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Community Project: Deity Project


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#1 24 May 2011 - 12:04 AM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

Well lets see...
This is a community project THAT HAD BETTER WORK! The idea for a project was by Lunarsoul and the idea of the project was from me, "Yay!".
So here is the basic idea:

The video was a mod of the game Minecraft made to play like "Nazi Zombies" from the game Call of Duty. THe idea so far is to make a mod that plays similarly. We are still coming up with the ideas and concepts so as of the moment this thread is for ideas. I'd recomend looking into the game to see how much like Nazi Zombies we can be. Here are some positions that have already been filled:

Maps: Ollie, Safusaka, ...

Sprites: HyMyNameIsMatt, Cripplechair, Safusaka, ...

Music: Ollie, Safusaka, ...

ASM: Lunarsoul, ...

TSC: HyMyNameIsMatt, Lunarsoul, ...

Beta testing: Marx, Tpcool, ...

Story: Marx, ...

List of things that need to be done at the moment:

Tiles for first map. (Done)
Creepy music for first map.
Awesome music for the first map.
More background story detail.
ASM stuff (probably later).
Background for first map.
Map layout.
Weapon ideas (a max of 7 at the moment). (somewhat)
An idea for the method of map selection.
Character Sprites.
Zombified mimigas and other monsters. (Halfway done)

The items listed above will be modified as time goes on.
Alright then, let us discuss.

Also,
Posted Image

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#2 24 May 2011 - 12:06 AM

Ollie Offline
2kool
"In Soviet Russia, graves keep YOU!"
Join Date: 20 Oct 2010
Location: LocationWherein :J lies
Posts: 687
 

I VOLUNTEER FOR MAKING THE MUSIC AND SOME MAP DESIGN;lm;lsdkfmh;dlkm

:J

cool.png

 

How 12 can you even be

 

 


#3 24 May 2011 - 12:08 AM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

I VOLUNTEER FOR MAKING THE MUSIC AND SOME MAP DESIGN;lm;lsdkfmh;dlkm


Noted.

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#4 24 May 2011 - 12:10 AM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
Location: LocationPROGRESS is Magic
Posts: 2,467
Age: 9
 

I can do TSC fluently. I can also do a little music making.
Oh yes, I'm okay at ASM too.

EDIT: Deity is spelled d-e-i-t-y, just to tell ya.

T21rB74.pngdnnPzZY.png


#5 24 May 2011 - 12:15 AM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

I can do TSC fluently. I can also do a little music making.
Oh yes, I'm okay at ASM too.


Cool. I suck at ASM so this is good. Also, Nox said awhile back that he would get involved IF it has a considerable amount of work done on it.

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#6 24 May 2011 - 12:17 AM

Ollie Offline
2kool
"In Soviet Russia, graves keep YOU!"
Join Date: 20 Oct 2010
Location: LocationWherein :J lies
Posts: 687
 

I suck at ASM


Is this just modesty or is this the truth?

:J

cool.png

 

How 12 can you even be

 

 


#7 24 May 2011 - 12:17 AM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
Location: LocationPROGRESS is Magic
Posts: 2,467
Age: 9
 

GOOD. If I'm the only ASMer, that part will burn to the ground. I'm decent, but not near fluent.
That's not to say I can't do it.

T21rB74.pngdnnPzZY.png


#8 24 May 2011 - 12:22 AM

Safusaka Offline
Been here way too long...
"Huzzah!"
Join Date: 27 Jan 2009
Location: LocationI'm over there.
Posts: 218
Age: 18
 

MUSIC SPRITES MAPS

#9 24 May 2011 - 12:26 AM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

Is this just modesty or is this the truth?


The truth. I haven't had much time to study it, but school will be out for me in two days so I can study it more. All I get now is CALL functions. I plan to help in anyway I can, which means that I need to learn it too. But for now, I will work on graphics.
Also, I believe I have a question. For the maps, do we want to make the first map indoors or out doors or both? If indoors, it will have alot of tiles on the baclground (tile 01) to make it look good. Out doors will probably be a night sky. But this is a collaborative effort, so what were you guys thinking for the first map?

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#10 24 May 2011 - 12:37 AM

MagicDoors Offline
I need to draw better
"Life begins and ends with Nu."
Join Date: 13 Jan 2011
Location: LocationPROGRESS is Magic
Posts: 2,467
Age: 9
 

You could use bgSky from misery story for an outside map.
As for ASM, an important command is CMP. It compares two values.
It is followed by JE, JGE, JNE, etc. The j-- command is only run if it makes sense (unlike that statement.) For example...
(ADDRESS 1)   CMP 6,7
(ADDRESS 2)   JE (ADDRESS 1)
This compares 6 and 7. The JE command means "jump to address if A (7) is equal to B (6). Otherwise, JE is skipped.

JE = jump if equal
JGE = jump if greater or equal
JNE = jump if not equal
JG = jump if greater

There's probably others that I can't remember.

T21rB74.pngdnnPzZY.png




Old topic!
Guest, the last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.



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