Npc Hacking!

Feb 18, 2007 at 6:59 PM
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sorry of this sounds stupid, but how do you hack Npc
with i hex????
 
Feb 18, 2007 at 7:14 PM
Hoxtilicious
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Download XVI32.
Open NPC.TBL.
Start hacking.
 
Feb 18, 2007 at 7:23 PM
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ShInInG PhAnToM said:
Well it's just in logical order:

Sprite 2 is the Behemoth right?
and Sprite 1 is the Weapon energy Shard...

So it's a logical order, if the Behemoth live take 2 places (2DA and 2DB) The Weapon energy Shard is 2D8 and 2D9, it's easy...
And u also can change the Damage of the Projektils!!
but how do you know behemoth is spirte 2 and the Weapon energy Shard is Sprite 1 :confused:
 
Feb 18, 2007 at 7:54 PM
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Because when you add them in sue's workshop, it's thier Sprite number... <<
 
Feb 18, 2007 at 8:05 PM
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ZTaimat said:
Because when you add them in sue's workshop, it's thier Sprite number... <<

lol hes right u havent got NPC.INI yet Ragamuffin?
Also its not Sprite its NPC :confused:
 
Feb 18, 2007 at 9:03 PM
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ShInInG PhAnToM said:
So it's a logical order, if the Behemoth live take 2 places (2DA and 2DB) The Weapon energy Shard is 2D8 and 2D9, it's easy...
And u also can change the Damage of the Projektils!!
how about the 2D8 AND 2d9 thing :rolleyes:
sorry about this
 
Feb 18, 2007 at 9:22 PM
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Ragamuffin said:
how about the 2D8 AND 2d9 thing :rolleyes:
sorry about this

Hexadecimal... You should learn more about it :p

0 - 0
1 - 1
2 - 2
3 - 3
4 - 4
5 - 5
6 - 6
7 - 7
8 - 8
9 - 9
10 - A
11 - B
12 - C
13 - D
14 - E
15 - F
 
Feb 18, 2007 at 9:30 PM
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i know that they are in hex but what are they :rolleyes:
like the stage num
 
Feb 18, 2007 at 10:01 PM
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Ragamuffin said:
i know that they are in hex but what are they :rolleyes:
like the stage num

??? Thats Data?
 
Feb 18, 2007 at 10:33 PM
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Feb 22, 2007 at 10:06 PM
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so a wanted to increase the health of power critters!
so with the Doukutsu open with XVI32 what to i search for
 
Feb 22, 2007 at 10:56 PM
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Look at the FAQ...
It says: 0x02D2 - 2 bytes (1 word) [Health Value]
So 2 bytes... That means 2 byte for every npc so get the number of power critter (24) turn it into hex and do * 2 with it add that to 2D2 and u get ur value lol
 
Feb 23, 2007 at 1:15 AM
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and i search for that ;)
i think i get it :p
 
Apr 10, 2007 at 10:36 PM
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Which is simpler / possible: Making weapons do less damage, or making npcs have higher life? Everything a one hit kill in the tileset thats closest to my storyline isnt happening.

edit: My question rephrased: Can I change the health of all like-monsters at once? Or do I have to bite the bullet and change each npc <_<... I'll reread the tutorial naow.
 
Apr 14, 2007 at 7:17 PM
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taifunbrowser said:
Which is simpler / possible: Making weapons do less damage, or making npcs have higher life? Everything a one hit kill in the tileset thats closest to my storyline isnt happening.

edit: My question rephrased: Can I change the health of all like-monsters at once? Or do I have to bite the bullet and change each npc <_<... I'll reread the tutorial naow.

Change the health is simpler, because noone knows how to make weapons less or more damage.
Well, you can't change them all at once there is no possibility to do this!

And I think someone could figure out how to make NPC's invurnable against specific weapons. Like for the ma pignon or curly who are invurnable against rocket launcher and things. Also at curly there is a bubble created if you shoot her, maybe with some of the non used flags its able to make something like this. Also rune said one flag is for making npcs drop exp and hearts, but I forget which one.
 
Apr 15, 2007 at 3:19 AM
taifunbrowser
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ShInInG PhAnToM said:
Change the health is simpler, because noone knows how to make weapons less or more damage.
Well, you can't change them all at once there is no possibility to do this!

And I think someone could figure out how to make NPC's invurnable against specific weapons. Like for the ma pignon or curly who are invurnable against rocket launcher and things. Also at curly there is a bubble created if you shoot her, maybe with some of the non used flags its able to make something like this. Also rune said one flag is for making npcs drop exp and hearts, but I forget which one.

k i"ll look into the increasing npc health. I saw it somewhere...

edit: It was 2 posts above:

ShInInG PhAnToM said:
Look at the FAQ...
It says: 0x02D2 - 2 bytes (1 word) [Health Value]
So 2 bytes... That means 2 byte for every npc so get the number of power critter (24) turn it into hex and do * 2 with it add that to 2D2 and u get ur value lol

Err... or double first and then go to hex XD (Right?)

So... for blue bats (65), 130 = 82 hex, so 0x02D2+0x0082 = 0x0364?

So, I look for 0x0364 and thats my hex value for the health of blue bats?

*Tests changing it*

did I do this right?)

edit: Both 2D2 and 364 were 00 value. damnit.

edit: Lol, we're editing npc.tbl aren't we!? *tries that*
K, 2D2 has a value, but 364 is still empty. I redid my calcs.

Lol, my calcs we're wrong. it was 354. Once again, 354 is the hex value of the health of blue bats. (default = 1). COOL! yay! (This post is useful for new members)
 
Apr 17, 2007 at 5:51 AM
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taifunbrowser said:
(This post is useful for new members)
It's also useful to people learning to mod! Thanks!!
 
Apr 29, 2007 at 8:46 PM
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Ok, about health.
As far as I understand you find the location of an npc's health by this formula:
npcnumber * 2 + 722 = location (in decimal numbers)

This is easy even for me. However, what I can't figure out is how the values of the two cells (bytes?) correlate to make the npc's health. The values (let's say 232 and 3) aren't multiplied or added and neither do they seem to be simply bunched together (like 2323).

What am I missing here?
 
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