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Fun with Doukutsu mini-hack


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#1 17 April 2006 - 08:16 AM

Kapow Offline
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I was experimenting with entity flags and came up with something awesome, so I made a one-room test hack. Check it out:
http://lotlot.net/mi...utsu/fun001.zip

#2 17 April 2006 - 09:11 AM

Chuchino Offline
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This is awesome. I'll have to look at this and see how you did it. Especially the tile changing and boss, because I never really figured out how to use CMP or BOA/BSL.

#3 17 April 2006 - 05:49 PM

Kapow Offline
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For CMP you need to look at the tileset for that area, the tiles are numbered left-to-right and top-to-bottom:
0...15
16...31
32...47
48...63
etc.
and just use that number for the third parameter.

The trick with BSL is the flag I was experimenting with, flag 0200, which executes an enemy's TSC event when its HP reaches zero. I had assumed that BSL caused that to happen, but it's an entirely seperate function. So, just make sure your boss entity has flag 0200 set first.

BOA is used for special animations (or possibly loading the A.I. scripts) of the more complex bosses, the ones that are affected by the bug in Sue's Workshop. That's all I know so far.

#4 17 April 2006 - 09:13 PM

wadeizzle Offline
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this was really cool! good job!
Anyone willing to help me out on my latest project, Cave Story Deluxe, email me

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ZA WARUDO!!!!
JoJo's Bizarre Adventure = Totally Awesome XD

If you save my Cave Story Userbar, right click and open and winrar, or rename the extension to .zip, you can extract the full game of Cave Story out of the image.

#5 18 April 2006 - 12:03 AM

SeriousFace Offline
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Yea this is pretty tight. Finaly found out what happens when damage reaches a 5th digit! Flips back over to 0001. I look forward to more fun stuff!

#6 18 April 2006 - 02:37 AM

upthorn Offline
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That's some cool stuff. SNP looks totally awesome.



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