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Puppy Story


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28 replies to this topic

#1 19 April 2010 - 10:21 PM

Azurillkirby Offline
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Yes. Puppy Story.

For one, you play as Hajime. (The puppy you get from Curly's house and the one that gives you the heart capsule)

I have an idea for what to do for the first thing, but it's not full yet.

My problem right now is (I already posted this in the other Hacking/Modding Section, but I'm just mentioning again) that I made the first room Jenka's House, but there is already an event there, because I'm using Jenka's Nightmare as the mod I'm using Cave Editor on, because I couldn't find out how exactly to get the game to start when I editted sprites and I'm lazy. But either way, I'll find a way to get it to work.

So, right now, I've editted just some sprites and I have some other ideas.
One of my other ideas was as a weapon, a "Pile of Bones" or just "Kakeru's Bones" could be a blade clone.

I hope this is a good idea, and I hope to someday finish this.
Click the puppy with a cape to go to the development thread of Puppy Story!
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#2 19 April 2010 - 11:33 PM

andwhyisit Offline
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I have an idea for what to do for the first thing, but it's not full yet.

Can you actually tell us your idea since that's the whole point of this subforum an' all, to build upon ideas. <_<

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#3 20 April 2010 - 12:18 AM

Mike73 Offline
Um... Chosen One? Yeah that'll work. : P
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I made the first room Jenka's House, but there is already an event there, because I'm using Jenka's Nightmare as the mod I'm using Cave Editor on, because I couldn't find out how exactly to get the game to start when I editted sprites and I'm lazy.


Umm, did you get permission for that?
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#4 20 April 2010 - 12:20 AM

Noxid Offline
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Modding mods is generally a bad idea because it's unpredictable. You never know exactly what's been changed or such. Also it's apparently frowned upon. Also, fixing a regular doukutsu is like, two buttons in CE, doesn't get much easier..

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#5 20 April 2010 - 01:18 AM

Azurillkirby Offline
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Mike: I'm just using it as a basis. Once I figure out exactly how to get the game to work when I edit sprites in Cave Story, I'll start over and do that.

andwhyisit: Well, just for a short intro and to make sure the person gets the first weapon, Hajime would go and get the newspaper or something like that for Jenka, and when Jenka reads that, she learns that Quote defeated Ballos, and decides to move/go on vacation to somewhere.
That's my first idea of story, it won't be that long to get past it, I think.

Noxid: Yeah.
Click the puppy with a cape to go to the development thread of Puppy Story!
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#6 20 April 2010 - 01:51 AM

Volley Offline
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... I'm sorry, but I don't consider "Yeah" a legitimate response. To anyone.

You really should start by Studying TSC to understand how things work, if you haven't already, It's much simpler than using someone else's mod without permission...

You'd get far less flak for it in the long run, too.
Life is like Minesweeper, without any numbers.

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#7 20 April 2010 - 01:59 AM

Azurillkirby Offline
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Age: 17
 

Actually, now after doing nothing to it, I editted sprites on an actual cave story file and got it to work.
I don't know how, but I'm not gonna argue.
Now, my next step (after reinserting Hajime as Quote sprites) is to get the intro area to start at Jenka's House.

Is there a way to make no event happen so that I stand there without a black screen... no wait wrong section... not necessary, I'll probably find out myself.

Oh, and about the "Yeah" I didn't know how else to reply.
Click the puppy with a cape to go to the development thread of Puppy Story!
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#8 20 April 2010 - 02:42 AM

Mr. Fist Offline
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... I'm sorry, but I don't consider "Yeah" a legitimate response. To anyone.

You really should start by Studying TSC to understand how things work, if you haven't already, It's much simpler than using someone else's mod without permission...

You'd get far less flak for it in the long run, too.

Why do you need permission to learn from other people's work? If I hadn't looked at other people's Lua scripts I'd never have learned how to writ my own.
I am a gentleman with a Fist.

#9 20 April 2010 - 03:09 AM

Volley Offline
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Why do you need permission to learn from other people's work? If I hadn't looked at other people's LUA scripts I'd never have learned how to make my own.


Well, myself, I do learn things sometimes much easier on my own with experimenting, but that's not to say that it makes it right to... oh who am I kidding?
Life is like Minesweeper, without any numbers.

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#10 20 April 2010 - 03:16 AM

VoidMage_Lowell Offline
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Why do you need permission to learn from other people's work? If I hadn't looked at other people's LUA scripts I'd never have learned how to make my own.

No one said anything about it being wrong to learn from someone else's mod, just modding another mod and releasing it.
Plus, you don't really need to look at other mods to understand much, you can learn it all from old threads or the original game itself {Dang chalk full of TSC, and you should have already played it and understand what's happening} or even posting if it's something entirely different.
The only things I could think of that might require help would be something really large, like the Tetris room in WTF Story, or DB's Willow and the Storm stuff, it's looking really complicated...

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