Nov 25, 2015 at 6:51 AM
Its dark in here
"Deaths: 4000"
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How do I stop the Hermit Gunsmith from snoring?(AKA how to remove the Z's above him)
Change him to the wake hermit
 
Nov 25, 2015 at 5:34 PM
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#0201
<KEY<MYD0000<FAI0004<WAI0030<ANP1000 0000 0002<WAI0001<FAC0049Randy! There you are!<FAC0003<NOD<CLR<FAC0031Melody!
I finally caught
up to you!<FAC0039<NOD<ANP1000 0003 0002<WAI0064<ANP1000 0000 0002<WAI0001
<FAC0049<MSGI see that you've
recovered.<FAC0003<NOD<CLR<FAC0038
<MSGWhat happened?
<FAC0030<NOD<CLR<FAC0048<MSGSome people stole the
D.U.S.T.<FAC0002<NOD<CLR<FAC0048<MSGThe lab is destroyed now...<FAC0002<NOD<CLR<FAC0032<MSGWow, that sucks...<FAC0040<NOD<CLR<FAC0041<MSGWell, is there anything I
do to help?<FAC0033<NOD<CLR<FAC0049<MSGIf you could go
to the Suberbs, that would
be nice. Take this key.
<FAC0003<NOD<CLR<FAC0000<GIT1001<IT+0001<CMU0010<MSGGot the =Key=!<WAI0170<NOD<RMU<GIT0000<FAC0031<MSGLater, Melody.<NOD<CLR<FL-0311<FL+0313<FL+0314<EVE1000

#1000
<FAC0047<MSGThe corridor
south-east of here
is the way out.<FAC0001<NOD
<CLR<FAC0047
<MSGBe careful, though.
It recently flooded, and
it has been infested.<FAC0001<NOD<END
Alright, this cut-scene waits then skips to the animation, when there's supposed to be text that shows before. I don't understand what's going wrong, and I've been trying to fix this for a very long time, yet I can't figure it out.

Edit: Wait nevermind, I figured out that I'm missing an <MSG.
 
Last edited:
Nov 26, 2015 at 4:08 PM
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What are the values for the music and the PC's direction?
 
Nov 30, 2015 at 5:41 PM
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Nov 30, 2015 at 6:51 PM
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they always start way above their spawn point and then swoop down when the player passes a certain point, the map needs to be tall enough or you need to disable tile collisions for it
 
Nov 30, 2015 at 8:53 PM
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When i added a custom mychar to my cavestory mod there was a black box around it when i would play. How do u remove it?
 
Nov 30, 2015 at 8:55 PM
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please make modding questions in the appropriate thread
 
Nov 30, 2015 at 9:11 PM
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When i added a custom mychar to my cavestory mod there was a black box around it when i would play. How do u remove it?
When you use full black (hex code #000000), CS will make it transparent. If you still see black, there must be a brigther black near the character.
Try checking if there was a brighter shade of black in the image.
 
Dec 1, 2015 at 6:54 PM
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When you create a Cave Story mod, you create your own map and then like a door to take you to that created map

how do you do it?

P.D: On the editor CaveEditor.
 
Dec 1, 2015 at 7:10 PM
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When you create a Cave Story mod, you create your own map and then like a door to take you to that created map

how do you do it?

P.D: On the editor CaveEditor.
You need TSC to do this.
Code:
#eeee
<PRI<SOU0011<DNPeeee<FAOdddd<TRAmmmm:xxxx:yyyy:zzzz
The following must the replaced, note that they must exist out of 4 digits.
eeee represents the event number,
dddd represents the fadeout direction(0000 to 0004),
mmmm represents the map's number,
xxxx represents the event that runs when entering the new map(recommended to use one of the already existing entry events #0090 till #0094 which are already present in most maps),
yyyy represents the Y axis of the player's starting point and zzzz does the same for the X axis.

Make sure the door is interactible, and that it's event number is the same as the event's.
Remove <SOU0011 when you don't want the sound of the door opening.

If this is too hard for you, here is a example
Code:
#0112
<PRI<SOU0011<DNP0112<FAO0004<TRA0003:0094:0028:0010
This brings the player to room 3, places the player to tile 28,10 and runs event 94.
 
Dec 2, 2015 at 5:10 PM
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EH... it is very difficult and I can not understand, also what is TSC?
 
Dec 2, 2015 at 5:23 PM
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EH... it is very difficult and I can not understand, also what is TSC?
Open the map with the door, click on menu and press edit script(Considering you are using Cave Editor, which I think you are using).
It'll open the TSC script of the current map.
I can't really explain TSC, I recommend to check out this and look at the already existing scripts in Cave Story.
 
Dec 2, 2015 at 6:07 PM
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Try what you said but I worked... the door does not lead to anything.
 
Dec 2, 2015 at 7:25 PM
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Quick question.
Quite a few 'inserting new music into CS' tutorials don't seem to work for me. I follow the instructions, but the .exe doesn't load.

Is it outdated or something? I only just downloaded resource manager today, perhaps it's updated since those tutorials. I did notice a few differences, like different text and the menus looked a little different.
 
Dec 2, 2015 at 7:31 PM
Deliverer of Sweets
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Quick question.
Quite a few 'inserting new music into CS' tutorials don't seem to work for me. I follow the instructions, but the .exe doesn't load.

Is it outdated or something? I only just downloaded resource manager today, perhaps it's updated since those tutorials. I did notice a few differences, like different text and the menus looked a little different.
1.Isn't it called Resource Hacker?
2.Is the music in .ORG format?
3.Did you replace the music resources correctly?
4.Does the music use any incompatible drums?
 
Dec 2, 2015 at 7:32 PM
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The tutorials aren't outdated, but I think you might have to remove the ©Pixel requirement. I might be wrong though. Just tell me the exact steps that you took, in detail.
Oh, and I don't think it works on the mac version.
 
Dec 2, 2015 at 7:38 PM
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1.Isn't it called Resource Hacker?
2.Is the music in .ORG format?
3.Did you replace the music resources correctly?
4.Does the music use any incompatible drums?

1. Oh yeah. Resource hacker.
2. Sure is.
3. I think. It's worded slightly differently in the one I use, but I'm following every step.
4. ...spork. Does the beta version of the title theme have incompatible drums? Sorry, I'm new to music modding.

And to the other post (this is an edit so i can't quote... well i don't know how anyway)
I use a Windows Vista PC and I removed the requirement already.
 
Dec 2, 2015 at 7:40 PM
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1. Oh yeah. Resource hacker.
2. Sure is.
3. I think. It's worded slightly differently in the one I use, but I'm following every step.
4. ...spork. Does the beta version of the title theme have incompatible drums? Sorry, I'm new to music modding.

And to the other post (this is an edit so i can't quote... well i don't know how anyway)
I use a Windows Vista PC and I removed the requirement already.
if theres anything in the last two drum slots it wont work
 
Dec 2, 2015 at 7:43 PM
Deliverer of Sweets
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1. Oh yeah. Resource hacker.
2. Sure is.
3. I think. It's worded slightly differently in the one I use, but I'm following every step.
4. ...spork. Does the beta version of the title theme have incompatible drums? Sorry, I'm new to music modding.

And to the other post (this is an edit so i can't quote... well i don't know how anyway)
I use a Windows Vista PC and I removed the requirement already.
When replacing a .org, make sure that the resource type is ORG and resource name the same as the replaced org(name of the folder, so don't do 1041).
Did you do that too?
 
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