Hell Mod Contest! (The list is up!)

Dec 31, 2009 at 7:50 PM
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Re: Hell Mod Contest!

Lace said:
erm.
Ima bout to play your mod, but the only person who's ever had a problem with mediafire on these forums was void, and he's over that now. and it's perfectly fast for me.

kk, bit of advice, delete all unnecessary files from your folder, people who have bad nets won't like all th extra files. soooooo delete doukutsu_original (ohey, you found resource hacker),profile, readme, window.rect,manual (the site) and manual (the folder).
new item screen/textbox hurts my eyes and is hard to read off of.
okay, first room looks scary. I'm not going to try it, as I fail at platforming, but floating spikes look weird.

pretty good start though.

ACK!

I did all of the things you just mentioned (minus the manuel folder) on my backup, but not on the file I uploaded...oops.

Uploading fixed version (changing text box to grey, cause black is transparent.

Floating spikes do look wierd, but hence the name "What the hell?!"
 
Dec 31, 2009 at 8:00 PM
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Re: Hell Mod Contest!

@Farenheight: Wow, that was really hard but really really fun! After almost an hour I finally beat it, but then I got the same error Orangedawg mentioned.

@Igotpower: Link is dead.
 
Dec 31, 2009 at 8:31 PM
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Re: Hell Mod Contest!

wedge of cheese said:
@Igotpower: Link is dead.

You must have tried when I was uploading the fixed file. Try again.
 
Dec 31, 2009 at 8:52 PM
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Re: Cave Story ~ What the Hell?!

igotsthepower9000 said:
this is my favorite mod now if only for the flying death mahins
p90801-0-2nc2wk0.png
 
Dec 31, 2009 at 9:14 PM
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Re: Cave Story ~ What the Hell?!

Orangedawg said:
this is my favorite mod now if only for the flying death mahins
p90801-0-2nc2wk0.png

Yeah...that was because I needed the rocket to be visible and stuff...and the npcs got messed up...and that's what the angels turned out to be.

Lol, other than that, (I know it's REALLY short), any other criticisms?
 
Dec 31, 2009 at 9:37 PM
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Re: Cave Story ~ What the Hell?!

igotsthepower9000 said:
any other criticisms?
1. change the graphic for the spikes if they're going to float in midair
2. use skipflags so players dont need to sit through the same information again (especially in mods with unfair difficulty)
3. dont have those pachinko machine things (fall in the right place to not die) they're not funny. and annoying
4. your presses don't work in the fourth room because they're too high, and i have no idea what those enemies are along the bottom
5. you don't need a million angels at the same time, especially with invincibility. have a unique challenge and try combining enemies other than presses
6. use real flags on the second life capsule instead of skipflags so the player can't collect an infinite amount of them
7. make door entities disappear when you use them
8. the large cluster of fires at the bottom of the shaft is ugly
 
Jan 1, 2010 at 1:17 AM
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Re: Hell Mod Contest!

Fahrenheight said:
http://www.mediafire.com/?gqotdoy0tom
DEMO >:D

*Booster Already Equip*

If someone beat it I'm going to make it stage 3, If not.. well scrap it or stage 10, either


BTW how do you not make it win32 something??

diph.php


You can go through this block here. It doesn't send you back to the start. FIX IT FIX IT FIX IT.

And it's dark blue stuff, not black. :D
 
Jan 1, 2010 at 5:04 AM
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Re: Cave Story ~ What the Hell?!

Orangedawg said:
1. change the graphic for the spikes if they're going to float in midair
2. use skipflags so players dont need to sit through the same information again (especially in mods with unfair difficulty)
3. dont have those pachinko machine things (fall in the right place to not die) they're not funny. and annoying
4. your presses don't work in the fourth room because they're too high, and i have no idea what those enemies are along the bottom
5. you don't need a million angels at the same time, especially with invincibility. have a unique challenge and try combining enemies other than presses
6. use real flags on the second life capsule instead of skipflags so the player can't collect an infinite amount of them
7. make door entities disappear when you use them
8. the large cluster of fires at the bottom of the shaft is ugly

Responses:

1: good idea.

