Here is my mod: Cavestory Modded.
It requires a bit of testing and a good idea for a name.
Oh, and don't press load when you launch the mod for the first time. It was used to verify if my boss bug is fixed, but if you want to help, do so FIRST.
Or load a new game and don't save.
Oh, and i'fve changed the death text a bit.
Instead of asking if you want to continue, it leads you to the menu, where you can reload by pressing Load.
Now, the download link!
http://www.mytempdir.com/687591
NOTE: Here is the list of things to do.
If you can help, i'll credit you.
-Make the second cutscene
-Make Mystical Forest
-Do The Cork (1) boss
-Make Dark Temple
-Make Ravenous Mimiga boss
*=You can't help
(-)=You can give me suggestions
The next release will be released when all of this is done.
CaveStory Modded (Nameless for now)
Started by jeffreymaher9@hotmail.com, May 24 2006 10:18 AM
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22 replies to this topic
#1
24 May 2006 - 10:18 AM
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#2
24 May 2006 - 10:46 AM
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I just played through what part of it works >_>..
Well..the first cave thing is kinda retarded..I nearly died trying to get to the first weapon so I could actually defend myself. Maybe you could start with a weapon rather than having to go get it..?(Not to mention getting the polar star from the hermit gunsmith..again..is kinda wierd based storyline wise...since this is to be assumed that this is after Balrog and Quote became not enemies.)
And both paths in the first cave lead to the same area o_o? What's the meaning of this!?
Oh yeah...and if you say "No" to the mail, you get a long message of symbols and unreadable junk..which seemed to go on forever (I hit reset)..
In the 2nd area thingie..you can't go back out once you enter. Also when you get to the terminal area, the insta death plasma guy is still roaming around. And the boss is broke from what I played..soon as I enter and he says his text and appeared, it says he's dead and it cycles the same thing over and over.
And the going back to the main menu thingie...seems..a bit pointless really...>_>
On a plus side..I liked the level design of the areas >_>
Well..the first cave thing is kinda retarded..I nearly died trying to get to the first weapon so I could actually defend myself. Maybe you could start with a weapon rather than having to go get it..?(Not to mention getting the polar star from the hermit gunsmith..again..is kinda wierd based storyline wise...since this is to be assumed that this is after Balrog and Quote became not enemies.)
And both paths in the first cave lead to the same area o_o? What's the meaning of this!?
Oh yeah...and if you say "No" to the mail, you get a long message of symbols and unreadable junk..which seemed to go on forever (I hit reset)..
In the 2nd area thingie..you can't go back out once you enter. Also when you get to the terminal area, the insta death plasma guy is still roaming around. And the boss is broke from what I played..soon as I enter and he says his text and appeared, it says he's dead and it cycles the same thing over and over.
And the going back to the main menu thingie...seems..a bit pointless really...>_>
On a plus side..I liked the level design of the areas >_>
Shameless bragging!
CaveStory Low% Speedrun
CaveStory Low% Speedrun
#3
24 May 2006 - 10:57 AM
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The junk thing is a bug i encountered when i was testing by myself. Oh, and the "Both doors lead to Dangerous Alley bug", i found it too, because i had one of the events use the one that leads to the Save Point, so it leads directly to Dangerous Alley.
I'll try to fix it.
And in the Boss area, it's the boss bug i said in the main post, and i don't have a freakin' idea how to fix it, though.
Well, i'll copy&paste the original death message back in...
I'll start fixing, should be done by tommorow or 2 days from now.
I'll try to fix it.
And in the Boss area, it's the boss bug i said in the main post, and i don't have a freakin' idea how to fix it, though.
Well, i'll copy&paste the original death message back in...
I'll start fixing, should be done by tommorow or 2 days from now.
#4
24 May 2006 - 03:11 PM
Looks like a good start. Here are some things to work on that haven't been said already. Biggest problem is the boss not working, it stops us from progressing further.
* "quote it's balrog, we've been (new line here) kidnapped" after please hurry and help us it sounds like there is more text, but you can't see it.
* Dialog probls with blue robot. No picture shows up when u get booster.
* Life up in dangerous alley dosn't work.
* Why do 2 computers lower pillar 2? The top one is kinda pointless.
* Some doors don't work. Door after the 2 pillars for example.
* "quote it's balrog, we've been (new line here) kidnapped" after please hurry and help us it sounds like there is more text, but you can't see it.
* Dialog probls with blue robot. No picture shows up when u get booster.
* Life up in dangerous alley dosn't work.
* Why do 2 computers lower pillar 2? The top one is kinda pointless.
* Some doors don't work. Door after the 2 pillars for example.
#5
24 May 2006 - 03:44 PM
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The first cave was a bit hard, then again if someone like me got through it, it's probably not necessary to change anything. :0
The boss fight got stuck on me....
I reloaded the save file and found that I was trapped between pillar 1 and 2.
The computer only lowers pillar 2 so you're stuck and that's where I am.
It looks like you may have a nice mod, when you get the bugs worked out.
The boss fight got stuck on me....
I reloaded the save file and found that I was trapped between pillar 1 and 2.
The computer only lowers pillar 2 so you're stuck and that's where I am.
It looks like you may have a nice mod, when you get the bugs worked out.
Do you like to fish?
#6
24 May 2006 - 06:33 PM
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The Boss room is the last i've edited, so don't worry.
But, i can't seem to find out how to fix this one though.
But, i can't seem to find out how to fix this one though.
#7
24 May 2006 - 10:18 PM
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Yeah I have been having the same problems. I suggest getting rid of the Basil plasma guy and using the original Egg Corridor Life Capsule script and setting it to that event. I have been having the Prison Keeper porblem also which I can't help with. You should ask for shining phantoms help or any of the other modders on that matter.
Darkness and Light, entertwined into Twilight. When this balance is destroyed, the world shall descend into chaos...
I'm back from the Dead... again. I really need to stop disappearing randomly.
Recent Resurrection: August 20, 2009.
I'm back from the Dead... again. I really need to stop disappearing randomly.
Recent Resurrection: August 20, 2009.
#8
25 May 2006 - 09:40 AM
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Well, anyways, i think i rid myself of the bug by using a terminal.
LONG LIFE TO TERMINALS!!!
Django: But why you don't want Basil in this level?
It makes things too hard?
LONG LIFE TO TERMINALS!!!
Django: But why you don't want Basil in this level?
It makes things too hard?
#9
25 May 2006 - 10:59 AM
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Let's just say this... To get into that area you need to activate to terminals right? Well as soon as I activate the first one(on the bottom) the basil kills me... It can stay in but I don't care. Also I have a name for your game. Cave Story: Escape
Darkness and Light, entertwined into Twilight. When this balance is destroyed, the world shall descend into chaos...
I'm back from the Dead... again. I really need to stop disappearing randomly.
Recent Resurrection: August 20, 2009.
I'm back from the Dead... again. I really need to stop disappearing randomly.
Recent Resurrection: August 20, 2009.
#10
25 May 2006 - 01:33 PM
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"Cave Story:Zero" Is also a good name.
Well as for a MOD I liked it but atleast make a wall near the bottom terminal so to make sure the Basil wont go there and kill you while you're busy activating the terminal.
And the other bug is obviusly fix the boss bug*Sigh*It keeps repeating forever.
Well as for a MOD I liked it but atleast make a wall near the bottom terminal so to make sure the Basil wont go there and kill you while you're busy activating the terminal.
And the other bug is obviusly fix the boss bug*Sigh*It keeps repeating forever.
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