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[Softmints] Corridor


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#1 18 May 2007 - 05:02 PM

Softmints Offline
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"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: 19 May 2006
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Well, after a long break (too long), I decided I'd come back with a new game. Julian's King had too much story/dialouge needed for my liking, and Hell II was too short. So here it is; Corridor.

Corridor is a series of rooms (Labeled One, Two, Three...) in the Hell tileset. Each contains a reasonably difficult series of puzzles, enemies, tricks or whatever that you need to perform. The catch? You get:

- - - 1 Health (Cheating gives more.)
- - - Booster 2.0.
- - - Nemesis (Cheating gives Polar Star.)
- - - No Saves
- - - Timer

The rooms are going to be as fun and inventive as I can make them, and I'll certainly be using Skull Blocks (one of my favorite creations) in a few of them. I'll be updating this often enough.

Latest version contains:
- - - 17 Corridors [Two new]
- - - Optional extra health.
- - - Optional Polar Star.

This most recent version adds four new corridors, up to 15! The fifteenth one is the hardest and most inventive level I have EVER made for Cave Story, so I can't wait to see how people do on it. I have included a special section in the readme about it, if you are stuck.

Xaser made a nice mod of this which allows players to jump to any corridor they please; which he kindly asked my permission to share. To access this feature, there's a hidden hole in the wall at the Cheater's Corner, just jump through.

- - Download Here! [1.17] [.zip]
- - Download Xarer's Mod Here! [1.15] [.zip]

If you're really really stuck on this, or want to practice, I have left the room numbers in the script for map zero. All you have to do is replace the code in #0100 with the room code in Sue's editor.

I really want to know how far people get in this, so do let me know! Your feedback means a lot to me!

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#2 18 May 2007 - 05:19 PM

Andy Offline
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"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: 01 Apr 2007
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I only tried it once. I got through the first room. The only thing I don't like about it is that you have 0 room for error. Thats frustrating, especially when its as long as yours is.

#3 18 May 2007 - 06:41 PM

Ex-Administrator
"Life begins and ends with Nu."
Join Date: 30 Dec 2005
Location: LocationGermany
Posts: 3,170
Age: 21
 

WTF Welcome back mate! ;)
Glad to see you back again, the community needs moar modders ;P

Feel free to write me an E-Mail, if you want something from me.


#4 18 May 2007 - 07:58 PM

Softmints Offline
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"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: 19 May 2006
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I have just updated it with the life capsule. Each time you use it, it adds +1 life. That should make things a little easier for the newbies. I also fixed room 4, 5, and 10.

Yes, I can beat this entire thing in one run. It's very hard, but possible.
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#5 18 May 2007 - 08:11 PM

Andy Offline
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"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
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The first door leads to room 10 now.

#6 18 May 2007 - 08:34 PM

Chaddykins Offline
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Join Date: 10 Apr 2006
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I want to play this(badly, I love a good challenge especially in Cave Story).. the one I downloaded started me at Ten, which I'm guessing is wrong looking at Andy's post. I got it down to where I can zip to the end of Ten pretty quick, but I couldn't beat the boss cause I got ducked. (awesome work making omega actually hard with the tight quarters =D )
Shameless bragging!
CaveStory Low% Speedrun

#7 18 May 2007 - 08:43 PM

Softmints Offline
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"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
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Whoopsie, that can be fixed with Sue's (Room numbers are listed). I'm uploading the fixed one now. The bosses will reside in the rooms in which they normally are, so next up: Balrog (Shelter), Balrog (Power Room), Balfrog. To keep the difficulty intact, the rooms will be modified and the weapon level increased.

What do people think of allowing you to swap the Nemesis for the Polar Star in room zero? It's a weaker weapon, yes, but it means that exp can be gotton freely. Thoughts?
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#8 18 May 2007 - 09:15 PM

Chaddykins Offline
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Polar Star > Nemesis in any situation for me. It'd be less challenging though, one less element you don't have to worry about. Consistant 4 damage is better than permanent 1 if you screw up.
Shameless bragging!
CaveStory Low% Speedrun

#9 18 May 2007 - 09:31 PM

Ex-Administrator
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Please don't use the old version of Sue's Workshop!

Feel free to write me an E-Mail, if you want something from me.


#10 18 May 2007 - 09:36 PM

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There's a new one? Can you link me, please?
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Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

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