2: uhh...I'll try? (I did try that but it didn't work. remember I'm a noob...I'm assuming you mean in the beginning of hell, the "I hope you enjoy this crappy mod by igotsthepower9000..." thing?)

3:panchinko machines? what??

4:They're supposed to only fall if you jump. that was on purpose. Should I make them lower though? (should you have to deal with them, or be able to avoid them?) also...the things on the bottom are SUPPOSED TO BE the mold ghost thingies from Grasstown, they shoot those red disks when shot at..but I had to choose a different NPC type so they got really messed up. Same thing as the death Mahins, but they didn't turn out as great.

5: invincibility?? I wanted to have the player fight monster X over a pit of fire, but Sue's workshop made a random fade effect happen, show the map's name, and then continue where it left off. So, I spammed angels...

6: Really? (the one in the Chamber of the Key?) I could only collect it once...I'll recheck that.

7: not sure how. again, you're talking to a noob.

8:That's an opinion.
 
Jan 1, 2010 at 6:57 AM
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HAPPY NEW YEAR >: D

Edit: Whoops, sorry I take it back, I've just been Inspired...




EDIT: *REMOVE LINK*

A total of nine, 21 x 16 maps with blue background

Wee I'm Not Done! although it's a bit short for what I expected... Meh

For stupid bugs, kindly say to me...

and for those who are complaining.. well, we talk.

oh and tell if is do able okay?

Edit: For those who got the early version

-_-

@Fire one thousand fifty two

err darn.. Not gonna change it.. It will be harder if I add one

or do you want me to change the coordinates of <TRA to land of hell?
(in my mod, its called hell temple)

you know what? what ever... version 1.0

http://www.mediafire.com/?olzvmtfznte
 
Jan 1, 2010 at 12:46 PM
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Fahrenheight said:
@Fire one thousand fifty two

err darn.. Not gonna change it.. It will be harder if I add one

or do you want me to change the coordinates of <TRA to land of hell?
(in my mod, its called hell temple)

No! NO! NOT AGAIN! NEVER AGAIN!
 
Jan 1, 2010 at 3:21 PM
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Is this too obscure?

What, do we get to see
Quote in a skimpy swimsuit
if we finish the mod?
 
Jan 1, 2010 at 3:31 PM
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Re: Is this too obscure?

No

Dr. Date on a skimpy swimsuit

or

a skimpy two piece swimsuit

If I finish the Hell Temple Section

or *Insert any female CS Character here*

on a

*Insert Whatever you can think off*
 
Jan 1, 2010 at 6:49 PM
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Jan 2, 2010 at 3:11 AM
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Re: Is this too obscure?

Your Mod is freaking hard but freaking EPIC :D

I'm still Dying in those freakish small spikes :)
 
Jan 2, 2010 at 5:41 AM
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Re: Is this too obscure?

Fahrenheight said:
Your Mod is freaking hard but freaking EPIC :D

I'm still Dying in those freakish small spikes :)

lol which ones?
 
Jan 2, 2010 at 6:42 AM
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Re: Is this too obscure?

The very first one when you fall from the start....

freakish small spikes...

EDIT: OH MY GAWD!!!! FLYING MAHIN OF DEATHS!!!!!
 
Jan 2, 2010 at 7:59 AM
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Re: Is this too obscure?

Fahrenheight said:
No
If I finish the Hell Temple Section

High Quality Curly

on a

Large 36" x 38" Painter's Canvas

Filled in teh blanks? Ploz?
 
Jan 2, 2010 at 3:32 PM
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Re: Is this too obscure?

Yes..

Hey I have a Question... Do You Want Save Points??
 
Jan 2, 2010 at 3:51 PM
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Re: Is this too obscure?

Fahrenheight said:
The very first one when you fall from the start....

freakish small spikes...

EDIT: OH MY GAWD!!!! FLYING MAHIN OF DEATHS!!!!!

Yeah...I am pretty evil...

Wouldn't it be "FLYING MAHINS OF DEATH!!!"?
 
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