sand Zone, I ignored the block that was supposed to destroy in order to proceed ending 4 path, but instead: I walked towards Curly. I thought after this, I would be on my way to Ending 1, 2 or 3, but when I got in the place where Curly keeps her raised Mimigas, things got very odd: The very same cutscene that would occur when you are trying to get Ending 4 commenced. It wasn't the cutscene where Curly would already be there with Mimigas and you'd be forced to fight against her and Mimigas as boss(es.) So yeah what I am saying, is that "original cutscene" doesn't occur. So I was just asking: Is this supposed to happen or is it some kind of glitch/bug?
That is very weird, not sure why that would happen. That's definitely a bug, but I can't seem to reproduce it. I tried walking up to Curly and then going into the Sand Zone residence, and the cutscene for the other 3 endings happened like normal. Not sure what to tell you.

Windows 10 and yes: I used DoConfig.exe. If by using it I have done something wrong, what is it and what should I do?
I'm not really sure why it would be doing that. There's nothing wrong with using DoConfig, I was just making sure that's what you were doing, since I'm not sure what would happen if you tried to use some other tool. The best suggestion I can offer is telling it to run in 640x480 windowed mode, and hoping it works okay. I haven't worked much with Windows 10.

btw can you tell me: Why so many characters in your mod said: "Thank godness" are they "believers" or something? xD (joke included) of course in the other hand: I (at least) think it is the "highest relief" term that is/can be used.
I'm pretty sure that in almost all cases, they actually said "thank goodness," not "thank godness," but I could have miss-typed and I never realized, and none of my beta testers ever questioned it. Come to think of it though, I guess I did include that line a lot. I tried my best to represent the characters when writing the new dialogue, but I guess it's entirely possible that my typing habits and Christian faith slightly influenced the dialogue that ended up in the final product!
 
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Mar 13, 2017 at 1:02 AM
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*That is very weird, not sure why that would happen. That's definitely a bug, but I can't seem to reproduce it. I tried walking up to Curly and then going into the Sand Zone residence, and the cutscene for the other 3 endings happened like normal. Not sure what to tell you.

**I'm not really sure why it would be doing that. There's nothing wrong with using DoConfig, I was just making sure that's what you were doing, since I'm not sure what would happen if you tried to use some other tool. The best suggestion I can offer is telling it to run in 640x480 windowed mode, and hoping it works okay. I haven't worked much with Windows 10.

***I'm pretty sure that in almost all cases, they actually said "thank goodness," not "thank godness," but I could have miss-typed and I never realized, and none of my beta testers ever questioned it. Come to think of it though, I guess I did include that line a lot. I tried my best to represent the characters when writing the new dialogue, but I guess it's entirely possible that my typing habits and Christian faith slightly influenced the dialogue that ended up in the final product!

*Ah its okay. It could be because I broke the tile and then walked to Curley. Well nonetheless: This bug is quite interesting but I think I understand how it works so I don't mind whichever way I'd proceed with this so its no "major bug" or anything like that. Only minor as this sequence is quite impossible to make. I mean: Who would destroy the tile and then go to face Curley on 4th ending run? c:

**Hmm... Well as I said: I already tried D3D windower but it didn't really make any difference. in 640x480 mode, it sadly won't play as in full screen mode, but the game still works nonetheless like it always does. I just want to find a way to play it on full screen because its much more fun.

***Yeah sorry I did the miss-typing. I was asking why most of them say so often "thank goodness" not "thank godness" lol xD anyhow: Its fine if you use that line so many times, but it just leaves me wondering that: Is it something belief related or such? xD also: It MAY have been better if you would have used different lines... Or the same but with different form like: "Thank god." But anyhow: What is done, is done. But its just my opinion that using different "relief" words would have been better than using same line so many times. :)
 
Mar 13, 2017 at 1:36 AM
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It could be because I broke the tile and then walked to Curley.
Oh... I see. That makes sense. For some reason I thought I got that all fixed up, bit admittedly I didn't test it quite as extensively as I tested other things. Well, good find. Unfortunately, I'm not willing to go to the trouble to make a new release at this point, so that glitch will have to remain.
 
Mar 14, 2017 at 2:51 AM
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Oh... I see. That makes sense. For some reason I thought I got that all fixed up, bit admittedly I didn't test it quite as extensively as I tested other things. Well, good find. Unfortunately, I'm not willing to go to the trouble to make a new release at this point, so that glitch will have to remain.

I sadly couldn't get pass through "hell" level because Hell Messengers and others just does simply too much damage and I always end up to face Ballos with 20 HP left and get insta killed when he transforms to his second form. I guess I'll never complete the game for real but that was as far as I could go.

I liked your mod more than original game even though Blade could have been so much useful to me during this whole game and especially during hell.

I guess it was a honest mistake to make Polar Star a Spur instead of Snake or Machine Gun. Both of those would have helped tons: Machine Guns fast firing speed would easily shred Hell Messengers and Snake would be able to shoot through walls, allowing to wall-shoot towards Hell Messengers... And Ballos? Possibly both of them would do much quicker way damage than Spur.
 
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Mar 14, 2017 at 11:08 AM
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In some cases the Snake and Machine gun could be more useful, but you have to remember that they would need to be leveled up since all your weapons drop to level 1 when you enter hell. The Spur, on the other hand, doesn't really need to be leveled up. If used right, the Spur can actually be just as good of a choice as the machine gun or snake (the Spur is even my weapon of choice). It's a lot easier to power through the Butes in B2 with the spur. You can also charge it up right before Ballos' various forms begin and get a head start on draining his health. The snake can do this better, but if you place a level 2 spur shot right, you can even make the shot go through the time bombs and activate another one at the same time.
 
Mar 14, 2017 at 1:20 PM
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In some cases the Snake and Machine gun could be more useful, but you have to remember that they would need to be leveled up since all your weapons drop to level 1 when you enter hell. The Spur, on the other hand, doesn't really need to be leveled up. If used right, the Spur can actually be just as good of a choice as the machine gun or snake (the Spur is even my weapon of choice). It's a lot easier to power through the Butes in B2 with the spur. You can also charge it up right before Ballos' various forms begin and get a head start on draining his health. The snake can do this better, but if you place a level 2 spur shot right, you can even make the shot go through the time bombs and activate another one at the same time.

I am aware of those things, but Spur doesn't suit my playstyle. I like to "constantly" press fire button to shoot many ammo's. I just don't have time to charge Spur's beam when there are constantly Hell's Messengers and/or Ballos constantly attacking me. I at least just can't concentrate both: Using booster pack and charing Spur. I need something that would suit my playstyle and these two: Snake and Machine Gun can suit better.

I am aware also of that Machine Gun and Snake would drop to lvl 1, but if I can increase their levels,mtheybwill become handy in Hell and Ballos.
 
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