thenachocheeser said:
How about something on-topic?
How do you set up a battle with the Core? (Sorry that I say this after an argument about the person, but I mean the boss in CS.)
The best way to learn how to make a boss spawn is to observe script that is already there.
#0452
<KEY
<MYB0002<WAI0030<MYD0002<MSG<FAC0019Look.<NOD<CLRThis is a soldier from
the surface.<NOD
It's all banged up.<NOD<CLO<FAC0000
<FON0254:0016<ANP0450:0001:0000
<WAI0040
<MSG<FAC0025There's a ton more like
it, too.<NOD
What on earth could've...<NOD<CLRNot a Mimiga.
No, to do this much
damage...<NOD<CLO
<CMU0000<ANP0255:0020:0000<WAI0020<FOM0016
<ANP0450:0001:0002<MSG
<FAC0025!!!<WAI0050<CLO<FAC0000
<WAI0030<ANP0450:0001:0002<MSG
<FAC0019It's still alive!!<NOD<CLR
<FAC0024*Bzzbzbzztbz*<NOD<CLRTEAM 9 ANNIHILATED<NOD
FAILED TO DESTROY TARGET<NOD<CLRCURRENT FORCES
INSUFFICIENT<NOD<CLRRETREAT<NOD
RETREAT!!<NOD<CLO
<FON0258:0016<FL+0828<FL-0824<MNP0257:0007:0018:0000
<CMP0040:0015:0030<CMP0040:0016:0030
<CNP0258:0184:0000
<ANP0258:0010:0003<WAI0128
<ANP0258:0020:0000<FOM0016
<WAI0020
<ANP0255:0010:0000
<ANP0450:0030:0002<WAI0040
<DNP0500<BOA0200<CMU0022<BSL0000
<CNP0450:0180:0002<ANP0450:0040:0002
<ANP0410:0020:0000<END
This is the script that runs when you talk to curly, It start's the core battle.
Look at line 29, the command
<BOA0200 and
<BSL000 (Highlighted in red)
these are the only commands required to start the battle.
Also if you look at this piece of script
#0500
<DNP0500<BOA0200<CMU0022<BSL0000<END
It's set by a SKF/SKJ (flag that remains set after death) so you don't have to watch the cutscene again. it just starts the core battle
Sorry if that was to hard to understand. :/
EDIT- by the way, the <BLS000 activates a boss battle with entity 0000
Somwhere along the lines it was moved <MNP and also it had a <CNP to change the entity type
and to move the core's spawn point.