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Towers version 1


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56 replies to this topic

#1 27 February 2011 - 03:49 AM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

Towers has been my reason to live for some time now. It would let you know of plot elements, but it isn't all that developed quite yet, "but it has been written, and Lace don't say anything about the quotation marks". I am aware that it may have a few issues and you should know that it is a difficult mod with many jumping based challenges.
I would post some screen shots but I don't know how to. :balrog:
Let me know if you see any glitches, and I'll get on them right away.
Thanks to Noxid, Ollie and Luccifan45 "not on the forums" for alpha testing.
http://www.mediafire...2c7cnpe8g83o636
Hope you have fun.

EDIT 1:
Link is updated, npctable is fine now, but no sound effects untill because none of the programs that edit the npc table seem to work properly. Should be able to get past power room now.
EDIT 2:
Fixed the enemy and first boss fight.
EDIT 3:
I noticed a glitch in the last bos fight of the mod and fixed it. If anyone reached that point, the profile data is right before that point. Now the mod is TOTALLY cleaned up.

Also, yes.

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#2 27 February 2011 - 04:33 AM

Ollie Offline
2kool
"In Soviet Russia, graves keep YOU!"
Join Date: 20 Oct 2010
Location: LocationWherein :J lies
Posts: 687
 

Since you don't know how to upload screenshots, I might as well do it for you, if that's okay.

Spoiler

:J

cool.png

 

How 12 can you even be

 

 


#3 27 February 2011 - 05:37 AM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

Since you don't know how to upload screenshots, I might as well do it for you, if that's okay.

Spoiler


...
Thank you.

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#4 27 February 2011 - 06:59 AM

Dubby Offline
Um... Chosen One? Yeah that'll work. : P
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 21 Jan 2011
Location:
Posts: 248
 

Well, apparently I haven't gotten very far. Inside the tower however, the gameplay quickly becomes reminiscent of 'Rick Dangerous'. (I've noticed many mods here seem to...)

Still, nice to see something new, something else. :balrog:

#5 27 February 2011 - 11:29 AM

DoubleThink Offline
It doesn't matter
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationCaught between interests
Posts: 2,207
Age: 22
 

Okay before I say anything else, I've run into a pretty serious bug. After being alive for a while, enemy/character death animations stop playing, exp capsules stop appearing, and in particular, the guy with the silver hairs' bullets stop spawning altogether. The only other time I've seen this happen is when the projectile spawning slots have been 'used up', and further testing showed that the Heavy Arm is the cause of it. If I never shoot, then silver haired guy (from here on SHG) is able to keep shooting forever, but if I shoot a bunch before reaching him, he's unable to fire anything right from the start. However, the Heavy Arm keeps working, so it's a bit confusing. With my minimal hacking knowledge I would guess that the Heavy Arm's projectiles aren't being despawned properly, and so take up entity spawn slots even after they disappear.

On that note, SHG also has waaaaaay too much HP. In fact it's impossible not to run into this problem when fighting him (for me at least). I'll continue on past it for now as it's not really much of a fight, but if it starts messing up the gameplay too much I'll stop for tonight.

EDIT: In the Power Center, neither of the two weapons I have can activate the power blocks (I assume I'm meant to use the one that is still accidentally mislabelled as the "Fireball"). Either I'm missing something or this part doesn't work properly, so I'll leave it there for now.

EDDITIONAL BONUS: Everything else so far has been extremely good :balrog:
I'm an admin
 
Quickie Mod Guide [Update List]
 

Soon Google will purchase Twitter and Facebook, and combine them with YouTube to form the ultimate social networking site: YouTwitFace


#6 27 February 2011 - 03:32 PM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

Hmm, about the "curly" fight, it seems that you may be right about the weapon, Noxid mentioned it to me and I thought it was my npc table, which has apparently broke again. Using cave editor .99 seems to disable the sound effects, so today I need to adnust them all in Ollydbg. I may have never encountered the issue with this fight becuase I always used my weapon at level 3. The weapon being mislabeled is just embarrising, but you do use it to get past that part, just play around with the physics of it. Expect a fix by Monday.

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#7 27 February 2011 - 10:11 PM

WoodenRat Offline
Pirate Member
"What is a man!? A miserable pile of secrets! But enough talk, have at you!"
Join Date: 26 Dec 2007
Location: LocationLithuania
Posts: 1,848
 

Every once in a while an amazing mod pops out in the Mod showcase. This, I believe, is one of those times.

And WoodenRat never liked you in the first place


#8 27 February 2011 - 11:09 PM

HyMyNameIsMatt Offline
AAAAAAAAAAAAAA
"Deaths: 4000"
Join Date: 09 Aug 2010
Location: LocationOh god where am I?
Posts: 898
Age: 19
 

Every once in a while an amazing mod pops out in the Mod showcase. This, I believe, is one of those times.


I had hoped it would be. I figure any good assembly, creative tsc, and unique map design makes an awesome mod.

Yes.

 

Spoiler


"“If I have seen further, then it is by standing on the shoulders of giants” – Sir Isaac Newton, inventor of gravity."
-Djarcas, an idiot.


#9 28 February 2011 - 05:56 AM

DoubleThink Offline
It doesn't matter
"Life begins and ends with Nu."
Join Date: 20 Aug 2006
Location: LocationCaught between interests
Posts: 2,207
Age: 22
 

but you do use it to get past that part, just play around with the physics of it.

Okay let me rephrase: When the "Fireball" projectiles hit the power blocks nothing happens.
I'm an admin
 
Quickie Mod Guide [Update List]
 

Soon Google will purchase Twitter and Facebook, and combine them with YouTube to form the ultimate social networking site: YouTwitFace


#10 28 February 2011 - 08:32 AM

Dubby Offline
Um... Chosen One? Yeah that'll work. : P
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: 21 Jan 2011
Location:
Posts: 248
 

Errr, I can probably help with that Fireball problem, just as soon as I know what you mean. I opened Tower A though, and realized there is a little debug entity (?) you left next to the save point (invisible) that gives you the booster 2.0 equip flag.

Edit 1: Aaaaand I just realized that you've hacked the booster 2.0 to be infinite... apparently using it for a while causes enemies to stop dropping exp, or it may have been the level 1 of the heavy arm doing it or something.

Edit 2: I'd also like to suggest moving the save point in Cthu to around 25,25 or so... as well as adding a skipflag to [sortaspoiler]whatshisname[/sortaspoiler]'s introduction. I do change my mind though. This mod is better than I had thought originally, just after I got past that Tower A room. Heh.



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